theland10

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About theland10

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  • Birthday 01/20/1986
  1. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    The official 1.0 release of chocolate quest is out. I noticed you have the beta2 version. The updated version has some neat little npc areas that spawn with people you can talk and trade with.
  2. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    I don't think that's ever going to happen. The old version of minecraft used item IDs. The newer version uses item NAMES. It's actually why some modes are taking so long to update because they use building schematics to generate stuff and they are having to convert all their schematics from IDs to names. So basically instead of (making up this number here) clay being: 92. And that's it. It is now: minecraft:clay.
  3. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    That's actually not a battletower, notice there aren't really chests laid out in the same pattern as there would be in a battletower. Anyway, the problem is with ruins mod. There are some templates that are old that need to be removed because they still use item IDs instead of item names so they don't parse correctly. As for the mobs no longer being peaceful, this is something new with project zulu. Most mobs that were peaceful before now have an aggro setting in configuration file. So they attack on site.
  4. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    AtomicStryker is on the ball for battletowers loot now. He's updated the mod in an attempt to fix the issue, however it made a new issue that makes it crash when running on a server. Also, DimensionDoors mod author has posted a status update of sorts to the official minecraft forums saying he is still working on updating the mod but the changes from item IDs to item names has significantly slowed progress and he may have to skip to the next version of minecraft. He did also say that DD is and has always been open source so if anyone want's to help with updating it they can.
  5. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    It's a problem with the mod itself, not the configuration. You can't add items from other mods to the chests, only vanilla loot. So it won't be fixed until atomicstryker addresses it. It seems like he's been working on his other mods here lately. The latest post on the official battletowers thread is someone asking him about it, and he hasn't replied yet so.... who knows.
  6. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    I finally got around to updating and I found the problem. CoFH core generation is not working because the config is not set. What your looking at in the World.cfg is just a guideline that doesn't actually affect anything. The values in the vanilla.cfg file are still set to their defaults. That's the one that needs changing.
  7. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    Actually, now that you mention it, it may not be working even though the config is the same. If even one tiny little thing is wrong syntax wise it'll break ore generation completely and it'll just go with vanilla rules instead of the CoFH rules. Also, check and make sure there's quartz ores spawning in the nether. If there's not then extrabiomes is the culprit.
  8. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    Ore generation is being handled by CoFH core (or should be anyway). Check it's configuration. I haven't updated to the newest beta version yet so I couldn't tell you myself if it's working as intended.
  9. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    OoooooOOOoooo, thanks for that list, I haven't seen a couple of those before. That being said, as awesome as mo' creatures is, the mod author states specifically that it's not allowed in modpacks and not to message him about it. :-/
  10. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    There is an updated version of waila that fixes the crash for 1.7.10
  11. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    What's your crash log say? I ALWAYS enable bonus chests and haven't run into this.
  12. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    Holy crapbaskets batman!!! You sir are amazingly awesome! *throws hands up and starts bowing* We're not worthy!
  13. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    Awww, but with the combination of ZSS heart pieces and Tinker's Construct's heart containers, with enough time spent, you can have up to a maximum of fifty hearts in survival... 50!
  14. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    It might be wild caves 3. I had similar issues with a modpack I put together and wild caves was the culprit. Massive lag every couple chunks when generating new terrain.
  15. theland10

    Let's Test Hexxit for Minecraft 1.7.10!

    Yea, there shouldn't be any problems with the towers themselves spawning properly. They are set to kind of a low spawn rate though. I have run into a random crash caused by battletowers when they are exploding after defeating the golem on the 1.7.10 version though. No problem reloading after the crash though.