Jump to content

Gorian

Members
  • Posts

    161
  • Joined

  • Last visited

Posts posted by Gorian

  1. no. Tekkit runs with MinecraftForge, not Bukkit, therefor it does NOT support plugin (just like vanilla minecraft doesn't support plugins). You have to be running a server that is specifically coded to support plugins OR mods. In this case, you can download "MCPC+", rename it Tekkit.jar, and it will run both mods AND bukkit plugins.

  2. if we are talking certus quartz, then yeah. I have a city, being worked on by multiple friends on my server, besides myself. We have laser drills, uber pickaxes and dense ore ages, quarries, etc. tens of thousands of nether quartz,,some ingots,, hundreds of thousands of some other resources. And our certus quartz still numbers in the couple thousand.

  3. The Environment:

    • The Physical Host:
      • CPU:
        • 2 x Intel Xeon E5620 2.4Ghz
      • Chassis:
        • 1 x SuperMicro SC811 1U
      • Hard Drives:
        • 1 x Western Digital 1TB RE4 FBYX SATA
      • Motherboard:
        • 1 x SuperMicro X8DTL-iF
      • RAM:
        • 5 x Actica 4GB DDR3 1333 ECC Registered
    • The Virtual Server (Tekkit Host):

    The Issue:

    The server hangs at startup with NO (seemingly relevant) errors, or crash logs.

    Logs:

    Solutions Tried:

    • running without MCPC+ (no plugins)
    • running without McMyAdmin
    • removing DIM_MYS134 (last entry in log)
      • unless I remove world/data/agedata_134.dat it recreates the world. Removing that file results in trying to load a non-existant world and severe errors (not sure how to tell it not to)
    • changing ChickenChunk Chunk Loader to id 0

    EDIT:

     

    After a LOT of troubleshooting,seems the problem was with ChickenChunks or something it was loading. Disabled the mod and the server starts.

  4. BTW, you can use NEI to dump a list of free IDs.

     

    NEI -> Options -> Tools -> Data Dumps -> Blocks/Items (set to Free) -> dump

     

    This will create a file called items.csv in 

     

    <technic>(default is %appdata%.technic)tekkitmaindumps

     

    so, by default, that will be %appdata%.technictekkitmaindumpsitems.csv

     

    Then, pick any ID on the list, and you should be fine.

  5. doesn't mean it's not useful. I am actually working on building a city, and after having rows of dynamos (magmatic and compression), MFR biofuel generators, and a medium 7x7x7 yellorium reactor, we are still needing more power (setup an additional AS Fusion Reactor last night). So, we are actually using power at that scale, meaning it makes sense to allow for builds that big ;)

  6. this is a bug as stated by a dev (asked in IRC, I have no sources to cite). If you look at the code, it is SUPPOSED to check that the liquid is steam, and apparently just doesn't do it right. I do believe it has been addressed and fixed in later builds... I just keep quiet about it for no, so my players don't know it is possible :P

  7. So, for those of you running a tekkit server with permissions, or other things, I  thought I'd make a list of the fake players I've encountered that need extra permissions, especially since mod authors don't make it apparent, and it requires extensive googling, or at one point, decompiling a mod until I got an author to list it on their website.

     

    As of Tekkit 1.2.8e:

    Build Craft       = [BuildCraft]
    Thermal Expansion = [CoFH]
    Computer Craft    = [ComputerCraft]
    Steve's Carts 2   = [Minecraft]
    

    I haven't found any other fake players to give permissions to at this time, but if that changes, I'll update this list

  8. I think the point is, there is now no difference between single-player and multiplayer. Singe-player minecraft now runs a local server that you play on by yourself, thus the whole "invite to lan" thing where others can join your single-player game. So, technically speaking, you are always playing multiplayer, just sometimes by yourself.

×
×
  • Create New...