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Everything posted by adam1972

  1. Well... No response at all.... I had to start using SKCraft's launcher/modpack creator https://github.com/SKCraft/Launcher/wiki/Initial-Steps .. Not as open the web page and fill in the blanks intuitive... but it baby steps you through everything.... might be a good thing
  2. From what I can tell it's all about that version string created by the modpack settings.. only optionse 1.10.1 and .2.... I wonder why no 1.10?
  3. I've downloaded and installed the latest Forge 1.10.. The only options for Technic Modpacks when building them is 1.10.1 and 1.10.2... I've tried both 1.10.1 and 1.10.2. I make my modpack.. same as I've made them for every other version before this. I run the launcher and begin to install the modpack.. as it's downloading the Pack it fails.... Failed to download http://mirror.technicpack.net/Technic/version/1.10/1.10.json Please Consult modpack author. What in tarnation does this mean????? This is the Version.json forge is using: { "id": "1.10-forge1.10-", "time": "2016-06-26T23:36:23+0000", "releaseTime": "1960-01-01T00:00:00-0700", "type": "release", "minecraftArguments": "--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userType ${user_type} --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker --versionType Forge", "mainClass": "net.minecraft.launchwrapper.Launch", "inheritsFrom": "1.10", "jar": "1.10", "libraries": [ { "name": "net.minecraftforge:forge:1.10-", "url": "http://files.minecraftforge.net/maven/" }, { "name": "net.minecraft:launchwrapper:1.12", "serverreq": true }, { "name": "org.ow2.asm:asm-all:5.0.3", "serverreq": true }, { "name": "jline:jline:2.13", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "2d9530d0a25daffaffda7c35037b046b627bb171" ], "serverreq": true, "clientreq": false }, { "name": "com.typesafe.akka:akka-actor_2.11:2.3.3", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "ed62e9fc709ca0f2ff1a3220daa8b70a2870078e", "25a86ccfdb6f6dfe08971f4825d0a01be83a6f2e" ], "serverreq": true, "clientreq": true }, { "name": "com.typesafe:config:1.2.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "f771f71fdae3df231bcd54d5ca2d57f0bf93f467", "7d7bc36df0989d72f2d5d057309675777acc528b" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-actors-migration_2.11:1.1.0", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "dfa8bc42b181d5b9f1a5dd147f8ae308b893eb6f", "8c9aaeeb68487ca519411a14068e1b4d69739207" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-compiler:2.11.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "56ea2e6c025e0821f28d73ca271218b8dd04926a", "1444992390544ba3780867a13ff696a89d7d1639" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "87213338cd5a153a7712cb574c0ddd2edfee0386", "0b4c1bf8d48993f138d6e10c0c144e50acfff581" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "1f7371605d4ba42aa26d3443440c0083c587b4e9", "1ea655dda4504ae0a367327e2340cd3beaee6c73" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-library:2.11.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "0e11da23da3eabab9f4777b9220e60d44c1aab6a", "1e4df76e835201c6eabd43adca89ab11f225f134" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-parser-combinators_2.11:1.0.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "f05d7345bf5a58924f2837c6c1f4d73a938e1ff0", "a1cbbcbde1dcc614f4253ed1aa0b320bc78d8f1d" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-reflect:2.11.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "6580347e61cc7f8e802941e7fde40fa83b8badeb", "91ce0f0be20f4a536321724b4b3bbc6530ddcd88" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-swing_2.11:1.0.1", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "b1cdd92bd47b1e1837139c1c53020e86bb9112ae", "d77152691dcf5bbdb00529af37aa7d3d887b3e63" ], "serverreq": true, "clientreq": true }, { "name": "org.scala-lang:scala-xml_2.11:1.0.2", "url": "http://files.minecraftforge.net/maven/", "checksums": [ "7a80ec00aec122fba7cd4e0d4cdd87ff7e4cb6d0", "62736b01689d56b6d09a0164b7ef9da2b0b9633d" ], "serverreq": true, "clientreq": true }, { "name": "lzma:lzma:0.0.1", "serverreq": true }, { "name": "net.sf.jopt-simple:jopt-simple:4.6", "serverreq": true }, { "name": "java3d:vecmath:1.5.2", "clientreq": true, "serverreq": true }, { "name": "net.sf.trove4j:trove4j:3.0.3", "clientreq": true, "serverreq": true } ] }
  4. In case you are having trouble with Pixelmon; Just realized after some long troubleshooting and talking to their "tech support" that they have inserted "DRM" that will cause the Minecraft Inventory to not function at all, no starter pokemon and gameplay seems a bit weird.. Don't know what exactly else they have done to the game, I had to set it up on Vanilla Minecraft for my kids to play. According to them it's being done to make sure people are visiting their site to submit bugs and tech support instead of going to other sites. I thought they got talked to about their DRM attempts in the past? Didn't they agree no more DRM?
