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Captain Man

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Everything posted by Captain Man

  1. I kind of completely abandoned working on this. However, I have been diligently working on a 32x texture pack that's more or less a Tronic deviation. Most blocks are either very simple with the shaded borders and no style (most natural blocks), have a nice hexagon pattern (stone and logs), or try to get that incredible, euphoric, "omg I'm in a digital world" feel. As such, I'm calling it "Digitize me Captain!" Terrain.png is almost done, then I'm moving onto get the "natural" blocks from the mods, then onto items or manufactured mod blocks. Maybe mobs at some point in there. When I release it I will do it under CC with share alike and give a nice readme on how to make some basic textures with it (there will be "templates" included as well as a bare minimum wtf is GIMP). If you didn't notice I attached the terrain .png. It's undone, obviously. Tell me what you guys think about it. I realize this post is nigh off topic but I am posting this because I think most of the (not implemented yet) mod support would look good with Tronic so I thought everyone would be interested. Things I'd like feed back on: The wool, the ores, the leaves, the torches, and the furnace. Is the wool too stylistic? Should the ores that require smelting be more like the original (instead of looking like a chunk of stuff)? Should the leaves be... different? Should the furnace not have the original half slab bottom that the original has?
  2. Captain Man

    grandson

    On the technicpack.net home page go to the Tekkit tab, then you'll find everything you need. You cannot use the latest bukkit server because it's for 1.2.3 version of Minecraft. Luckily the tekkit server download has everything you need, I don't even think the download is a plugin, I'm fairly certain the download is the bukkit software with tekkit already in the plugins folder. So, just download that. It is a "downgrade" from Minecraft 1.2.3 but in my opinion the wealth of features and mods included more than makes up for the lack of some kitties and jungles. Also, changing the title of the original post to something like "Assistance setting up Tekkit." Lastly, there is sure to be much information on this topic around the forums so don't be afraid to use the search feature.
  3. As far as the beef with the ToS, I feel like the issue isn't so much the Minecraft ToS but a bigger issue with society as a whole and its desire to keep an extremely firm grasp on things that don't belong to it. It's pretty typical for a ToS or EULA to have a "We can change this whenever and without notifying you" clause and honestly I do believe like one poster said that it's more of a cover-our-arse clause than a lets-change-it-to-say-you-agreed-to-pay-us-a-lot-of-money-lawl-troll or other more believeable but still nasty reasons, however, just because you don't think they will doesn't mean they won't. It's a really big trust thing that we don't even think about. Ever joined a forum? Yeah, you probably did because if you're reading this it's likely you joined this forum. Did you read the agreement? Yeah, I "did" too. Like I wanna read a multiple page legal document whenever I sign up for something. Nope! Even if I did read it, I'm not a law student so most of it would fly over my head, if not all. "The aforementioned, hereby known as proprietor," who wrote this, Shakespeare? Sorry, little off topic there. I'll give an example of what I mean by the whole "hold on to something when it's gone" thing from before. We got two guys, derp and averageJoe. derp likes to make stuff in his off time because rather than get wasted he is productive (learn from derp)! derp makes a very interesting trinkety doodad thing and averageJoe is amazed with it. "It's incredible! It's all I've ever wanted! I must have this derp my good man! I will pay you x amount of money!" derp agrees and sells it to him for x moneys. Now, this is where you can free form the example a bit. derp finds out his trinket is forth a lot more money in actuality, say 10x, and goes to averageJoe pleading to him to trade it back. averagejoe refuses, he has a cool thing he likes AND made a good profit. derp feels like because he made the trinket he has some kind of claim to it as if averageJoe should be willing to trade it back even though there isn't any real reason for him to (if they were best friends maybe, but assume they aren't). Why does he? I don't even think it's greed that makes him feel like it's still his (it's greed that brought it to the surface though, like a catalyst), it's some kind of natural human response to look at things and believe they belong to you. It could be anything that brings out that feeling, maybe derp just wants to see his trinket again or something. People who make things for a living, especially things that are ideas or information (read anything that you can reproduce for essentially zero price, e.g. mods, software, stories, etc.), need to learn to let go a bit from their works. Take iPhones as an example, I don't