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menneske2

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About menneske2

  • Birthday 01/01/1900

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  1. Casper7526, an administrator at the official ComputerCraft site has created a port of CC for 1.1. Bukkit ports are there too. This works perfectly with tekkit 2.1.1, and is a must for the modern tekkitor. Download the bukkit port for the server and the client for your.... well... client. Be sure to delete the old computercraft folder inside the mods folder and change the configs. I found block ID 252 to work just fine. I'm gon link u up, fool http://www.computercraft.info/forums2/index.php?/topic/612-computercraft-131-for-minecraft-11-backport/
  2. stuff is working properly now, 60 fps with 128x128 texture pack EDIT: after a few minutes i go back to 2fps, im going to use my port until there's a new version
  3. I have 12GB ram and set it to use 8. after a while the game goes to the saving chunks screen. without the launcher 1GB works perfectly
  4. Re: Texture Pack [128x] Sphax PureBDcraft [v6.0.6 and down] [bees fixed] The mo creatures textures need to be manually replaced with the textures in the "resources" folder. So you cant automatically apply them through a texture pack.
  5. the texture pack is 128x128 but the problem is the launcher! the texture pack worked fine with all the same mods ported to not use the launcher
  6. 1080p but it performs at 70fps without the launcher, im just going to wait until the launcher updates
  7. Sphax PureBDcraft but it runs slow on default too. And in the port the texture pack worked fine
  8. When I ran Technic SSP with a 128x128 texture pack i only got 2 fps. When I ported it to not use the launcher I got 64 fps. I haven't seen any posts like this here yet, so it might just be my computer. Launcher build: 0.5.0
  9. Here's what i did to turn it into a regular .minecraft package with mods: 1. Launch the technic launcher once and let it download everything 2. Go to %appdata%\.techniclauncher\technicssp 3. Open modpack.jar and minecraft.jar 4. Install modpack.jar into minecraft.jar (be careful with folders) 5. Rename technicssp to .minecraft ( if it doesn't let you try renaming it with either a bat file or in command prompt) 6. Nothing, you're done
  10. Here's what i did to turn it into a regular .minecraft package with mods: 1. Launch the technic launcher once and let it download everything 2. Go to %appdata%\.techniclauncher\technicssp 3. Open modpack.jar and minecraft.jar 4. Install modpack.jar into minecraft.jar (be careful with folders) 5. Rename technicssp to .minecraft ( if it doesn't let you try renaming it with either a bat file or in command prompt) 6. Nothing, you're done
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