  5. Can anyone please explain how on earth a person adds a hidden modpack now? This new launcher has no add button with a url like the old one as far as I can tell.... Anyone, please?
  6. Sounds fantastic. Just curious, looking through the features; is there anything planned for allowing incremental updates to modpacks (akin to using solder) built in? Tried Solder a few times and could never get it set properly.
  7. THANK YOU BOTH!! I checked witht he Devs of TARDIS and cleared that one up.. Wasn't it. It has no code for it. I DID make the change to Tink by disabling that option.. restarted the server, joined and have now teleported several times without losing ANY hunger! THANK YOU GUYS!!!!!!!
  8. Long list.. Search the configs and nothing (at least that they put as an option) Mekanism-1.7.10- MekanismTools-1.7.10- MekanismGenerators-1.7.10- extrautilities-1.1.0h.jar GraveStone 2.9.2.jar selfie-mod.1.0.0-beta3.jar RandomThings-2.1.3.jar LycanitesMobsComplete 1.8.2b [1.7.10].jar enderio-2.0_beta.180.jar [1.7.10] 3D Furnace-1.3a.jar SecurityCraft v1.6.0 for 1.7.10.jar AsieLib-1.7.10-0.2.11.jar TConstruct_mc1.7.10_1.6.0d38.jar TiC-Tooltips-mc1.7.10-1.1.9.jar Squake-mc1.7.x-1.0.1.jar Chisel-1.7.10-1.5.6a.jar RefinedRelocation-1.7.10-1.0.6b.jar Carpenter's Blocks v3.2.6 - MC 1.7.10.zip EnderStorage-1.7.10- CodeChickenCore-1.7.10- Botania r1.1-100.jar simplefluidtanks-1.7.10- Lantern1.44[1.7.10].jar meteors-1.7.10-2.13.1.jar BetterChests-1.7.10- Aroma1997Core-1.7.10- ThermalExpansion-[1.7.10]4.0.0B3-11.jar NetherOres-[1.7.10]2.3.0RC3-84.jar MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar ThermalFoundation-[1.7.10]1.0.0B1-6.jar CoFHLib-[1.7.10]1.0.0B3-20.jar CoFHCore-[1.7.10]3.0.0B3-26.jar QuarryPlus-1.7.10- SimplyJetpacks-MC1.7.10-1.0.1.jar MSM-SNAP-3.0.0b-For-MC-1.7.10.jar Morpheus-1.7.10-1.5.18.jar Morph-Beta-0.9.0.jar MobDismemberment-4.0.0.jar MobAmputation-4.0.0.jar iChunUtil-4.0.0.jar HatStand-4.0.0.jar Hats-4.0.0.jar FZAddons-1.7-1.0.0.jar ColourfulPortals-1.4.2_for_1.7.X.jar AOBD-2.2.3.jar Blood Magic-v1.1.1Beta7(1.7.10).jar Weather-2.3.5.jar OpenBlocks-1.7.10-1.3-snapshot-430.jar OpenModsLib-1.7.10-0.6-snapshot-223.jar ZombieAwareness-1.9.3.jar CoroUtil-1.0.jar Pixelmon-1.7.10-3.2.3-universal.jar Wondertrade-1.7.2-3.1.1.zip BiblioCraft[v1.7.5][MC1.7.10].jar Baubles-1.7.10- GregsLighting-1.10.1-mc1.7.2.jar weaponmod-1.14.2.jar twilightforest-1.7.2-2.2.3.jar