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myrace

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Everything posted by myrace

  1. I've read some more, and I installed minecraft forge universal , renamed it modpack.jar as a .jar file, and I placed it into bin. And after installing and uploading on dropbox, minecraft works, but it only turns out as vanilla minecraft. When I look at the bin folder with the modpack.jar, it transformed from a jar(cup of coffee with white background and orange steam lines) to a zip(stack of 3 books, purple then blue then green banded together by a belt). It is still called .jar, but it shows the icon as if it were a .zip file. Closer investigation reveals that the modpack.jar is apparently called modpack.jar.zip, it just doesn't show this. Is there a fix to this issue?
  2. I am having problems myself downloading. I made my own modpack, put the zip file on dropbox, and connected it to the modpack. I tried installing it, but everytime I try to, the zip file goes down by a million percent (-134913641%), and after 4 seconds, either says: "failed to download", "failed to unzip", or "zip file not found". I think it is an issue with the zip file, because there are no clear instructions on how to properly zip a file. It is running on 1.5.2, and the zip file contains 4 folders: 1. Bin Folder, with nothing in it (they said I need to put modpack.jar in it, but I don't know how to do that very well, and I have no mods that require being placed in minecraft.jar) 2. Mods folder, with all mods. Mods were tested on a forge client for 1.5.2, and they all worked. 3. Coremods folder, with all coremods in it. Tested, it is working 4. Config, all config files are in it. Am I missing something? I probably need forge, or does it automatically install? I think the problem is not with downloading the file, but the file missing important data.
  3. I am using a 1.5.2 version of this, and I have a problem. For some reason, if I put a block under a stack of frames, and get a motor carriage to move it upwards, then nothing happens, but if I remove the block, then it works. This means that if I want to make giant hangar doors, I need to make an excessively complicated door system, where 20 motors will be needed, instead of 1 or 2. Now think about wiring all of those to work automatically. Is it possible to have frame motors work even if there is something behind them? I know that maybe in original redpower, it was not like this, but it would make it much easier to automate. Also, every time I try to put a lever under a engine motor (the motor that moves with the frames), it destroys the lever (or the red alloy wire under it). This renders automation of frame motors via a computer sending redstone signals impossible, as you need to place the block every time for it to work. Is there a fix to this?
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