know the specifics of the situation but jail breaking them is a violation of the ToS. Doing something to your phone that you bought and own is not okay. Back to derp and averageJoe, what if averageJoe painted the trinket, or modified so that it was more to averageJoe's liking, and suddenly derp breaks into his house and literally breaks the trinket in half (Some devices are designed to do stuff like that if they sense tampering). "WHAT THE HELL, dERP!?" "You signed that ToS, remember?" averageJoe isn't happy about this at all. I can totally understand the fear behind all this though, again, especially with information/ideas because they are easy to copy. For example, when Minecraft became popular there suddenly were a bunch of spin off block building games. Was this a theft of an idea, no, not at all. In fact, Minecraft itself literally started as an Infiniminer clone. Look at it now. It's balls to the walls awesome. So fun, I used a statement that I don't know what it means! I honestly believe though that if Mojang was a big corporate entitiy and had some big mean legal dept. though that, possibly, fesably, those games could have gotten sued. And is it evil to sue them? Yeah, but not as much as you think, deep down there is a fear that them doing that will cost them money. Pretend Mineclone: Reckoning was so good that literally no one bought Minecraft anymore and it was early in Minecraft's success so they didn't become rich. If something like that happened to you, wouldn't you be pissed? It's early, I had very little sleep, I've rambled and not come to a good point but honestly I want to ramble more to try and get there but I can't do it with a good conscience now that I know I've been rambling so much so I will give the tl;dr conclusion of what I'm trying to get at. The problem isn't the Mojang ToS and EULA, it's every ToS and EULA and society as a whole. We make things, tangible or idealogical, and feel like we own them even after we sell them. We fear that people will steal our designs/ideas and make more money than we do/keep us form making money and profiteer off our own ideas. Maybe all that is true and could happen but wouldn't it be nice if... we weren't like that? If more things were open source or more things allowed modified versions without people flipping the fuck out? It would be. For the developers too. Because any developer, no matter how much they develop, buys/takes in more things than they will ever output. So it would benefit them as a consumer more than a producer, sure, but the net gain would be greater. Suddenly technological frontier open source idea consortium concordantly visa vie awesomeness never pay for software again or get it extremely cheap and device manufactures let you tinker with things because they aren't dick holes and realize that if you come up with something related to their product it'll still benefit them as a consumer along with every other person that uses that thing. That's something to think about Technic Forums, make it a great day, or not. The choice is yours. PS: FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild FlowerChild
  4. Oh snap, you're right. That is a good idea for BC. Have it so water can cool an engine but the water heats up, and it can passively cool itself faster than the engine (assuming a built in radiator). More water means more passive cooling. If the passive cooling is overcome by the heating of the engine some of the water could evaporate (yeah, yeah, not possible on a closed loop but I still like the idea of having to manage the engines) so it's possible to make an engine run, I don't, maybe 50% or 75% effectively with a full tank of water and not needing to refill. Down side is you don't have a fully outputting engine. Upsides are, as someone said earlier combustion engines are rediculous by requiring a side for redstone a side for input a side for coolant and a side for output, oh but now, for a reduced but still effective engine (better than coal engine of course) you can have only 3 sides used allowing for some more compact designs. Honestly I can't think of a way it'd actually save space unless it were two sides but I know some of you techineers are freakishly creative with these machines.
  5. Here is what I have done. Oddly, I've felt like texturing but yet unluckily it's been one of those days where the ADD acts up. Bleh. Can't believe it's eleven already. Anyways, do you guys like this? The top two rows are the only with anything done. the bottom is essentially scratch work. As always, criticism is encouraged. You may notice that there is a lot more... detail? I guess? Than tronic normally has. That's because first, it would be so hard to differentiate a bunch of blocks with outlines and second because the machine block is basically an iron block and the iron block has a gradient I used it on the machines and on the fuel can on the canning machine.
  6. Alright, I guess you could pump lots of lava, geotherm it, then store it in some crystals and harvest nether stuff while you wait? (No EE means lots of harvesting of nether stuff. Man... EE is so useful when you think about it...)
