Vulpixy
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FyberOptic pretty much hit the nail on the head. While I like the idea of being a part of a modding team, I see no incentive to form one with you due to the lack of information. When starting a group or a project it's best to have at least some kind of idea on what you want the finished result to look like. If you're still interesting in creating a team, I would rewrite (or completely redo) this thread and maybe use these questions as sort of a guide: How old are you, and what forms of communication do you expect the team to use? How much experience do you have making a modpack? Can you give examples of previous attempts? What will be your position in the modding team? What are the specific roles ur looking for? (bonus if you have a list that you fill out when a spot has been filled) Will this be a pack for a specific server, or general use? If it's for a specific server, what are your plans for hosting? What direction do you want the pack to go in? (magi-tech, prehistoric, harder survival, building, story-driven, etc?) What mods would you consider the "core" of your pack? I wish you good luck with getting a team together
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Vulpixy reacted to a post in a topic: Developing a modpack team
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Platform url: http://api.technicpack.net/modpack/dungeons-and-diamonds Technicpack page: http://technicpack.net/modpack/dungeons-and-diamonds.553565 About Dungeons and Diamonds is a new pack with a focus on exploration. Each mod has been carefully chosen to ensure top quality and a perfect flow throughout the pack. Right now we're in late beta, but aside from a small list of non-major bugs, everything should work smoothly. To-Do list finish making mods that will be unique to this pack finish making custom dungeons and towns write "welcome" book filled with useful info and tips finish working with configs Mod list