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planetguy

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Everything posted by planetguy

  1. What mods are in the pack? Do clients crash with the same error playing on singleplayer?
  2. Thank you for the help, it works fine.
  3. I guess I'm just the lurking type...

  4. Some background: Since my mod, Gizmos, can be horribly destructive to servers but also quite useful, I wanted to make a system whereby any component can be turned off as desired by admins. At first I set up a "loader node" class for each component of the mod, but that system requires so much boilerplate that some times, I just don't want to bother adding a feature because of it. Recently I decided that the present system has to go. To make a new system, I figured I'd make something based on annotations: plop a @GizmosModule("name") onto a block/item/tile entity class and it will automatically create the necessary config properties for its ID and register the thing, if it's not on the ban list. The issue is that Java doesn't have an easy way to get all the loaded classes, so I have to use the filesystem API to find my classes. So far I've tried stealing a reference to the file from ForgeModLoader, but it isn't allowed to reflect over those classes. Ideas anyone?
  5. A complete list of conflicts: 31742, 31741, 31740, 31739 between Forestry and ICBM; 31738, 31737, 31730, 31731 and 31729 between Forestry and TE; 31735, 31734, 31733, 31732 between Forestry and CoFH something (could also be TE? Anyhow, it overwrites Forestry.);
  6. Don't hold your breath. The new Minecraft launcher is quite different from the old one, so the Technic launcher people have to do a lot of work to make it launch 1.6 and higher. Technic might skip 1.6 entirely, depending on 1.7 and the launcher update.
  7. Block ID conflicts cause crashes. Item ID conflicts don't, but they do cause funny bugs where trees grow powersuit parts and you make saddles out of wax and a bit of string.
  8. If you use IC2 and Artifice, you can set the item IDs of steel and refined iron the same to make one overwrite the other. I'm pretty sure recipes are based on IDs and so they won't notice a difference.
  9. You should post your banned items somewhere, whether on this post or in game. I play Tekkit to build factories, and with autocrafters banned, I wasted quite a bit of time and effort getting richer before finding out that the server isn't one I'd ever want to play on.
  10. Theprolo is banned for banning Autocorrect, which is not playing the ban game and is therefore not up for banning.
  11. If it can't, the pom.xml lists commons IO, commons codec, zip4j, jackson core and mapper, JCommander, SnakeYAML and SwingLayout and SwingWorker from here. Set up all of these as libraries.
  12. I still miss RedPower tubes; nothing else was so simple while still being intellectually interesting. BC automatic crafting requires you to think through everything before building anything and use tons of complicated logic gates if you don't like having your everything thrown on the ground. AE autocrafting just doesn't seem to fit with Minecraft the same way and in my opinion its elegant simplicity is just the flip side of not having to think much to use it.
  13. IMO getting permission is a courtesy to modders. It's better to do so, but you shouldn't go into a screaming rage if someone doesn't.
  14. Manually update LWJGL?
  15. If you have the client files, chances are you can make the server files with the above instructions.
  16. Do you have the modpack downloaded? If so, grab a MCPC+ or Forge server jar and copy over all mods, coremods and configs from the client to the server folders.
  17. Spambot or something. It no happen. I wish there weren't spambots.
  18. I wish, I wish, I wish I had a crappy computer...

    1. TheBytemaster

      TheBytemaster

      I wish, I wish, I wish I had a nice computer.

    2. TheBytemaster

      TheBytemaster

      I mean, if you've got a wish, why waste it on a crappy computer when you could have a good one, right?

    3. planetguy

      planetguy

      I already have an OK computer that doesn't run all my really old games.

  19. Notebook should be banned because... Oh wait, he already is.
  20. It's a running joke about GregTech around here that a similar experience can be had by playing Industrialcraft with both hands broken.
  21. Oh, in case anyone downloaded my hardcore version, I updated it just now. I forgot to include textures and other stuff before.
  22. It is 6 diamonds per carriage - and you need stuff to craft 8 carriages to get them to do anything. That's 48 diamonds. Demanding nether stars would be more accurately categorized as amputated hands, if you ask me.
  23. I added harder recipes to a version. Find it here, source is included. All changes are cumulative, looking from easy to harder. 0 (easy): The normal recipes 1 (medium): Instead of a stick in the middle of the carriage cross, an iron ingot 2 (hard): Instead of furnaces in the carriage engine recipe, pistons 3 (broken hands): Instead of iron in the carriage cross, a diamond
  24. Run it from a console. Open a terminal, cd to the jar location, and run "java -jar CTL6_1.jar"
  25. The versions of MFFS and ICBM used aren't compatible. Grab matching versions from Calclavia's website if you control the pack, or change to a different modpack version if you don't control the pack.
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