Tubes-1.7.10-2.0.4.jar TMechworks_mc1.7.10_0.2.8.jar secretroomsmod-1.7.10- Schematica-1.7.10- roguelike-1.7.10-1.3.4.jar QuiverBow_1.7.2_b57.zip ProjectRed-World-1.7.10- ProjectRed-Mechanical-1.7.10- ProjectRed-Lighting-1.7.10- ProjectRed-Integration-1.7.10- ProjectRed-Compat-1.7.10- ProjectRed-Base-1.7.10- ProgressiveAutomation-1.7.10-1.4.2.jar PneumaticCraft-1.2.5.jar OpenEye-0.6-1.7.10.jar MoVillages-1.3.1.jar LunatriusCore-1.7.10- Light Bridges and Doors V 2.0.zip Jabba-1.1.4_1.7.10.jar InventoryTweaks-1.59-dev-152.jar KenshiroMod-1.7.10.jar InfernalMobs-1.7.10.jar Ruins-1.7.10.jar fmpintegration-1.0.jar Factorization-1.7.10- ExtraButtons- dungeonpack-1.7.10-1.0.jar buildcraft-6.0.17.jar backpackrenderer 1.7.10.jar backpacks 1.7.10 - 2.6.1.jar zz-bcmod 1.7.10 - 2.6.2.jar yalsm-2.1.3[1.7.10].jar yafm-1.0.3[1.7.10].jar RemoteIO-1.7.10-1.1.1-b26-universal.jar natura-1.7.10-2.2.0-b1.jar zzzMantle_mc1.7.10_0.3.0.jar liquid-xp-59.0.0.jar infinitubes-59.0.1.jar immibis-core-59.0.1.jar statues-1.7.10-2.1.3.jar [1.7310]ArchimedesShips-1.7.1.jar [1.7.10]StatusEffectHUD-client-1.26.jar [1.7.10]ArmorStatusHUD-client-1.27.jar StalkerCreepers-1.7.10.jar UpdateCheckerMod-1.7.10.jar PlayerAPI-1.7.10-1.0.jar parachutemod-1.7.10-2.5.5.jar [1.7.2]Treecapitator-universal-2.0.3.jar CraftGuide- Bukkit Plugins AsyncWorldEdit.jar BattleArena.jar BookShelf.jar ColorMOTD.jar CraftBook.jar CreateYourOwnMenus-0.5.8.jar EasyTrading_v2.0.jar Essentials.jar EssentialsChat.jar EssentialsSpawn.jar Lift.jar MASign.jar MobArena.jar Modifyworld.jar MoneyDrop.jar MorePlayerModels2_1.7.10.jar Multiverse-Core-2.5.jar PermissionsEx.jar PickupArrows.jar PluginsDownloader.jar PlugMan.jar ScreamingTrees.jar SignShop.jar SignShopGuardian.jar SimpleRename.jar structureinabox.jar TARDIS.jar TARDISChunkGenerator.jar TARDISHorseSpeed.jar UltimatePluginUpdater.jar Vault-1.4.1.jar VillagerShop.jar VoxelModPackPlugin-12.1.0.jar WorldEdit.jar WorldGuard.jar
  9. Does ANYONE have a clue as to why it would cost hunger to teleport (multiverse/multiword/essentials warp) somewhere? I recently upgraded my server from 1.7.2 to 1.7.10 using technic and Cauldron (MCPC+)... I have searched configs for mods and plugins and server settings for the words cost, food, teleport... ugh... I can't find a setting that leads me to the problem. Two teleports/warps and my hunger bar is completely empty. ANYONE have a clue as to what could cause this????
