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GokouZWAR

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Everything posted by GokouZWAR

  1. Talked with bloodshot on this, he stated that he's aware of this bug and is in the process of fixing it.
  2. Does this in single player or multiplayer on server level. It will detect if there is a positive and negative heat increase properly so if you can make your reactor setup where it will not gain heat, you can essentially generate power forever. If it ever gains heat it will never disperse it even when all fuel is removed leaving nothing but coolant cells. Was there a change to how the heat builds up or is properly dispersed from previous versions?
  3. Tekkit is now 2 versions out of date. I'm sick of playing on old minecraft where bukkit plugins are screaming at me to get the latest versions. I'm pulling the plug on my tekkit server and going back to bukkit solely. I hope that more people will join me in doing so in protest to the lack of support and lack of updates. Tekkit is really cool, but they need to get with the program and get some updates out. And don't blame the MCPC guys since they're doing all the updates. Why don't you guys get off your butts and do your OWN updates since they couldn't produce one? Clearly I have placed my faith in you guys being able to do SOMETHING wrongly. Just because you slap your own name on someone else's work doesn't mean you deserve any kind of respect. Clearly with the 1.3 minecraft being entirely missed and all of us patiently waiting since AUGUST for SOMETHING that clearly will never come now just goes to show how fail tekkit really is.
  4. Question: how do you get around the issue of tree assist breaking non-vanilla items when you break trees with items such as ruby or emerald axes?
  5. Death chest is a bukkit plugin. As per the main posts, no bukkit plugins are included with tekkit. Download and install them yourself. Only mods are included from here out now.
  6. Title: Limiting quary sizes? Version: 3.1.2 OS: Linux Java Version: 7 Description of Problem: I was wondering if anyone knew of a way to limit the size of quaries? I had a guy decide it would be fun to make a quary 64x64 blocks. While it did not affect other users outside visual range of that chunk, it severely lagged the loading of the chunk and anyone coming into visual range of the chunk. I figured a good solution would be to limit a quary to a 16x16 max or something to prevent that. Anyone know how to do that or if it's even possible? Error Messages: none Error Log: none
  7. did you update to their latest dev version for 1.3 minecraft? If so, roll back to 1.2.5 R4 release. http://dev.bukkit.org/server-mods/towny-advanced/files/17-towny-0-80-1-0/ Don't update it if they haven't updated tekkit to 1.3. Also you'll need to roll back the towny chat to version 3.0 also.
  8. Check your coordinates. If you're not at somewhere nearby 0,0 that's why you don't see an end. I had this happen on my server and I had to manually teleport myself to 0,0 and the end was there but intially it was like how you described. I think the end portals are not properly being setup near the center as they should. Not really sure why they do that either. I didn't have this problem in 3.0.4. After 3.1.1 update it started happening. It might be one of the mods that have been ported over that's jacking it up or either the tekkit guys added too many mods that they are now conflicting with one another. Another side note is that when I did get there, there was about 20 ender dragons flying around and none seemed to be any less of the dragon than the main one...if there was one specifically you're supposed to kill. This was happening in 3.0.4 tho.
  9. tekkit 3.1.2 updated a few things with multiworld support which was desperately needed, why they didn't bother to wait for the grass fix is beyond me since the world bug has been in there since 3.0.4. I don't understand why they bothered to do an update on that. But yeah it had been a while between 3.1.1 and 3.0.4 and it really needed it. Fact is that the grass bug is in 3.1.2 and 3.1.1 so it really doesn't matter if you want to bother to udpate it, you'll probably have to wait till 1.3 ports are done before they'll bother to fix the grass issue now because they're all focused on getting everything moved over to 1.3 minecraft and not so much on this. Hopefully they'll make the fix WHILE they're doing the 1.3 ports but I wouldn't count on it. People are too impatient to get 1.3 tripwires and other junk instead of playing on vanilla servers. Either way, update to 3.1.2 or don't, it doesn't fix the problem posted here anyway. The file I sent up was essentially the 3.1.2 release (as far as the tekkit.jar is concerned) along with a few updates for IC2 and a couple other mods that needed no updating anyway on the client side. It was more of a server update than anything. Either way now i gotta go tell my users to NOT to upgrade to 3.1.2 before they get even MORE confused...ugh. I'm prolly just going to shut down my server until the 1.3 ports are out and stable anyway...People just don't understand how to not press the update now button...and when I do go ahead and make an update well then tekkit doesn't send it to the users so i'm damned if I do, or I'm damned if I don't....:\
  10. Don't bother. 176 build is also bugged. We did about 3 hours of testing with it last night and I finally convinced the MCPC guys it was a problem with their build. CPW is working on it now. If I find a solution I'll post it here. For now either stick with 3.04 or deal with new areas not spawning grass...:\
  11. Here's the updated link> https://github.com/downloads/MinecraftPortCentral/CraftBukkit/craftbukkit-1.2.5-R4.1-MCPC-SNAPSHOT-176.jar Rename the .jar file you get to tekkit.jar upload it to your server and you're gold. It should resolve your grass issue and possibly other issues. Not real sure.
  12. the word is on the MCPC site - release 176 for craftbukkit.jar has this issue resolved. Tekkit uses 162. If I can get some links from them I'll post it here. I don't know if it will bork any other mods tho so it will be use at your own risk.
