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Gigeran

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Posts posted by Gigeran

  1. Some of those ores are not handled by the worldgen but by their own modpack, check the config files for the mods that give the ore to see if you can tweak something in there.

    One possibility that I know is adding it as a custom ore gen define in the worldgen config, etc. Bit tricky to do right. and making sure that that custom worldgen file is used (best to test offline in newly generated chunks then on a server.)

  2. Normally this spawns due to galacticraft in tekkit 3.1.2 beta. (make sure you are not playing the default voltz as far as I know)

    (little cogwheel under voltz on the left hand side, make sure it is not loading recommended for example)

     

    Make sure that mod is there and that in the config it is generating it, then go to a new not explored chunk a bit away and set up a quarry to gather the ore.

     

    You could try resetting the modpack so that it would download the mods again, but be warned backup your saves first just in case.

  3. There is an option I know off it is in the config file of galacticraft that you can edit to get the display on the other side.

     

    (press in minecraft before loading a world -> options -> resource packs -> open resource pack folder then go up 1 directory level and go into the config folder then the galacticraft folder)

     

    Inside the galacticraft core config :

     

    # If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left"
        B:"Minimap Bottom"=false (changed this to true myself)
     

    # If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom"
        B:"Minimap Left"=false
     

  4. Personally love galacticraft and use mystcraft in my server (tekkit and now voltz) in gm mode only to spawn quarry or war worlds for people to enjoy the server further (make it impossible to make a bookbinder and stop the coruption of those worlds). Dimensional doors I normally remove. (use the stargate plugin to connect to those worlds so people can not get their hands on the books.)

  5. Updated my old post with issues on page 3.

     

    Btw is anything known for voltz if it is going to switch to MC 1.7 or stay in 1.6 for the next release ? (Seen a lot of fixes for resonant induction for 1.7 hence the question and together with forestry and railcraft a really strong energy creation ore processing, transport and automated farm system)

  6. Do not know hamachi, but normally one launches a voltz server by starting the voltz.jar and it takes it from there. (It loads the minecraft_server.jar underwater for you)

    Most cases where one sees a normal world instead of a voltz one is one loaded the minecraft_server.jar and not the voltz.jar as the main server jar to run.

  7. Open JRE version ? tried installing a official java pack from oracle for ubuntu and running it via that java 1.7 version ? That might do the trick, could be due to that version of java.

     

    Could also be due to OpenGL issue, or a graphics driver issue, worth checking those out as well to see if latest for ubuntu and working well.

     

    For example tried other opengl games under linux and those worked well ? if those also have an issue with drawing, try finding a better graphics driver.

     

    (For example nvidia driver package can be downloaded for ubuntu from the nvidia site, etc. as linux distros may not ship it directly nor host it in it's update system if I am correct.)

  8. If correct following the rules of the dmca if someone would do it the dmca could hit this forum as it would contain a link to such a thing, my advice : remember to also download the libraries needed for it as well and remember you need the minecraft_server.jar as well next to it as it loads it as well via the cauldron version you activate in the launch.bat.

     

    For example download voltz server package and unpack it, drop cauldron jar in and its libraries inside of where you unpacked it (it now should read in the main folder also a libraries folder and the cauldron jar file should be next to the voltz one, now do not load voltz.jar but the cauldron.jar and it should work.

     

    Note the original voltz one needs a 1.5.2 minecraft compatible one cauldron, for the beta version the 1.6.4 version of cauldron.

     

    For the 1.6.4 version I searched for Cauldron-1.6.4-1.965.21 builds and am using build 89 and searched for that cauldron for libraries.

  9. I searched long and hard for a Cauldron-1.6.4-1.965.21 build with libraries so I could launch the bukkit plugins, due to the DMCA it was hard to find, running build 89 of it.

     

    The main cauldron jar replaces the voltz jar file then and is the one you launch, the libraries go in a libraries directory in the main folder of the server.

  10. ISSUE 10 - minor bug, mob essence, meat, sewerage and pink slime are produced probably x10 too fast if not x 20 (maybe even x100 hahahahaha).  I collected 96000mb of pink slime in about 2 mins where in 2.0.4 it would take a long time.  At the moment I cant make tanks fast enough to contain the output from 36cows!

     

    Confirmed seems any Minefactory reloaded machine (Bioreactor as well) hooked to a fluiduct does this, but not if imported straight away via say a ME fluid import.

     

    Forestry machines do not seem to have this glitch alas.

  11. It seems a mekanism energy cube item id 3004 got glitched, possible way to fix this would be to remove this block (probably at World: (404,66,209), Chunk: (at 4,4,1 in 25,13; contains blocks 400,0,208 to 415,255,223), or worst case all mekanism energy cubes then try starting again.

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