  10. I'd like to know what causes it.. Technic logs don't show ay errors... I used MCEdit nonetheless and was able to select everything and replaced the ID numbers affected with Netherrack. Workaround for now...
  11. I have an issue where the Nether (DIM-1) is being generated using the Bibliocraft Display case as one of the blocks. it's causing MASSIVE lagg. It's a new world, new server setup. i've tried deleting the DIM-1 folder several times, but the same thing happens every time. I looked in the cfg files but don't see any ID's as they had in 1.6.4. Any one have any ideas how I can regenerate it properly without these conflicts?
  12. I've been trying to do the same.... Decided on "open Blocks"... They have a cool radio that when you open the config file, you can enter URL's of online radio streams and NOW you can point it to the url of an M3u file (a playlist) that is saved somewhere online with access to the music as well... When you boot the game up it creates these crystal modules that it randomly places in loot chests throughout your world.. when you put the crystals into the radio and turn the radio on, it plays the stream. You can also access the crystals in creative mode.. one is created automatically for every stream you put into the config file.
  13. Try deleting OR renaming your technic folder to OLDTechnic (instead of deleting it). This way when you run the launcher it will download and reinstall all the launcher files from scratch.
  14. No... It's your server right? What it means is that for whatever reason, the ID's used BY the mods are conflicting between the client and the server. So when you try to join the server... whatever your client has assigned to ID 765... let's say the server sees it as a red pokeball, BUT your client computer that's trying to join sees it as an Apricorn. Two solutions that I've used. 1. Copy ALL your config files from the server over to the client config folder except for eplus.cfg (that one always seems to cause me issues.. But that's ONLY if your mods have created one, if not just ignore). If there's ID conflicts in your server as well... Check your logs for the word conflict... It doesn't always stop the server from booting up all the way.. you'll just have missing items that you can't explain. If you have ID conflicts in the log... 2. Download idfixMinus and install it into your mod folder. Run the game.. during the starting process, the mod idfixMinus will try and automagically correct ANY conflicting ID's between mods. It generates a file in the root of your modpack called idfixminus.txt; which is where it keeps track of all the id's used by your mods, the conflicts and the changes it made to them. Don't delete the idfixminus.txt file after you're done resolving any id conflicts, but you can remove the idfixminus mod from the mod folder.. it's done it's duty (as long as the mods you have are following the proper config file standards). At this point, use the config files you just fixed on your server as the gold masters... the ones you'll use to create your modpack or for your other clients to use. This way they ALL have the same ID configurations.
  15. I used Google translate to decipher most, but I don't know if the location I'm supposed to place some files is redirected by Technic or not to some other location or the (resources/mod/) folder.. This is the mcmp-1 mod (lets you play cassettes with your own music in them).. The Diamond Minecart did a review of it a while back ( ) but it seems that with 1.6.4 the directory where the music goes into changed.. it is now ( 以下のフォルダに音楽ファイルを入れる [マイクラ1.6以降] %appdata%¥.minecraft¥assets¥virtual¥legacy¥sound¥MCMP1¥songs [マイクラ1.5.2まで] %appdata%¥.minecraft¥resource¥mod¥sound¥MCMP1¥songs (深いので、どこかにショートカットを作ると吉)) or translated by Google ( I put the music files in the following folder: [Micra 1.6 or later] % appdata% ¥. Minecraft assets ¥ ¥ ¥ legacy virtual sound ¥ ¥ ¥ MCMP1 Songs % [to Micra 1.5.2] appdata% ¥. minecraft ¥ resource ¥ mod ¥ sound ¥ MCMP1 ¥ songs (Since it deep, Gil When you create a shortcut somewhere) ) I jst don't get the assets/virtual/legacy/sound/MCMP1/songs..... is there such a location when you use the Technic Launcher? Original Site ---> Portable music player [1.6.4] [sSP] MCMP-1 (Portable Music player MCMP-1) ANY help would be GREATLY appreciated :)
  16. Is there a way to incrementally update a clients modpack? Update ONLY what has changed? I'd hate to force a full download of a modpack if I only updated one file.......
