Re: Bugs found in Tekkit 2.0
I play with all of the fixes found so far except for Wireless redstone which is disabled, as well as crafting table 2 which is also disabled.
Concerning the doubleslab blocks, giving oneself blocks with the cheatmode works for one block, the double stoneslab. Givning oneself the other type of doubleslab blocks gives you the double stoneslab type. Also, as someone else pointed out, all doubleslabs are impossible to build by stacking regular slabs on top of each other.
I also was unable to build a thermopile, I would guess that it is because the copper is of another type than in the recipe.
I can confirm the problems with the jetpack as well.
Oddities with eqvivalent exchange but since this is the first time I have played with EE maybe I should let someone else check this out, but anyway. I managed to get -1 in EMC on the left side in the transmutation table while shiftclicking to move items, shiftclicking also seems to get them stuck on mousepointer instead, but not always, just a tad random. Full Dark Matter armour seems weak, should I be almost two hitted by endermen? (Hard difficulty). Tested against a zombie, No armour took 3 hearts, Full dark matter armour took 2 hearts per hit.
Items not recognised by the transmutation table are destroyed outright, is this by design?