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AcesOyster

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Posts posted by AcesOyster

  1. I am sorry to bring that thread from the dead, but here we are.

     

    Basically in Tekkit (and Tekkit Lite/Classic) there are several ways to build a rather long lasting kind of power setup (pumps, world anchors, etc.). In AoftBt there is not really such a thing.

     

    1. Using lava is at the beginning surely one way to go. Filling up several of hardened portable tanks can help you last a little while depending on your setup

      However, the "go to the nether and use its vast lava ressources" is not working as there is no pump and no world anchor. So lava is only for temporary use unless you go to the nether frequently to resupply.

       

    2. Using something (MFR Lava fabricator, Cooblestone/Magma Crucible) is not self sustaining, as the production of Lava outweights the profit and you are running dry rather fast. Even if you manage to find a solution (maybe with MFR Lava fabricator using less than 160k RF to make one bucket of lava, which will five you 160k RF) you would need a lot of magma dynamos to ensure you actually can provide the RF needed.

      There was someone saying that with galacticraft solarpanel (which does not (yet) output RF) you may generate lava on a station which then transfers the lava to your magma dynamos...but then again, the problem with world anchors exist

       

    3. The route with biofuel is rather painful. You need amazingly much sewage (and therefore animals) to ensure that the carrots/potatos/crops/saplings (the more the merrier) are being made into biofuel by a bio reactor in a reasonable time (which in turn need quite a lot of power in itself). So it is rather hard to find the exact balance to ensure making enough biofuel to last long enough and get enough power for you and the whole setup.

      Additionally the project red pipes appear to have an issue to maintain enough stuff in the planter to ensure the automated farms. Even though I tell it to keep a certain amount of stuff in the planter (stock pile card), it does not work and some of the farms run out.

       

    4. Using reactant dynamos seem to be very complicated, too. Since there are at least two things (instead of one with magmatic or compression dynamo) to be produced non-stop.

    So unless I am missing something badly (and yes, I know...it is not Tekkit after all), there is no real reliable way to get power in a automated fashion...however, I would be gladly proven wrong :)

    Reactant Dynamos have huge burn time with very cheap fuels. Sugar works wonderfully, and my system is now overflowing with spare stock. Sewage can be increased by just expanding a cow farm. I now mainly use blaze powder, which still produces a net gain, as the burn time on a single blaze powder is massive.

  2. The chunks containing both tesseracts must be loaded. This means that a system like this can only work for a limited time after leaving the nether anyway. One slightly clever thing you could do is fire snowballs at a nether portal that links to where the tesseract is. This'll constantly load the nether.

     

    All this being said, how are you pumping the lava?

  3. I honestly disconnected it and started a new base. The problem occurs with both responder and terminator chips, so I reckon it's an error in the system that works out the shortest route. It seems to happen in large walls of connected interface pipes.

     

    Someone submit a bug tracker, and those of us on this thread can go confirm it, and then it might get fixed

  4. One of the problems with a game which so quickly gets post-scarcity means that everything is valueless very quickly. As a result, anything built around economy, and to some extent combat, is impossible, because getting to a state where you are needlessly rich or incredibly powerful takes too little time. The only commodities that still have value in a post-scarcity environment are design and labour, so you need a concept that rewards clever contraptions, good aesthetics, or long grinding. Obviously none of those especially easy to work into a server theme.

     

    I think the first thing you therefore are going to need to do is take out the rich oregen, so that's at least some element of value in what people collect.

  5. MFR machines, especially the harvester, aren't lossless. It'll definitely make a net gain, but it might need quite a large startup stock to get going.

     

    These systems tend to even themselves out over time.

  6. A storage chest needs just a broadcaster chip and a responder chip. This will allow stock keepers and request pipes to pull items out of it, but also allow the chest to take items from extractor chips.

    The dump chest just needs an extractor chip.

     

    Make sure your extractor chip on the dump chest has been set to blacklist, with no items in the grid. make sure your responder chips are set the same.

  7. I'm fairly sure the green heart canisters are creative only at the moment. Yellow would get you to 35 if you add in the iron golem. I count 123 in the picture, so i can;t say I'm all that convinced it's true.

     

    I'm not being mean, I'm just saying I want some proof.

  8. There is no problem with your dynamos -  your machines are just taking more energy than the dynamos are producing. If you left it long enough with no work to do, it'd fill up. It;s best sense to power energy cells with dynamos, then power everything from these, so as to build up a large buffer.

     

    Magma crucibles take 200rf/t, so will easily completely empty a single dynamo, no matter how much fuel you give it.

     

    I also recommend reactant dynamos -  some very long burn-times available with cheap resources.

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