  17. It's getting a tad frustrating to keep spending so much time trying to roll back or repair damage being done by random battletowers... I looked at the config and found that they won't spawn in certain Biomes...... So I changed the Biome our town was in to River as it was on the list of Biomes not to spawn in. Worked like a charm for a minute. NOW certain parts of my town get changed into a "wasteland" Biome followed by a tower. I've caught it at certain times.. flying around town and I'll see a large plot of Wasteland sticking out like a sore thumb (without a Battletower at this point. Normally I'll select the area, (using Worldedit) expand vert and set to air, and then set the layers of stone and dirt back the way they were. I don't use regen because these areas were originally wasteland biomes (It's where we first spawned)... and when I regen.. well I've had battletowers suddenly spawn in that spot. Nonetheless... This is getting tiring, especially after we've built homes with intricate redstone doors and gadgets.. Does anyone have an idea why this happens or how to make it stop??
  18. Updated java yesterday, got fed up. Installed magic launcher and transferred the necessary files... Runs like a dream. I'll keep it this way until the "launcher" issues are resolved.
  19. Thanks for the suggestion . Didn't work though ... OSX, launcher buid 290, using "recommended 1.0.7".. I presume the "latest" 1.0.8 is the one that creates the modpacks folder as the 5 different times I've deleted the technic folder completely; it rebuilds it with the Hexxit folder located in the original spot within the Technic folder. I even tried creating a modpacks folder earlier just to see if there was a glitch and it just redownloaded all the Hexxit files again and recreated the Hexxit folder in the same spot.
  20. Ugh... Doesn't matter.. Even after wiping out the technic folder and running the TechnicLauncher.jar.... It gets "Turned" into the new version... instantly without any prompts.... More research...
  21. Ill add a bit more.. Just found that if I wait about 10 minutes it will load.. While I'm at the options screen (as long as I've got the screen maximized the edges of the window appear smeary but I can see the buttons); the whole thing starts to run like a slideshow... CPU goes through the roof and sooner or later I get the spinning globe and it crashes. Anyone have any ideas how to get around this? Maybe an old version of the launcher... I'll look to see if I have a copy... somewhere..
  22. why would my Hexxit suddenly stop functioning? For one thing.. on my mac, I had the launcher using Java 6.. NOW it crashes with an illegal memory access if I use it. So.. I use the technic Launcher Jar file and it launches with no error.. (using Java 7)... But the screen is corrupt when Hexxit loads up. okey doke. Found a workaround for that.. full screen. So I go and load up all the mods I use on my server... (this is after making sure Hexxit loads up to at least the "Single Player" "Multiplayer" menu). Now it takes FOREVER to load... I'm not even sure it's going to load.. For example I added the Pixelmon mod a couple months back and my 2 boys have been loving it (Hexxit/Pixelmon).. but as of yesterday.. wow... a simple "Launcher" update jacked everything up.. Anyone have any possible solutions?
  23. Those are the Battletowers.. BIG Pain in the BUTT. They'll spawn randomly in certain BIOMES. I've read they're "supposed" to not spawn in your "home"... whatever that is. I found a workaround since I got real tired of using worldedit to try and repair the Battletowers that kept popping up around my villages/cities.... Especially the the Pokemon Stadium I made for my boys (I have Pixelmon installed as well)... Yea, Battletower right down the middle of it... Anyway, the fix is that by default Battletowers has a config file and in it is a list of "Biomes" that it will avoid. You'll need to have worldedit installed. Use worldedit select an area you want protected with your wand.. I would suggest using the //expand vert to select EVERYTHING within that area from top to bottom... then change it to a Biome on that avoid list and it will no longer destroy your buildings with Battledungeons. Good video on how to change your biome -->
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