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bigwon

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Everything posted by bigwon

  1. yeah a great way i heard it put was: If you provide a good enough game, the gamers will create the story....probably misquoting that but in context to this mod you probably get what i mean...hehe
  2. although i wouldn't really care for things like story, quests, npc quest givers/merchants/etc, etc. I'd rather you focus on things that capitalise off of minecraft's strengths (land generation, mobs, dungeons) I mean I think you could make something incredibly unique just by using whats in minecraft already. The end game is reaching the ender dragon and killing it. Maybe you could just focus the direction on that. Maybe just altering a few things that lead to you making it to the dragon like: making a sequence from sky world to nether to ender world. having to gather different items from each to progress to the next. Instead of just using flint/steel to light the nether portal you could make it so you have to acquire an item from the skyworld to replace the flint/steel mechanic. You could also reverse nether/skyworld roles whatever works best. but that's not even needed, just leaving it open ended like it is and making the ender dragon stronger would be good enough as a basic concept. and anything 'town hub' related like merchants, chests, healers etc. could just be left to the testificate villages that spawn and you might be able to just add a few npc's that spawn. I'm thinking what also might balance gameplay a bit with regenerating health is having your health bars max take a hit everytime you get damaged. so even though you regenerate it pretty quickly you still have to watch your max health and make a trip back to a healer or find an item to get you fully replenished. This could be a nice spell for a mage. subtle touches here and there i think is what'd help this mod best.
  3. glad to hear it! in a nutshell i just love that i can play minecraft online with the added variety of this mod. it makes just adventuring off with a friend that much more interesting gives it a whole new feel. I'd personally be happy if you just worked on adding more mobs to the cave systems/overworld to add to the variety...even if you just took idea's from the 'mocreatures' 'creepsandweirdos' 'choclatins adventure mods' and implemented them that would be just awesome. it's great work though, and what you made so far is just mighty!
  4. perhaps some terraria equivalent mobs, don't have to rip them straight from the game but the mechanics of the npc's on that game would work quite well with minecraft (this mod in particular) me thinks.
  5. I personally just like the way it works with minecraft, you make a chest and keep extra items from your adventures there. But....it could be cool instead of just a chest like the one from diablo...making a magical chest that you can summon with all your items in it..but it'd be something you have to earn. or you can make the chests lockable, and simply have a key that the player uses to unlock it. i dunno i just found it fun when you had to be crafty about your stashes (burrying them somewere clever on servers so others couldn't loot them)
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