Jump to content

ChibiCD

Members
  • Posts

    29
  • Joined

  • Last visited

About ChibiCD

  • Birthday 01/01/1900

ChibiCD's Achievements

Grass

Grass (2/9)

0

Reputation

  1. It's been working fine for me since the Custom Zip feature came out. Only thing else I could suggest is double checking your file structures and zip config option when you make your zip file.
  2. It does not need to be in a public folder. Just right click the "Download" button on the page it send you too and "Copy Link Location..." That is the URL/Link you need to paste into the launcher. Or just change the www in the address for the download page to dl www.dropbox.com/s/blahblahblah/mymodpack.zip should be changed to dl.dropbox.com/s/blahblahblah/mymodpack.zip
  3. Launcher Version: 1.0.4.3 Operating System: Windows 7 Java Version: 7 Antivirus Program: Microsoft Security Essential Description of Problem: -[FIXED]- Basically the same problem as OP. Just started doing this today. Other people I know are having no problem. Tried deleting my .techniclauncher dir and installing fresh, and still no fix. -EDIT- Looking into it more I see that the minecraft.yml that the launcher keeps grabbing does not have any MD5 info for 1.4.7... No idea why, but I seem to be grabbing an older/cached version. Currently have my network sysadmin looking into it. -EDIT2+3- Looks like that was the problem. My local proxy/firewall server had the old version of the file cached. Had to make an entry for mirror.technicpack.net and 206.217.207.1 to not be cached anymore. I also had to delete most of my ./techniclauncher dir to force it to grab the latest versions of everything. Error Messages: Update Failed Error Log: [22:37:35] [sEVERE] ------------------------------------------ [22:37:35] [sEVERE] Launcher is starting.... [22:37:35] [sEVERE] Launcher Build: '1.0.4.3' [22:37:35] [sEVERE] Allocated 910.25 Mb of RAM [22:37:35] [sEVERE] Java VM: '1.7.0_10-b18' [22:37:35] [sEVERE] OS Version: '6.1' [22:37:35] [sEVERE] Is 64-bit: 'true' [22:37:35] [sEVERE] [info] Downloading 'mirrors.yml' from 'http://mirror.technicpack.net/Technic/mirrors.yml'. [22:37:35] [sEVERE] Starting download of 'http://206.217.207.1/Technic/CHECKSUM.md5', with 3 trie(s) remaining [22:37:35] [sEVERE] Copying: tempfile5526502852605816146.tmp to: launcherCHECKSUM.md5 [22:37:35] [sEVERE] File Downloaded: launcherCHECKSUM.md5 [22:37:36] [sEVERE] [MD5 Mismatch] File 'launchermodlibrary.yml' has md5 of 'ba65be9c156d5e6092d4e58586aaf078' instead of '403d8f46b5907a1561fcab3be5940bfc' [22:37:36] [sEVERE] [info] Downloading 'modlibrary.yml' from 'http://206.217.207.1/Technic/modlibrary.yml'. [22:37:36] [sEVERE] [MD5 Mismatch] File 'launchertekkitmodpack.yml' has md5 of '2f98406e2afc401b19437326eb0e619e' instead of '910c96355b9a539cb83cec3f4e48e517' [22:37:36] [sEVERE] [info] Downloading 'modpack.yml' from 'http://206.217.207.1/Technic/tekkit/modpack.yml'. [22:37:37] [sEVERE] Error copying file launcher.properties to cachelauncher.properties [22:37:37] [sEVERE] java.io.FileNotFoundException: cachelauncher.properties (The system cannot find the path specified) [22:37:37] [sEVERE] at java.io.FileOutputStream.open(Native Method) [22:37:37] [sEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [22:37:37] [sEVERE] at java.io.FileOutputStream.<init>(Unknown Source) [22:37:37] [sEVERE] at org.spoutcraft.launcher.GameUpdater.copy(GameUpdater.java:394) [22:37:37] [sEVERE] at org.spoutcraft.launcher.modpacks.ModPackListYML.setCurrentModpack(ModPackListYML.java:94) [22:37:37] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$1.doInBackground(LoginForm.java:380) [22:37:37] [sEVERE] at javax.swing.SwingWorker$1.call(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) [22:37:37] [sEVERE] at javax.swing.SwingWorker.run(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:37:37] [sEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:37:37] [sEVERE] at java.lang.Thread.run(Unknown Source) [22:37:37] [sEVERE] [info] Downloading 'minecraft.yml' from 'http://mirror.technicpack.net/Technic/minecraft.yml'. [22:37:47] [sEVERE] Starting download of minecraft, with 3 trie(s) remaining [22:37:49] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:49] [sEVERE] Starting download of minecraft, with 2 trie(s) remaining [22:37:50] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:50] [sEVERE] Starting download of minecraft, with 1 trie(s) remaining [22:37:51] [sEVERE] Downloaded 'minecraft.jar' does not matche MD5 of any known minecraft version! [22:37:51] [sEVERE] java.io.IOException: Failed to download minecraft [22:37:51] [sEVERE] at org.spoutcraft.launcher.MinecraftDownloadUtils.downloadMinecraft(MinecraftDownloadUtils.java:53) [22:37:51] [sEVERE] at org.spoutcraft.launcher.GameUpdater.updateMC(GameUpdater.java:123) [22:37:51] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$3.doInBackground(LoginForm.java:825) [22:37:51] [sEVERE] at org.spoutcraft.launcher.gui.LoginForm$3.doInBackground(LoginForm.java:1) [22:37:51] [sEVERE] at javax.swing.SwingWorker$1.call(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) [22:37:51] [sEVERE] at javax.swing.SwingWorker.run(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [22:37:51] [sEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [22:37:51] [sEVERE] at java.lang.Thread.run(Unknown Source) [22:37:54] [sEVERE] Exiting the Technic Launcher
