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Tech

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Everything posted by Tech

  1. i'm getting this both hosted from my local computer and dedicated server. This is version 1.2.5d 2014-02-18 17:12:38 [INFO] Starting minecraft server version 1.6.4 2014-02-18 17:12:41 [SEVERE] Encountered an unexpected exception MissingModsException cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:228) at cpw.mods.fml.common.Loader.loadMods(Loader.java:491) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) 2014-02-18 17:12:41 [SEVERE] This crash report has been saved to: *Removed*
  2. ~Breaking the block a Wireless Receiver/Transmitter is sitting on will cause client to crash. ~Project Red Covers don't have a recipe in NEI
  3. How are you guys exporting the liquids from the liquid manager? Are you using a Fluiduct/Liquiduct with a External Distributor? I can't seem to figure out how to get the liquids out once i get them in lol.
  4. The following Thermal Expansion 3 Florbs all turn Lava into obsidian in the nether Black Ink, Liquifacted Coal, Gelid Cryotheum, Destabilized Redstone, Toxic Waste
  5. Can anyone else confirm that Galacticraft oil is still spawning even when it's turned off in the config?
  6. Anyone else getting ID mismatches when attempting to connect to the server? (New world) ID 2452 from Mod EE3 is missing ID 2453 from Mod EE3 is missing ID 2454 is mismatches between world and game
  7. Just had the same problem twice. crashed my server both times. When you break a dimensional anchor, server crashes... Edit: 2014-02-04 20:45:23 [iNFO] [sTDERR] java.lang.AssertionError: unref with refcount already 0! chunk pos [13, 7] 2014-02-04 20:45:23 [iNFO] [sTDERR] at mods.immibis.chunkloader.data.WorldLoaderList.unrefChunk(WorldLoaderList.java:171) 2014-02-04 20:45:23 [iNFO] [sTDERR] at mods.immibis.chunkloader.data.WorldLoaderList.tick(WorldLoaderList.java:280) 2014-02-04 20:45:23 [iNFO] [sTDERR] at mods.immibis.chunkloader.DimensionalAnchors.onTickInGame(DimensionalAnchors.java:558) 2014-02-04 20:45:23 [iNFO] [sTDERR] at mods.immibis.core.api.porting.PortableBaseMod$1.tickStart(PortableBaseMod.java:22) 2014-02-04 20:45:23 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122) 2014-02-04 20:45:23 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) 2014-02-04 20:45:23 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:576) 2014-02-04 20:45:23 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) 2014-02-04 20:45:23 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) 2014-02-04 20:45:23 [sEVERE] Encountered an unexpected exception AssertionError java.lang.AssertionError: unref with refcount already 0! chunk pos [13, 7] at mods.immibis.chunkloader.data.WorldLoaderList.unrefChunk(WorldLoaderList.java:171) at mods.immibis.chunkloader.data.WorldLoaderList.tick(WorldLoaderList.java:280) at mods.immibis.chunkloader.DimensionalAnchors.onTickInGame(DimensionalAnchors.java:558) at mods.immibis.core.api.porting.PortableBaseMod$1.tickStart(PortableBaseMod.java:22) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122) at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:287) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:576) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
  8. I haven't seen a single shard and I've killed dozens of mobs. Skuli confirmed this broken.
  9. The control rods doesn't directly cool the Fission reactor. It's used to turn it off when the control rod is touching the reactor, which causes it to cool... That's odd you need 2-3 control rods to turn it off. Will need to try this when i get home.
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