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lunarknight32

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About lunarknight32

  • Birthday 01/29/1995

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  1. having massive lengths of pipes with transferring items also causes lag. Keep that in mind before you ban ender chests/teleport pipes; although they may be a little OP, they're a great way to save space/reduce lag. Also, the advanced insertion pipe can solve several buildcraft overflow problems.
  2. There's a reason Sengir doesn't like technic/tekkit. Technic used his mod without his permission, and sengir didn't like that so he put the code in. Although I am a little disappointed that forestry was removed, (since a lot of modded servers are tekkit nowadays), I don't blame sengir for what he did. Now, you can add forestry to technic/tekkit manually without any block ID conflicts. All you have to do is drag the forestry client in the mods folder (and delete the forestry folder in the EE jar mod), and you're set. For the server, you just need to put the forestry bukkit port file in the mods folder.
  3. Just wait for tekkit to update to 1.3 whenever all the mods have to support multi-player. (because of the client-server merge)
  4. I can understand how people think EE is overpowered. The collectors get free emc from the sun, transmuting items with no loss, getting 128 stacks of dirt from 1 diamond, and the catalytic lens mining a 64x3x3 hole for you. Personally, I don't like to go straight for EE anymore, because after you get a flower up, you pretty much have unlimited resources. I'd rather save that for late-game when I want to build crazy stuff. But do you know how long it takes to get a collector flower up? While playing actively, it took me 2.5 weeks to get one. Not to mention the cost. The cost of just 1 MK3 relay is equivalent to about 86 diamonds. It may be overpowered, but it's freaking expensive. If I'm going to get something worth 86 diamonds, it better be overpowered.
  5. I think you may have downloaded the wrong forestry file for a tekkit server. If you're trying to put forestry on a server, be sure to grab the bukkit port, and not the server version. (because tekkit uses bukkit) And since the latest version of forestry is incompatible with forge 3.3.7.x, you'll need a version lower than forestry 1.4.8.x. Go here and find the forestry bukkit port you need: http://minecraft.maeyanie.com/
  6. I'm not sure how to disable them, but If you're annoyed on how much space they take up in the NEI screen, you can go to your NEI screen, click on item subsets--> redpower and finally click on microblocks and they will be off your NEI screen.
  7. wow why didn't I think of that. That would get rid of my overflow problems. It's kinda too late now since I've already built it, but in the future I could use that method. thanks for the info.
  8. I built a MV solar panel factory on my server that causes little lag. The way I deal with overflow is to use the advanced insertion pipe + a teleport pipe that teleports excess items to recyclers by the crafting tables where stuff overflows. The problem with using Red power for auto crafting tables is that it isn't intelligent enough to alternate the positions for cables in the electronic circuit. That is, it'll have to build up 64 cables in 5 of the 6 slots before it crafts anything. RP is good if you only have 1-2 items that have to be in the crafting table (like the refined iron/redstone in a circut) but otherwise, buildcraft is better for auto crafting tables.
  9. If your world anchors/teleport tethers aren't working, then the max distance is 10 chunks. (unless the server owner changed it in the server.properties file) One time I had to teleport oil 10 chunks away at a time just to get it to my base because the stupid chunk loaders weren't working.
  10. blueprints are only craftable in buildcraft 3.x. Unfortunately, buildcraft 3 isn't SMP yet.
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