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Everything posted by Normal69
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Launcher won't sign in and launch any modpacks
Normal69 replied to OscarWilde's question in Technic Launcher
Thanx - I know. It was the kind of fun like when minecraft.net went down. I got so angry, I cobbled together a simple client. :P -
Launcher won't sign in and launch any modpacks
Normal69 replied to OscarWilde's question in Technic Launcher
We Are Sad Pandas. Resistance Is Fluffile. http://www.isitdownrightnow.com/technicpack.net.html Ps: At least I would like to play on premium servers or SP with modpacks already downloaded... :( -
Why don't you look up, how other people did modpacks first? http://www.technicpack.net/modpack/list
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Normal69 replied to jakj's topic in Modders Metropolis
That would be wonderful. I think if you make it buildcraft power compatible, UE would handle it - I saw them connect in our pack to machines from various mods. There is no need for Project Red if you already have thermal expansion installed! http://ftbwiki.org/RedNet_Cable http://ftbwiki.org/Programmable_RedNet_Controller -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Normal69 replied to jakj's topic in Modders Metropolis
I just have one little problem with this perfect mod - the recipes are too easy. I would prefer just a few huge moving structures, instead of a LOT on the server - and the motors and frames are too easily made. Could it be made like the base crosspiece you make for the frames, and one necessary element for the 3 types of motors could be set, and changed in the configuration? Also I have no computercraft mod installed, but that motor item is still craftable. -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Normal69 replied to jakj's topic in Modders Metropolis
Wow. And you are taking care of both 1.5.x and 1.6.x versions. Brilliant, can't wait to try it out on my server - so I won't! Doing it right now! -
The client is here: https://docs.google.com/file/d/0BxcKNK2GUkJ9cjlaUHhVc185cVE/edit?usp=sharing Move the magic config into roaming/.minecraft, as olvassel.txt inside the zip states. At gmt+1 it is running till I return from a birthdayparty in the morning. http://www.facebook.com/groups/243724448989371/
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How do I get Essentials and WorldEdit on my Lite server 5.8.1?
Normal69 replied to xtrasyn's topic in Server Op Swap Shop
Use MCPC legacy instead of bukkitforge: http://ci.md-5.net/job/MCPC-Plus-Legacy/ Rename the .jar to TekkitLite.jar, make the /plugins folder and put simple bukkit plugins there (for 1.4.7 version). if you want to install a mod, put them into the mods directory of your client and server. -
Yes, I think you must have some file like this: Tekkit_Lite_Server_0.6.5\config\TreeCapitator.cfg item_settings { ... # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275;...
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Well, this this is better than a notebook. Some things became clearer now! Rank - need - abilities: Ghost - log in first time - randomly spawned in the world,invisible, fly, no interact, stop this when and where you want it Undead - 1 minute, then exit ghost-mode - resilient, no damage from falls, and water hurts it, has truce with monsters, griefprevention, can sell minium shards for souls (money), randomly spawned if no /sethome, can wear vanilia armor only Cultist- time - can make and participate in religions, /back, has no truce with monsters as all "humans" below Soulbroker - souls (money) - can make chest shops, /tpahere, tp access to an admin shop Warlock - time and souls - Thaumcraft, already have access to a lot of spells from the 4 schools Manitou - time, souls, pve (monster kills) - the fifth school of magic: building, force, and passive abilities, set time and weather, /tpa, introduction of mana for spells Demigod - time, souls, pve, pvp - admin-like abilities, like worldedit from inventory, more passive abilities (think superpowers), coreprotect inspect, tempjail, tempmute, teleport freely, vanish, inspect chests, inventories, and getting reports of suspicious items, can chat/hear chat normally They have combined requirements now. Also there is 4 schools of magic each using a different aspect of your play, each is using different colored lumar dust to fuel their spells: Beast - aspects of land, mine, and hunt - grows by time Wraith - converting items for souls, item conjuring, repair, movement - your current souls amount Bokor - necromancy, evil deeds, player summoning - your pvp score Reveant - all fiery destruction and movement - your monster kills Any spell you got, remains. The ranks and your magic affinities are separate. So, that's what I did in my spare time. I wonder, I will make a youtube let's play video about it... ;)
