xardas
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Everything posted by xardas
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redstone engines take about ~10minutes to actually produce power. Wait for them to turn yellow, and see if anything happens...
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Marge: My husband is on a murerous rampage! Over! Wiggum: Glad that's over
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I'm surpised somebody made the connection, been using Xardas since early wow days, 2004... and you sir, are the first to not only make the connection but know what Gothic is (or atleast say it). I would give you plus signs but that sort of behaviour is reserved for social networking sites.
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sudo update-alternatives --config java -Select option JRE7
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is there an easy way to refill quarry holes.
xardas replied to Shadelin_Night's topic in Tekkit Classic Discussion
Yeah about the time we were gonna start looking into biogas engines Technic confirmed that they won't be keeping forestry so we had to look for alternatives to electrical engines. You only need like 20wooden a 20+ golden conductive pipes to get a basic setup, plus early game with a basic generator-macerator-iron furnance 96 iron is cheap plus all the mats for a quarry. You can be creative, they're called redstone array's, some people go all out, making them look structured and pretty I would love to run the IC machines off them, but they're too inconsistent and not even the combustion engines generator enough sustainable EU for machines, let alone a mass fabricator. -
is there an easy way to refill quarry holes.
xardas replied to Shadelin_Night's topic in Tekkit Classic Discussion
http://tekkitwiki.co.uk/index.php/Mega_Joules Nearly equivalent to a steam engine, moves the quarry just fine with no need to continue filling with lava buckets, or trying to get a refinery set up with pipes and pumps for water and fuel. Plus they're cheap and u put a redstone torch next to them and it's completely automatic no need for maintenance. -
is there an easy way to refill quarry holes.
xardas replied to Shadelin_Night's topic in Tekkit Classic Discussion
1 Reactor hooked up to a bunch of Terraformers with flatification patterns in them will fill them in about a week. (I had a 64x64 Quarry, 1xMark 3Reactor with 6 Terraformers took 3days to fill in half the hole (with me being logged in constantly) I know you don't like WorldEdit but it is there to stop you from spending hours of your life that you will never get back filling useless holes in the ground instead of covering them up... On my server players place a standard quarry anywhere they want, when it hits bedrock I //wand bottom left-top right type in //regen (which puts all blocks in the selected area back to default) and they just reset their quarry.... if building in the ocean isn't an option I find this is helpful, cause it allows small quarries to be effecient, and people don't have to keep moving their setup if they don't want to. (normally 92xRedstone Engines) -
energy conversion (industrialcraft and buildcraft)
xardas replied to nyuudou's topic in Tekkit Classic Discussion
Yeah i've only recently discovered this, they're not in the list of NEI (dunno why). I've played around with it for most of the weekend. Converting EU's - MJ's is really effecient. I had a refinery powered by 1 Converted hooked up to a nuclear reactor. Was consuming about 25EU/t and had the power of about 5~6 combustion engines. Whilst the quarry was consuming 22EU/t and would not accept any more converters, let alone energy. I tried to build a reactor made out of combustion engines, powered with fuel and a HV MJ-EU converter and it was only pumping out energy when the pumps actually moved, there was more downtime then up time. And with 4~5 combustion engines I was getting somewhere between 88-127 EU/t's every 4 seconds. So average around ~20 EU/t's per combustion engine... Unless my setup was wrong. Engines are good for pumps and pumping things through pipes. Generator/Geothermal Generator/Nuclear Reactor is amazing for powering buildcraft (Quarry/Refinery). -
MFE keeps overloading (destroying machinery)
xardas replied to Triple_T's topic in Tekkit Classic Discussion
Although if i remember correctly, the Induction Furnace has no "additional" input slots for transformers/overclockers... so not sure what to do there, other then EU -> HV -> MV -
MFE keeps overloading (destroying machinery)
xardas replied to Triple_T's topic in Tekkit Classic Discussion
You can also craft transformer upgrades, so that the machines can accept a higher voltage. I normally just put 3 in and then straight glass cable from the Reactor... -
I've got the same problem from time to time. I just reset the link between the engines and arboretum. make sure arboretum gets placed first, then pipes then engine. That normally fixes it for me. Also you making sure your farmland has dirt and tree/rubbertree farms have humus?
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Water not flowing while players are offline
xardas replied to Devilwasbad's question in Tekkit Classic
As far as i'm aware, nothing loads if nobody is online. Quarries don't move unless your near them and logged in. I think EE array's are different, correct me if i'm wrong but I believe they will continue to generate EMC whilst 'someone' is online... no distance required. We had a similar occurance on our server. Our issue was that when I logged in, it would only load half another players base, evidently half of their pipes so blocks would flow from the quarry and stop half way due to only certain chunks loading. and fall to the floor, causing massive amounts of lag, had to turn on creative and spend 20minutes in a chronosphere diving for the pipe buildup, hear a big CLUP! noise and lag would reduce. -
Mike Primm. I've been hosting servers for the last 2 months. Playing around with bukkit and modded vanilla minecraft servers. I have and will forever use Dynmap on all my servers, it is truely amazing. I have recently switched over to tekkit and was suprised how easy it was to simply add a couple lines to the config.txt and my tekkit world was fully rendered, Volcanos and all Just wanted to say thanks for the great work!
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I started a server with EE on, and within 2hours players had 20 diamonds and portals to the nether. Yes EE has an extremely fast build curve, yes it makes most other mods redundant. But it is not stopping you from building farms, quarrys and whatever else. Collector Arrays just remove the need to mine for hours on end. If you like mining for hours on end, don't build an array. The most you'll get out of IC2 is a jetpack and a quarry that mines tonnes of random resources and it always seems to not be the resources that you need. My biggest criticism is that EE end game, is creative mode. For all the diehard fans of EE please enlighten me to the difference between endgame EE and creative?
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How to update a Tekkit server with same world
xardas replied to Zeke923's topic in Tekkit Classic Discussion
I'm gonna go a head and assume you mean you want to update the software side of it? in that case. Step 1. Back up your entire minecraft folder Step 2. Make a new minecraft folder and put the new tekkit server files inside that. Step 3. Copy your world, world_nether, world_end folders from the original minecraft into the new folder that you've just made with the new tekkit.jar Step 4. Start the new tekkit.jar Attempt to connect, if that fails atleast you still have your backup. If that fails. maybe you will need to convert your world. -
How do I set up a Tekkit server on a ubuntu server?
xardas replied to thedredge's topic in Tekkit Classic Discussion
Works on Debian Distros, Ubuntu, Mint etc... Open Terminal type: sudo apt-get install openjdk-7-jre openjdk-6-jre type: sudo update-alternatives --config java -Choose the Java7 Option.(3 on mine) type: cd [folder where tekkit.jar is located] type: java -Xmx3G -Xms2G -jar Tekkit.jar nogui -Change 3G/2G to how much ram you want to dedicate to your tekkit server.