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Posts posted by leddy231
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Leddy with the beta pack for tekkit 3 the gui for Crafting bench 3 is bugged or you already know this ?
edit: typo
alright I have the fix ready, thanks for reporting, we need more people like you :)
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Did that help, Leddy?
yes it did, all the textures i got now works in the pack, but they are not in the beta, i have a better version ready now.
thanks
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Does anyone know if there are currently plans to convert this to Tekkit 3.0
its almos done
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maby now its the time to add SDK guns mod, they are a little bit Over Powered, but if I remember right you could turn dow the damage done from the bullets, and they are a bit more industrial.
PS: i think someone sugested this before and the answer was "maby"
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
The only things that I am missing from Millenaire are the amulets, assuming that are part of the mod. I am missing all of the Vanilla items, which are either white blocks, green blocks, or just blank. I am also missing all of the things you can make with the handsaw. They are all white, but still have the shape. The tools made with gems are completely invisible, and that is all I can remember from memory. I also know that some, if not all, of the nether ores work and have Spax's textures.
strange, very VERY stange....
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Are you still having problems with Millénare textures? I can help you there.
yes please, i want to know where in the pack to put the trxtures
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
I found blue texture for the sphax book, in its items.png. it's an alternate texture, but pretty much perfect for tomes.
nice!
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
So when will that update be?
when 7.0.1 becomes a rec build :)
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Does this pack have Mo' Creatures Support? Will it ever?
it will have in the next update
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Whenevery I try to go to http://eclipse-project.de it says "Internet explorer cannot display this webpage" I diagnosed it and it says the host is not responding so was the site moved? Thanks in advance for any help.
as i said in some off my post, the site is down.
however, the texture makers are now posting there stuff here: http://bdcraft.net/forum-bdcraft-mods-support-patches
i realy hope that eclipse-project comes online soon, it was far better then the new place.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
I put the files in, but for some reason it isn't showing up on my texture packs list. Help?
"fileS" there is only one file, it goes inte .techniclauncher / technicssp (or tekkit) / texturepacks.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
i know what i meant was is he starting to update it
already have, almost done
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
the eclips forum is down for now, noone knows why, by the time peaple have starting to upload there textures in here: http://bdcraft.net/forum-bdcraft-mods-support
its a good start but not as good as the orginal forum
come back http://www.eclipse-project.de/ we miss you
EDIT: just found a old google chache copy, only text http://webcache.googleusercontent.com/search?q=cache:http://www.eclipse-project.de/forum/&hl=sv&prmd=imvns&strip=1
EDIT2 some nice persion just uploaded a list of mod patches: http://www.mediafire.com/?uhub1fss1uvvq
some off them will work in the pack, som need update
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
This link is dead: http://www.eclipse-project.de/forum/viewforum.php?f=4
Which made me sad, but I'm so glad you still have the Mediafire link up
Thank you so much for doing/finding this :3
yep, the forums are down, and thanks :)
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Should i input it like any other texture pack or do i need to go through a crazy amount of steps to get this tp to work right
it just a normal texturepack
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
how do i make the textures apply to the technic items? so far the technic items have stayed with their vanilla textures... do i need mcpatcher?
hmmm... try redownloading it again, cant seam to re-create the bug
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
I wanted to put together a version of PureBDcraft for when I'm using my version of Minecraft with different mods, but for some reason, the site you linked to for the majority of the texturepack additions doesn't work for me (http://www.eclipse-project.de/forum/) Is it just on my end, or are other people having problems too?
the forums is down for the moment, dont know why.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
alright, pol time!
do you want the defult computercraft texture:http://www.eclipse-project.de/forum/viewtopic.php?f=19&t=329
or the new one: http://www.eclipse-project.de/forum/viewtopic.php?f=19&t=482 (there is not pic for this, you have to download it to see it)
tell me!
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
there is an issue with this texture pack regarding thaumcraft 2. The monoliths combination wont show (images of different crystals on the ground, like a combination lock).
a) you are in a dev build, and i do not suport that.
my texturepack does not have TC2 textures in it, so TC2 will use the defult textures
c) did you have the gogles (i hate my english) on you? (in the hat slot)
d)
Dev build, all bets are off. If you want to play 'safe' you select the latest rec. build.
Dev builds are not for playing.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Sorry, I should have specified. Forgot this is actually in the SSP section.
Im referring to using this texture pack with Tekkit 2.1.1 SMP; it probably works fine as is with Technic SSP (I have not tried it).
Modified my previous post to clarify the fix is for Tekkit 2.1.1
ok, i will fix it for the next patch.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Couldn't see this mentioned anywhere yet.
The Railcraft textures are in the wrong place in your pack. They need to me moved into their own folder called 'railcraft'.
Until OP fixes it you can remedy by:
1. open it up and create a new folder in the archive called 'railcraft' (dont capitalise it)
2. move the folder called 'textures' from the main archive into the new 'railcraft' folder you just created.
3. reload Minecraft and enjoy your shiny new Railcraft textures!
6.0.7 or 6.1.1 ?
i dont update to dev.builds enymore, you are not suposed to play them
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
I think it's OK if you do that.
Who doesn't like it to have their vids in the OP?
yea, but i still would like his agrement.
and, how do i make the video show in the post?, its boring to just have a link.
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Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
can i put this in the OP?
Fluid tank level moitor
in Tekkit Classic Discussion
Posted
I am not sure on this but doesn't railcraft have som sort of tank detector thingy?
or does that only work on tank carts... hmm...
but i think there is one, if thats true, you can set it so that wen the second thank from the botom is empty = turn on refinery.
otherwise you might need to wait for the singleplayer/multiplayer merge to be done (in update 1.3 maby) becouse then all singleplayer mods will work for smp, and that means buldcraft 3 with logicgates