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Ange1ofD4rkness

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Everything posted by Ange1ofD4rkness

  1. Ehh I'll just apologize instead. I can't delete the posts, so it's doubled already.
  2. LOL never dawned on me to edit this (yet I did my other one). Gah my minds all over the place
  3. Yeah I know, he must be seeing things LOL (no I amended my post)
  4. No these cables actually send data like the wireless (I don't think bundled can do it, at least for ComputerCraft). Also if I read it right I think this is where you can also request for mods to be added.
  5. Whoops, forgot that one. And I won't be going to Tekkit Lite. Just like the OP, I have stuff that will probably break on the transition (stuff I have spent way to much time on). The big one I am waiting for is the RailCraft update (holding/boarding rails got messed up, and the fix was put out, at least supposedly)
  6. So it appears there is finally a mod for LAN cables for ComputerCraft, and if any of you are like me, you have probably hoping for something like this (wireless is only so good). Here's a link to the modder's post http://www.computercraft.info/forums2/index.php?/topic/5712-cc-148-cclan-12-lan-cables/
  7. I hope Tekkit gets an update soon. I mean I know this is all volunteer work, but it's really far behind with all the mods and what not. And no I am not complain about how slow they are, again, I know this is all volunteer, the wait is just killing me (waiting for a few mod updates so I can continue some projects).
  8. Update, sounds like this was fixed, just have to wait for Railcraft update 5.4.0 (or more Technic to update seeing as that updated was 7-12-12)
  9. LOL I really need to check my old posts more often, but this would be awesome. Also it's 16
  10. I know this post is old, stumbled on it, but I am running 3.1.2 and ccSensors is working perfectly fine for me. Some of the code doesn't work properly and you have to use work-arounds, but it works fine. I currently have 2 sensors working just fine. This video might help,
  11. I know this is an old post, forgot about it till lately. I will say I have grown use to the new wireless redstone. It's pretty much the same it's has a repeater attached (I don't care for the whole naming part of it)
  12. I think I figured it out. The way they use to work is they would detect the direction the car came in no matter what. Now they detect the direction the last time they were sent power to. For instance if the track was on when a car passed over it, then toggled off the car reverses directions, comes back and toggles it back on, it will bounce back. Why the modder changed this I don't know
  13. Title: Holding Rails Reverse Direction Version: 3.1.2 OS: Windows 7 Prof 64-bit Java Version: 1.7.0_07 Description of Problem: When holding rails are given power they are suppose to continue in the direction for which the cart was heading when it arrived (aka doesn't bounce bank). The problem is now instead of going through when they are powered they just bounce back. This problem happened with the recent update to 3.1.2 (3.0.3 it worked fine). Error Messages: Error Log:
  14. Ehh, you do make a good point there. However alot of times my wireless redstone was concealed (and it worked perfect again due to how I could access it and stuff like through stone). I mean I am getting use to the new stuff, but at the same time, I kind of wish we had the ability to use both (in otherwords the update included both). Btw isn't this a redpower2 mod?
  15. Yeah I saw that name thing (have been meaning to look into that more). But as for the second part you mentioned, isn't that how redstone works? That's kind of why I liked the old mod as it acted like redstone did, not a repeater. (I also hate this update as I think it's responsible for why my old map won't load in anymore which sucks as I spent alot of time on it)
  16. I think I found the problem. My old map used alot of wireless redstone. This was replaced with this new system (that I hate) and that's what's causing the problem (I have over 40 different signals ... and I easily had more planned). That's my thought
  17. Yes as the title says it the new wireless redstone is awful. Now you maybe asking yourself why. Well the new wireless redstone works like a repeater, so in otherwords the signal can only be recieved in one direction. This is unlike the old system where it would transmit in all directions (and through a layer of blocks if you had some redstone sitting above it). This is how redstone naturally behaves, so why did we switch over to this new system? Is there a way I can manually switch back over to the other system?
