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  1. Aha! I fixed it! Turns out the forge file in the bin on the modpack was called modpack.jar as I'd named it so, but my computer already recognised it as an executable jar file and so had added an extra .jar to the filename that I couldn't see. I got rid of the .jar in the name and it now works fine! I'd love to help contribute, but honestly I'm terrible with modpacks xD I am also on holiday soon so will be unavailable, so I'll have to decline Thanks for your help though!
  2. How did you get the modpack to start working with the mods? I'm having a similar issue.
  3. Ok! Well, I managed to get myself locked out of my account, but here you are, here are dropbox links to two folders of logs! Modpack logs: https://www.dropbox.com/s/imdpwg5jmmgddvj/Logs.zip?dl=1 Technic logs: https://www.dropbox.com/s/l7inuz7acjq5pty/TechnicLogs.zip?dl=1 When clicking the links you then need to edit the 0s at the end to 1s - I tried to do this in the post but as you can probably see from the colour change it didn't work.
  4. I have replaced the mods with curse versions - some of them I had to remove as curse didn't have the right versions, but I'm fine with it. However, I'm still experiencing the same issue http://api.technicpack.net/modpack/to-the-moon-or-bust-copy Not quite sure what link you want, is this it ^?
  5. Nope, it just has 1.6.4 at the bottom left. Will try redownloading from curse though, thank you!
  6. Hi everyone! First forum post, here goes. So I've just created my first Modpack! I'm having an issue where, having made it and uploaded it, I download it from Technic Launcher and start it up. Initially it goes well, Minecraft opens in 1.6.4 as I had intended. But the game doesn't actually load up with any mods, despite the fact that there are loads in the pack (well, actually not loads, maybe ten or so). I was wondering if anyone could help me fix this. I've left a link to the pack's page and a link to the download (basically so people can see what I've done and tell me where I
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