  13. tekkit.jar is a renamed version of the craftbukkit.jar from the MCPortalCentral repository which is a modified version of the craftbukkit.jar that bukkit wrote to accept mods for vanilla MC. Once tekkit gets their hands on the code it's already been modified 2 times by other people. Hence why I say "tekkit just stole it from them." They have no clue how to fix the code because they didn't write it or modify it. They merely packaged it up into one neat package and made their launcher to execute the bat file to run minecraft.exe after the launcher copies the proper files and such to the proper directories. "Tekkit" is not the original authors which still escapes me why they even have this forum at all. The folks over at MCPortalCentral don't exactly like the Tekkit people because they take claim to writing this code when they haven't written a lick of code outside the launcher and what is included in the mod package. We post here and they can only really keep people who have minor client side issues from posting on the MCPortalCentral Site because if people posted there for tekkit issues, they'd probably get yelled at. All that tekkit is, is a group of mods that these guys picked out of the MCPortalCentral site that worked together and enhance the gameplay. They occationally update the software to the users automatically for them as well when they think it's a good time. They just didn't pick a good time at this time IMO after loading it on my server, but the majority of the problems are minor ones so I didn't bother rolling back. Outside that, the tekkit code isn't "tekkit's" code. Why do you think forestry was removed? They were pissed that tekkit is doing what they're doing and blocked them from being able to do it without their permission. Course nevermind the fact that the person who was pissed was also stealing code from forestry mod without HIS permission either...lol. Why do you think issues like this one go unanswered for so long? Where's the staff? There are no staff for legit problems with the server code because they can't fix it. They just go back to the MCPortalCentral Guys and say "hey, did you know that your code isn't creating tall grass in your latest release" And they say 'Go f**k yourself theif'. Well maybe it doesn't go exactly like that but you get the idea... Its all supposed to be public domain software so MCPortalCentral can't tell tekkit to not do what they're doing, but when we need support we can't get it because of what tekkit people are doing to make it easier on all of us. I don't personally understand why they have such issue with it, but I was in IRC with the mod authors at MCPortalCentral for computer craft and IC2 and they didn't have many nice things to say about tekkit and what they're doing here. I think the main problem is they're not getting proper credit for their work. Which from what I can tell they aren't. The only credit that's being given is back to the original mod authors who don't even support bukkit let alone MCPortalCentral's port of their code, let alone tekkit's use of the MCPortal's Ported code...It's basically a mess. Point being I don't think we'll get much help here since this is a problem with the MCPortalCentral's Code for craftbukkit and they know about it now so we will probably have to wait till 3.1.2 tekkit to come out to get it updated. Could be a server push and no client side files required (lets all hope).
  14. prolly something we gotta throw at the MCPortalCentral guys since they're the one that ported the code, tekkit just stole it from them.
  15. Holy hijack batman! Read the thread...there's nothing wrong with quarries. Do the items suggested here if you have problems post your own thread with all the information required to diagnose your problem.
  16. This happens in vanilla MC. Not a tekkit issue. Your log shows everything loaded fine. Option 1 - Reinstall the client. Option 2 - Get a better computer with more memory. Option 3 - Connect to another server and see if you get it there also. (you shouldn't) If you can connect fine, reconnect to the other server, if it still doesn't work contact that server's admin and quit posting here. If you get the same error on both servers, see options 1 and or 2. Either way, quit bumping.
  17. I'll test that. It did occur inside my towny protected area.
  18. Title: Cannon randomly kicks you out Version: 3.1.1 OS: Linux Java Version: 7 Description of Problem: While sitting in a cannon the cannon can be used, loaded, and shot; however, if you sit in it and turn it or do nothing, the cannon at random will kick you out. When this occurs you cannot open any GUI screens such as chests or other devices or machines (inventory appears to work fine). To resolve the issue you must walk back to the cannon and "get back in it" where instead of putting you in the cannon it kicks you out as if you never left (which I believe is exactly what happened). Error Messages: No error messages shown Error Log: No errors observed in console
  19. ...so uninstall the client and reinstall or go play on YOUR computer and get off the forums or post something intelligent instead of spam.
  20. FYI 3.1.1 has a world generation bug in it. (no tall grass is being generated in newly explored areas) I went ahead and updated to 3.1.1 (half my users aren't playing now thanks) so they need to fix some stuff before updating. I'm not going to bother to roll back, the fixes out weigh the bugs right now IMO. Game runs 1000% smoother and all the other minor fixes from bukkit 4.1 are worth the update. Now they just need to fix the minor stuff and then push it to the users so we can /lock this.
  21. Title: World generator not generating Tall Grass Version: 3.1.1 OS: Linux Java Version: 7 Description of Problem: Newly explored areas on my map is not generating tall grass. Old areas that had grass already are still there. I can bone meal grass areas and it will generate tall grass and flowers. Yellow flowers are visible, not sure about roses or not. I haven't seen any but that doesn't mean they're not being generated. I cannot bonemeal snowy areas and get grass to appear through snow (not sure if it's supposed to or not). I was informed a newly generated world also does not generate any tall grass anywhere but I have not personally tested this. Error Messages: N/A Error Log: No errors in console
  22. World edit works fine for my server and I'm on 3.1.1.
  23. EDIT: nvm I was looking at the wrong page. When is 3.11 going release already?
  24. When minecraft makes a release no one asks the server admins to upgrade first...it gives the users the option not to upgrade. It's as simple as clicking no or yes fir the users. Once upgraded they cannot roll back, where as tekkit can. I'd rather explain to my users to go backwards than forwards tbh. Why can't tekkit just do that with a similar explanation that says "servers need to upgrade" in the console that'll spam to us a new server release is available? Server admins are far less (note I said less not 100%) of idiots than the general joe user is. Put it on the server admins to upgrade their servers and not general joe idiot user to upgrade his client. It's a tried and true method by mojang with their updates and the tekkit launcher is a lot more robust than the default client is. Put it to use. If 3.11 is not a recommended build to be using then it shouldn't be on the main site for download, it should be on a dev site that says use this at your own risk until bugs are worked out. Once those bugs are worked out then replace it on the site and push it to users. That's far more logical IMO. Once it's on the main site it should be considered "recommended".
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