  18. WOW makes my reactor I am working on seem simple .... so far (it's fully automated, but due to some problems is in a re-build). I have another massive probject I am working on, but it's a secret for now
  19. I tried all this and had no luck. HOWEVER that was with me trying to import my old map. If I remove the tekkit folder and redownload it and create a new map, it seems to work fine. So now I got to ask, anyone got any tips to transfer a 2.1.0 map to a 3.0.3 update? (I'll try myself, but could use input, it's using RedPower2, Wireless Redstone, RailCraft, Industrial Craft, and I think BuildCraft ... I think that's them other then Vanilla).
  20. Nothing yet? ehhh could really use some help with this
  21. Just for the record, I created a new map, and loaded in to see an error was written again. It appears to be the same, however unlike my previous saves, I don't get knocked out. Here's it is (also I noticed Obsolete railcraft tracks ... not sure if that has any importance) NEI Version: 1.2.2 java.lang.ArrayIndexOutOfBoundsException: 40 at codechicken.nei.NEIConfig.loadStates(NEIConfig.java:596) at codechicken.nei.NEIConfig.loadSavedConfig(NEIConfig.java:682) at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:611) at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:291) at mod_NotEnoughItems.reset(mod_NotEnoughItems.java:46) at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:55) at ModLoader.onTick(ModLoader.java:1102) at EntityRendererProxy.b(EntityRendererProxy.java:22) at net.minecraft.client.Minecraft.x(Minecraft.java:869) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source)
  22. Title: Locking Up Loading Save Version: 3.0.3/3.0.4 OS: Wingows 7 Professional (64 bit) Java Version: Version 6 Update 26 Description of Problem: Pretty much I updated to the next recommended build, but it appears I can't seem to load any of my saves. I convert it over, and then once it's done it loads in then pops over to the message "Saving Chuncks" and after a little bit I'll go to a white screen. Oh by the way, the error log below is from a map that had been converted already and locked up and I tried to reload it again. I just recently Alt+Tabbed (I don't run in full screen) out of minecraft and tabbed back in to see that I was loaded into the world, and paused (and I see a message about "Error written to nei ..."). It seems like a new map works fine, but loading in old ones is no joy. Now I would like to point out that I did update my ComputerCraft awhile back so I could use monitors in minecraft 1.1, however some of the maps I try to load don't even have a computer or monitors or anything related to ComputerCraft in them. (the error from tekkit folder is pasted) Error Messages: Error Log: [code]NEI Version: 1.2.2 java.lang.ArrayIndexOutOfBoundsException: 40 at codechicken.nei.NEIConfig.loadStates(NEIConfig.java:596) at codechicken.nei.NEIConfig.loadSavedConfig(NEIConfig.java:682) at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:611) at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:291) at mod_NotEnoughItems.reset(mod_NotEnoughItems.java:46) at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:55) at ModLoader.onTick(ModLoader.java:1102) at EntityRendererProxy.b(EntityRendererProxy.java:22) at net.minecraft.client.Minecraft.x(Minecraft.java:869) at net.minecraft.client.Minecraft.run(Minecraft.java:747) at java.lang.Thread.run(Unknown Source)
  23. While I haven't looked into the new RP2 computers (seeing as I don't want to deal with the hassle of the new dev build and my old saves not loading), but CC is friendly ... I mean I program, although I am having to learn LUA (sure ain't no C#, but I think the Fallout GECK uses is or something like it so I am getting the hang of it)) it's pretty much coder friendly (except it doesn't tab, home, end, ext). Yeah this can get annoying especially when you open your launcher multiple times a day ... but ehh, not life changing or game breaking
  24. Ehh you make a good point (it's just been busy for me so I stopped in, made the post and left to get back to work) 2nd this, I like Computercraft myself (haven't looked into the RP2 ones yet ... but if you can have both, then I see nothing against it)
  25. Thanks for biting my head off asking a harmless question. You know what they say you learn from your mistakes (I guarantee I am not the only one who has wondered these two questions, I just got the courage to ask) BTW thanks to everyone for the responses.
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