
einstein5
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Everything posted by einstein5
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Help test the next generation of Voltz, 3.1.2 beta!
einstein5 replied to Skuli's topic in Voltz Discussion
ok this should compensate the loose of the mekansim...... -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
how do you convert the galgacticraft energy into ue energy? -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
but where are the modular batteries? and how do you make an quantum gate? -
I was trying to make some basic thinks in voltz 3.0.0c : connecting some copper wire with a battery (when the wires were on the ground not in the middle of the block) and it didn't work . I although tried to isolate the wires and it didn't work. Where are the multyblock batteryes ? p.s i set the battery on input/output...
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Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
keep playing on 2.0.4 .... It will remain the most played version ( at least untill they decide to get mekanism back in...) take the stuff you lost from creative -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
1 more issue : the uranium can be now processed without the 3 base machines ( chemical extracter, nuclear boiler and centrifuge ): in the extractor -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
Got the biggestr issue with the rotarycraft issue : it makes icbm useless : you can place bedrock and this makes icbm useless because unly antimatter place right next to bedrock can break it . so the deep bunkers cant be destroyed with any explosive sent by missles -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
we need more electric procesing units like mekanism did have. I've made some research and found no mod that had that diversity that mekanism did have -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
we need mekanism..... Everyone wants it .. it's not our fault that calclavia cant get on well with the mekanism developer... -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
We need simple energy , sustenable sources , and the simple form of getting mass steel and much more.... -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
voltz is calclavia's modpack... And the developer of Mekanism and calclavia don't have the same oppinion of how should everything go on...Haven't you realise yet that mekanism isn't anymore enven on the u.e web site? And now they can't even work toagather. But I still don't understand why they can't put the Mekanismback in? They needn't work togather, the mods just have to be compatible -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
The good think is that they didn't make the 3.0.0c recomanded yet.... That means that they are still thinking obout adding mekanism. Lets hope for the best. -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
ops, redproject -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
but let resonant induction in there....(and repower...) -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
yea!!! -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
resontant induction is much better that all those mods...it has all the suff you need and more we don't need elcric expansione , we need mekanism. -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
all the side ( like elecric expansion,fluid mechanics or covertor belts ,etc) are now in the resonant induction mod -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
I've made some tests with rotary craft .... It went horrible wrong.... Why in the world isn't working to supply rotary craft stuff with U.E energy..... The bronze and steel in roatary craft is much expensiver in this mod and it makes almost impossible to make an particle accelerator in survival.... I've tryed to charge my power armor in it and it didn't work .... Rotary craft is just not compatible wth E.U.... But you can let it but it makes our lives harder.... At least add mekanism to it. Rotary craft is cool but we need mekanism too.It makes our Voltz experience much easier. You'll make almost impossible to have and fulmination generator , and fusion reactor (a big one) or an particle accelerator in voltz... -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
Ok.... But could you make us a small pleasure : Just make a versione ( 3.0.0.M) where you add mekanism , so that servers can choose what kind of voltz they want to play .... Is it so hard to make us so a small favor? There is enough place for rotary craft and mekanism.... Botha are awsome.. But voltz wouldn't be voltz witout this almos core mods of U.E -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
IF not could you at least tell us that you won't? -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
P.S , at least could you make a small versione (something like 3.0.0.c.M , "M" comes from mekanism) so that all are happy? -
Voltz beta v3.0.0c going live, many bugfixes included!
einstein5 replied to Skuli's topic in Voltz Discussion
3 Really good arguments to bring back mekanism: 1st it is from U.E. , its almos bug free, and Voltz is based on U.E 2nd Many servers would have to reset their maps becaus all tre ores all the processing units and almos all the bases invested a lot of time and resources in getting this materials this might make amny servers not to upgrade to the new voltz versione(including mine , because i made a oppinion vote and all said the don't want a server reset) 3rd it's a really nice made mod and it''s just awsome , you can keep rotary craft but we really would like mekanism ... It really makes voltz feel voltz , not tekkit with the ICBM mod..... So please bring it back ... It's not hard for you to do it and it would really make thinks easyer....