Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1]
Ok, so the trick to those textures is that Kinniken, the creator of Millénare, wants his mod to automatically switch to HD textures when using an HD texture pack. So he ships two sets of textures for everything, a 16x version and an HD version. He only adds the texture switching code when he has the HD textures for it, so some of your textures will require a prefix to overwrite the HD texture instead of the SD texture.
Open the .techniclauncher/technicssp/mods/Millénare.zip file and match what textures you have to the names of the files in that .zip. Then place the SPHax textures you have into the same place and give them the same name in your texture pack, so that your texture pack overwrites the Millénare texture files when it is used. Like I said before, you want to keep an eye out for those textures that have HD alternates, as you will have to name it differently in order for it to show up.
If you have any more problems, or of I was unclear, let me know. I've been maintaining Soartex for ages and know my way around this stuff.