  4. The launcher does not seem to accept local files. You will need to upload it drop box or some other file hosting site. Make sure you actualy put the direct link to the file, not the download page dropbox copies to your clipboad when you click "get link" You will want the link the download button on that page uses. -EDIT- I'm told using the format "file:///D:/custom.zip" might work, have yet to try it though.
  5. Make sure you get the right dropbox link. I had this problem too and noticed the one drop box copies to the clipboard for you is not a direct link to your file, just a link to a page to download from. Enter that link into your browser and then copy the link the "Download" button on that page uses. You also do not need the "?dl=1" on the end.
  6. Voltz uses the ThunderDark version of MFFS just fine, they simply went with Immibis' version for Tekkit lite most likely because it is what tekkit users are familiar with. ThunderDark's MFFS on the other hand works rather well with Universal Energy, so they went with it for Voltz. On a related note, I found out that adding MFFS by TD to the Tekkit Lite pack does not seem to work. The link cards will work for Advanced Repulsion machines, but not the MFFS ones.
  7. Step 1: Use block breakers to set up a cobble generator. Step 2: Pipe the cobble to a recycler. Step 3: Pipe the scrap to a Mass Fab. Step 4: Build a large solar array to power it all. Step 5: Set up a auto crafting bench for the UU matter to be piped to to make diamonds. Step 6: Profit! (EDIT) Found a video showing somewhat what I said
  8. Adding nether ores now would not cause much issue. People would simply need to delete there old nether and let the server generate a new one. Most people never build anything in the nether any way, aside from lava pumping stations.
  9. EE2 was great in single player, but most people found it broken in multiplayer. The original author stopped working on it, for what ever reason, and the current author most likely feels the easiest way to go about balancing the mod out is to start from the ground up. Thaumcraft did the same thing recently, and I expect a lot of other popular mods will do the same in the future; if and when we ever get an official API. Also, had it not been put in, you would then have people posting asking why they did not bother to put EE3 in.
  10. On first glance you would think it was a forum for people coming to look for help only to have some one call them stupid for not figuring it out on their own. CJ clearly does not visit the forum often, or he would have foreseen the hate fest his post inevitably turned into.
  11. I could issue a DMCA takedown notice on you right now and have your web site shut down. I would have legal standing to make it stand, but it has nothing to do with who's side the law is on. It all comes down to if the other side wants to spend the time and money to fight you. In most cases, server hosts do not want to waist ether. They will shut you down at the first sign of a DMCA, with out even looking into if the person/s issuing it has any legal standing. Unless the devs at Mojang practice law in the country your in, I suggest talking to a lawyer for legal advice. But you are wasting your time here arguing over it with a bunch of people who have already made up their minds on your original post and see you simply as they guy trying to take something away from them. Your the Jewish baker telling the Cristian customer he's not allowed to put bacon on the bagels he bought from your store. Sure it makes sense to you, and you feel you are in the right, but their morals are different then your own and they just don't get why your making a fuss over something. CJ is getting credit. I think the issue is more that a bunch of other mods are missing author names and links.
  12. Even so, there are other team members you could have contacted. Instead you just created a big drama fest on the forums. On top of that, how long did you even wait for a response? Do you even know if said team member got you message. For all you know they have not even checked their messages, or it got flagged for spam.
  13. Honestly though, this should have been sent to the devs in a PM or email, not posted in the forums for every one to read. Notch seemed rather ok with it when all these mod authors started profiting from derivatives of his hard work.
  14. Those you just drop in the Mods directory. You just need to make sure you have the right version for both Vanilla Minecraft and Forge. Like I mentioned above, most mods use the same JAR/ZIP for both client and server, so it should be the same for both.
  15. It's not hard to do, just time consuming with block ID's. Most mods these days use the same Jar for the server and client, so the config files are also the typically the same. One of the few plus sides to not using bukkit. weather it actualy runs with out bugs is another thing, but nothing but trial and error are going to figure that out for you. Also, as a tip, Using the ID Dump feature in NEI will save you a lot of time.
×
×
  • Create New...