  7. I don't know about that, because doesn't the nether not stay active while in the overworld? Perhaps a chunk loading block could fix that?
  8. How could I tell every block apart from pink wool? What if I dropped a raw pork chop and couldn't find it? What is it's hard to find pigs? I don't think all neon pink is a very good idea. Also, it kind of is difficult to have everything look really basic but also be able to differentiate between a lot of blocks. I've the iron furnace, electro furnace, and reienforced stone, glass, and door all done as well as what I believe to be the generic sides, tops, and bottoms of the machines (top most 3x2 in block_0.png). Speaking of which, does anyone know what the deal is with that second set? The slightly darker iron looking blocks? What are those for? I've been trying to tell but I'm not sure, looks like maybe some of the machines have a slightly darker base though so maybe it is for those. I say we call it "Techtronic!"
  9. With EE off, renewable resources actually means something! A diamond every 14 seconds is so close to the effects of actual cheating that I see no practical difference. I admire your resolve! The only renewable resources I know of in minecraft are anything plant related. So yeah, forestry is definately your best bet. I haven't delved into its biogas and stuff but I'm guessing a setup to take logs, dump them into a furnace (or save up until you have a serious crap ton and use an induction furnace, I believe that would be more efficient) and SHAZAM! Now you've got charcoal out the wazoo. Dump them into some generators (multiple so you get more EU/t) and hook em up to a MFESUEU or whatever the tier 3 storage unit is called (MFSU I think) and bam! I think that should be good. Also, I don't know anything about matter generation with the mass fab but I'd hope you could somehow manage to use it to get a net profit with uranium so it's also effectively renewable (Nuclear Generator -> Matter -> Uranium -> Nuclear Generator).
  10. By working on I meant like less than half of terrain.png. *ahem* Well. Uh, anyways. Working on block_0.png of ic2. Basically its terrain.png. Also, ErusPrime have you found a "map" or whatever of ic2 (or any of these mods) because sometimes I'm not exactly sure what a particular block is or goes to. It'd be nice to know.
  11. I've actually been farting around with making a texture pack for a while and it kind of has that hyper simplistic feeling of Tronic but less simplistic. And not nearly as nice or nearly as done. I'd LOVE to help make this. Really, I would. It'd be good experience and honestly, Tronic can't be that hard to duplicate. Most blocks are like four colors is even. Phase III though... I honestly can't think of many ladies that would be considerably impressed by Technic support for the Tronic texture pack for that game with the blocks. And I've got a girl friend already... So I might skip this step. But please, post results from this phase if anyone gets anything. I'll likely check back in later tonight to see if anyone has "called" anything or "assigned" anything. Until then, I'm going grocery shopping and then grabbing Tronic to check it out.
  12. Goober, you're an odd one. Plus I bet this is in the wrong board. Personally, I don't see why he shouldn't be allowed to speak in third person. But whatevs. My troll senses are tingling though... a lot.
  13. I honestly haven't done much with Buildcraft but I know how it works. I don't think a 3x3 1 deep pool of water is enough to keep a steady income of water necessarily. If you're pump is running freakishly fast (for whatever reason) it is entirely possible to take up too many source blocks. Think of it like if you were a freakishly fast clicker and had three buckets and took 3 out of the 4 of the typical 2x2 1 deep pool we all know and love for infinite water. If you could remove 3 before they updated, then it's impossible for the last to interact with another to make an additional source block.
  14. Power pipes and teleport pipes. 'nough said. But I do see what you're getting at. But I do like Buildcraft. At some point, no promises because I'm lazy and have other priorities, I intend on making a chart and maybe a video going over what we've learned in this marvelous thread. We'll tear the mask off Buildcraft and stare at the face of SpaceToad. I bet it's pipes all the way down.
  15. When you say one attached per side do you mean one Steam Engine being powered by 5 other Steam Engines? Cause that sounds like it'd explode. Also, vibur, you are my hero. Now that I have something to work off of I can find out some more numbers. Also, I just realized, coal smelts 8 things in a furnace, meaning 200MJ=The energy to smelt one item in a furnace because Lava Buckets smelt 100 and have 20,000MJ? Sounds like we're making SCIENCE!
