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Posts
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Everything posted by maphrea
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I probably shouldn't step in here, but this might be getting out of hand a little, with the nuke and all. First off, this version of the big-dig is buggy as hell, and the server will likely crash several times more before the end of the month, so there really isn't any use of pointing fingers & blaming one-another. Second off, if I recall correctly, when it comes to war (the nuclear missile stated), Tub said (probably not 100% quoted) that you can go to war, IF both parties accept it, and tell the staff. As well, if any other parties that did not go-to war are attacked, or damaged, then the attacker can be held responsible. So, I would think it over a bit more before launching a missile. Is someone else near either of your bases, are they working with someone else who doesn't want to go to war, etc.
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Two questions for today: 1) As more and more people are joining, building, and exploring the big-dig server, I was wondering if the dynamic map would be enabled. Though it might be part of forge essentials, which would explain why it isn't enabled. 2) Looking at the Trade-booths mod (not the tradestation from forestry) it's occurred to me that the blocks for the trade-booths need to be spawned in. The author of the mod say's there is no recipe and is more or less designed for server admins to spawn in. While other make-shift way's of trading are available, I was wondering if someone could spawn some of these in, I have alot of extra crops that I don't have space for, and therefore need to sell. The only issue with the trade-booth mod is that only the player that sets it down can add items to, or remove items from its storage. Making an free-to-use public trade center near spawn, rather difficult. And that's it for today. Have fun doing whatever it is that you were doing...
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Uh, Major severe issue at my base. I was looking at some of my way-points coords, and writing them down. I closed out of the rei-minimap menu, and noticed nearly 1000 or more chocobo's jumping the fence and exploding everywere. I tried to get away, but I was kicked with the "end of stream" error on the escape. I thought it was just a client issue, but when i re-logged, they were still there, and I'm pretty sure I got less then 1fps. I'm now lag free, but i cant go anywere near my base, due to the chocobo-lag Could someone check my base out/delete the chocobo's. Coords are: *those were actually the coords to spawn: oops
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So, I looked at the updated pack in an ssp creative world, and I noticed that galacticraft, and that missle mod, were installed. I was wondering if pvp was going to be enabled, Or if you are going to have any new rules pertaining to these mods. (Galacticraft, because players can make thier own space stations) Also: Holy god those redwood's are huge Also #2: For some odd reason I keep crashing. I play for about 5 minutes, then I get massive lag spikes, and then it crashes... Also, I can't seem to move to far from spawn since the land won't generate. I'm going to try to re-install it, hope it works. Lol, the moon is full of flowers...
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That error happens when you have multiple clients logged into 1 account (usually). Ie. If you have 2 minecraft window's opened up and they are both logged in under your account. The peoples above are talking about different errors. The End-of-stream error is either because your connection to the server pretty much doesn't exist, Or because the server is down/offline.
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Seems like I missed a bit in the last few day's, and that explains why i couldn't connect to the server a bit ago, errm... just asking politely, please try to save the inventories, its not going to be very fun to re-build a fully mod'ed powersuit and to re-start my bee farm (since ive kept all my bee's in the apiarist backpack.... in my inventory). Anyway, I have everyday till Sunday off so I will likely be trying to get on if the server is up. Cya all later.