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About NormenKD

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  1. The proper term is "rimshot".
  2. If this really works (couldn't test it yet, not that i doubt you) it should be somehow put into the next release.
  3. Google brought up a post from KakerMix with an apparently older one. https://docs.google.com/spreadsheet/ccc?key=0AjU8kvBG9tpodE9oai03em9fR2hIb1NEVHN6Ym1yNkE#gid=1 I could use the 2.1 version to solve some Towny protection issues (mainly for the Switch&Usage ids, those IC2 machines and the wrench need to be kept in line) Or, if anybody already has a string from his towny config he could share, that would be nice too.
  4. http://www.mcportcentral.co.za/index.php?topic=1824.0 google guys, google
  5. Oh, i forgot To Post Here. i linked this thread in http://forums.technicpack.net/index.php/topic,3248.0.html . We are discussing a probably related Problem with The blockplacement events
  6. A bit OT: is there a new repository? http://code.google.com/p/sa-technic/downloads/list seems abandoned.
  7. and another topic which seems to have similar problem: http://forums.technicpack.net/index.php/topic,3707.0.html block placement
  8. if that "jobs" plugin has problems with recognizing block placement, this definitively seems fishy. I get the feeling that altering handling of block placement in bukkit was necessary to get some of the mods working in the first place. a shame if that is not fixable :/
  9. Re: Is there a way to properly protect an area/chunks/spawn ? I also tried some diffrent versions of WorldEdit+WorldGuard, but still no luck :(
  10. Re: Is there a way to properly protect an area/chunks/spawn ? Well, i would still like an developer response to this. :'( All those herpderp post get one /sadpanda Oh, and there is another new thread on the same topic http://forums.technicpack.net/index.php/topic,3410.0.html
  11. Re: Is there a way to properly protect an area/chunks/spawn ? Are you absolutely sure that protection also prohibits BLOCK PLACEMENT ? In all those threads people are complaining about it not working as intended and i also visited many of the community servers from this forum and they all have the same problem: if i join i cant destroy blocks, but i can place them anywhere i like.
  12. Re: Is there a way to properly protect an area/chunks/spawn ? its a mess yes, but i could live with aesthetics. The biggest problem on my first 2.0 server were people building drowning/suffocation-traps at spawn.
  13. Re: Is there a way to properly protect an area/chunks/spawn ? I just tested WorldEdit 5.2 + WorldGuard 5.5.1 with tekkit2.1.1 on jdk1.7_03 , its the same story: after i protected an area, users werent able do destroy blocks but still place them. Please, if you dont personally know a way to protection working with tekkit, dont suggest mods i already tried.
  14. I have a nice rootserver desperately waiting to run Tekkit. We are already building a cliche spawn City (walls of text, tutorials, travelhub etc.) on a small, secret "offshore" vServer. From all the small Bugs and annoyances that are still present in Tekkit (its still indev , i know) the ONLY thing hindering me to make it public is the broken Protection. I want to make something not whitelisted, but those kind of servers only work if there is a way to protect certain areas. If you haven't noticed yet, a protected area tends to prohibit normal users from destroying block ju
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