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Server IP: none Server rules: pvp players as undeads, church members, inquisitors, griefprevent siege protection, myst ages admin controlled, timed autoranks, hard monsters, loot, bosses Any mods removed/disabled from the base Tekkit Lite Pack: Mystcraft new worlds are admin managed, Thaumcraft added Items only restricted, not banned - Thaum and Myst base items All major plugins on your server: AsyncWorldedit\ AutoMessage\ CakesMinerApocalypse \ ChestEnforce\ ClearLag\ CoreProtect\ Corruption \ Essentials\ Fear the Darkness \ GAListener\ Gods\ GriefPrevention \ HyperConomy\ LoadControl\ MagicSpells \ mmSupernaturals \ Modifyworld\ ModReq\ Monster Apocalypse \ PermissionsEx\ PlayerHeads\ PluginMetrics\ PtFix\ Ranker\ RareItemHunter \ ServerSigns\ SilkSpawners\ VanishNoPacket\ Votifier\ Weeping Angels\ WorldEdit\ my hobby is to config games I like with mods a server is needed, playtesting will be on a home computer, agreed-upon times. People are needed who like to try out, or proficient with tekkit lite, who like extra hard monster bosses, playing like a vampire or inquisitor in an acid-rain, radioactive cratered world, with realistic talk, and radioes, no teleport, and automatic ranking with time for new abilities. Open server, no white or greylist - essentially I want people to try out, and play around with my condig as a player. Hell! I am working on a new config, I collect my ideas now. By the way, it's working, only needs Merchant, Psionic and Demigod set up! The world has environmental hazards, acid rain, tunneling zombies, armor ignoring spiders, growing insanity effects in dark places or too deep, and radioactive craters. Talk becomes garbled from far away, radio towers can send messages further, compass functions as a personal radio carried in the inventory. The server has spawn, warp and tp commands disabled, only sethome and home, mystcraft and thaumcraft items are prohibited to craft, possess and use - unless stated. The server also has player undead and inquistion races from mmSupernaturals. When a player first arrives, randomly spawns on the map. He gets base gear, and free to roam (or fly) for one minute, unable to affect the environment, ideal if they are invisible, too - wandering souls. Then he gets transformed to a player, ghoul race which has some abilities, vulnerabilities, and can only wear vanilia armors. It would be preferable, if he looks like a zombie then. He has a truce with monsters, so they attack him only if he attacks them. After 15 hours, he gets transformed to a Believer, and into human (no modifiers, abilities, restrictions), has a new command: /back He also gets access to plugin called God, which is a player defined religious clan system with automated gods, altars, sacrifices, and priestly powers and decrees. Then comes the Merchant, he can /tpahere, and set up shops. The server has dynamic economy installed. The next level comes after 35 hours, Wizard. He can craft, possess and use base Thaumcraft items, so he can begin to discover this plugin. Then Psionic, maybe with a modified form of MagicSpells plugin, /cast commands, spells bindable to items, spells are really configurable from messages to effects, and components. I have a config for Tekkit Classic psionic, it won't be too hard to update. Demigod, he will have access to MystCraft, and selected worldedit commands working from inventory. The ranks are inclusive, and ordered, and they are pex groups. The Ranker plugin makes it possibble to include sub-ranks, for example, warning the player about his rank will change shortly, or include levels of experiences for Psionic. Time, monster and playerkills, money can be used for these autorankings. If the need arises, donators can be rewarded with custom commands, thanks to the multifaceted useability of MagicSpells. I wonder though is it the right ordering and timing? How long a phase will hold interest for a player, before he wants something new? I tested it till the end of Believer. If you think postapocaliptic undead steampunk horror, does some ideas come from your mind into the keyboard? So I would like to have a sponsor with a server for this, as it is my hobby to config a game I like with mods. Some of that are here, consider them as my CV: http://stellaria.enjin.com/forum/m/9872839/viewthread/5163722-stages-play http://www.xfire.com/blog/normal72/2118952 Good night! Mike
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If you made the basic IC2 stuff above, you definitely should try the configurable power armor! The main powerless 4 armor-parts you make with 2 electric chips, the modification table is emerald (at villagers) + machine block + chip under eachother (it does not needs to be powered), then simply wear the armor or have it in your inventory. The modules can be set with "K" key. Then you can try out the "ME" matter-energy stuff. Automatic crafting, instantenous pipes, sorted compact storage, any machine integration. Sounds, and looks good. The problem is that you need lasers and assembly table for a lot of chips there. Then maybe mystcraft? Really interesting one.
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For permissions use bukkit plugin PEX: http://dev.bukkit.org/server-mods/permissionsex/ For running bukkit plugins under tekkit lite: You download tekkit lite server 0.6.5 from the offical site, and unzip it. Then download this: http://ci.md-5.net/job/MCPC-Plus-Legacy/ called mcpc-plus-legacy-1.4.7-R1.1-SNAPSHOT-f534-L21.jar You place this into the directory of the tekkit lite server, renamed as TekkitLite.jar into the place of the original. Then just make a /plugins directory as usual, placing the plugins inside. I currently run these under tekkit lite: AutoMessage\ CakesMinerApocalypse\ ChestEnforce\ CoreProtect\ Corruption\ Essentials\ Fear the Darkness\ Gods\ GriefPreventionData\ HyperConomy\ MagicSpells\ mmSupernaturals\ Modifyworld\ Monster Apocalypse\ PermissionsEx\ Ranker\ RareItemHunter\ ServerSigns\ SilkSpawners\ Votifier\ WorldEdit\ Happy to be of help. :)
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MCPC+ - Bukkit Plugins on Tekkit Lite
Normal69 replied to FanaticNinja's topic in Tekkit Lite Discussion
To my great surprise it was BeTheMob! Thank you for your understanding! :)