  16. I should've specified, MJ is what I think are the BC energy units standing for either Mega Joules or Minecraft Joules. I also think that the heat, as in what color your engine is operating at, specifies how often it sends out a "packet" of MJs. That would mean that higher temps do not mean more energy, only more power (For non-physics nerds, power = energy / time) And I agree, no doubt an array of charcoal running Steam Engines is the cheapest way to get loads of energy (or, a slightly different route is to use Coal Coke which lasts twice as long as normal (char)coal). Also, I believe what a "pump" is is a literal stroke of the BC engine. I actually really like that it so visual in that sense. You can visually see that every time the machine extends fully that the action (say, pumping out an item) happens. So when they heat up, they visually pump faster. Take a bunch of engines running in tandum (each powering the next) in a test world to see how the one in front heats up quick and consequently has a very fast and spazzy pump rate before it explodes (except Redstone Engines, but I am curious as to if people say they don't explode because they simply don't generate enough heat but can in tandum or if they literally will not due to the coding of them). I'm guessing what Buildcraft energy does for machines like the Forester or Quarry (any machine in BC I think) that works block by block, is that the machines work at a speed that is a function of how much energy they have in them? So if your machines get loads of energy in a single pump or loads of small packets in one pump wouldn't matter, the machine basically says, "Look at that, I now have loads of energy so I'm going to run very quickly for a while until my next update to see how much energy I have received since I just started to speak." (I feel silly talking machines are a good way to explain things.) I guess all I really care about is what this energy unit or power unit is called and how much each machine outputs/how much per one piece of coal/bucket of fuel, etc. etc. It just irks me that it's almost some kind of secret. Look at IC2 wiki, still not perfect, but every machine is pretty clear about it's output and input power and stuff. I like to know this stuff because I'm so freaking exact and literal with my designs.
  17. I can very easily find out information about IC2's energy "EUs" but I cannot for the life of me find any official documentation about MJs from Buildcraft. All I can find is "Derp, Redstone is less than steam is less than combustion with oil is less than combustion with fuel and also they produce it quicker when they heat up but no numbers, you have to guess around." If anyone knows could they either explain it to me or point me to some nicely done documents? Thanks guys!
  18. Pros of it are simulation while sleeping and provides a "wait" feature to minecraft as well as being able to sleep to any time of the day (right click with watch). Also, trying to sleep while in safe but "unsafe" areas. Some times Minecraft thinks you're bed is able to be assaulted by a zombie so it spawns one on you, never happens with Somnia unless they actually get to you! Cons are that it can be boring if you have a slow computer and simulation is like 3x or something. Also, it is a constant temptation to wait all the time on the machines (expecially the Energy Condenser setup for EE). Pro of normal sleeping is a lag free instantaneous switch to day light. Con is no passage of time and the occasional afore mentioned false assumption that your bed isn't safe.
  19. That pack is cool. Reminds me of Disco's OCD. It looks like it'd be really easy to do mod support for it because all of the textures are pretty much like solid color with an outline.
  20. Re: How do I "uncharge" items in EE? [Answered: Sneak and charge = uncharge] I actually did try hitting a bunch of random keys, I think I hit every key on the key board. Although I did not try hitting something with shift, thanks guys!
  21. V to charge it, vching, vching, vching! Now... how do I uncharge it? I have tried V, R, C, G, and right click. I think that's all the EE controls by default. Am I missing something? Items are both the Evertide amulet and Philosopher's Stone.
  22. I don't know of any texture pack that has every texture for every mod in technic, but I do know of a few that have a lot! Faithful 32x (Basically default textures in 32x) has loads of support for loads of mods Isabella 16x (Very nice pack, it's what I use. Every thing has a calming feel to it) has unofficial support by another guy for a lot of mods. Sphax BD craft or whatever 128x (Hyper HD, style isn't to my liking really) had support for a lot of the mods and in 128x. The problem is that things that aren't supported will be freakin ugly in comparison.
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