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Seanbeag

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Everything posted by Seanbeag

  1. Gettin this message spamming the console "Could not pass event CraftItemEvent to Modifyworld v0.1" Anyone know what its about?
  2. Thanks I thought bukkitpermissions wasnt supported anymore
  3. Any chance people could start posting the versions of the mods they are using successfully. The latest version of core protect doesn't load up so I presume we should be using an older one? Essentials seems to have a similar problem on 2.96. I thought it was a permissions thing but even an op couldn't use the commands. Also Group Manager is no longer available for download so is bPermissions the one to use now? Any version number in particular?
  4. I don't know if anyone else has found this but bukkit permission nodes dont seem to work with Pex. My mods cant whitelist or ban
  5. Using forgebukkit build 137. Core inspect logs the removal of blocks, vanilla and mod, and will display info in game. Will not display who placed a block or fluid. Not sure if it is logging. Using the special permissionsex and essentials. Members don't have access to essentials commands unless they are op.
  6. What protection and logging plugins do you recommend yourself? Also does anyone know of a plugin that can block recipes?
  7. Cant help but notice you posted the exact same post in Forge essentials and bukkit-forge thread. Which one are you actually using?
  8. Is anyone else having a problem with worldedit //regen? How have people found the essentials blacklisting for non-vanilla items? Has anyone found a logging tool that logs non vanilla-items?
  9. What have you tested it with? Lasers? Creeper damage? Chest protection? I think you are supposed to use an older version.
  10. Noob error. Didn't delete the lib folder. Creeper disabling works well now. Core protect ingame interface is not working at all now. And lockette isnt super. Just waiting on those til i can get my server running fresh. Also WorldEdit Regen not working Thanks Keepcalm
  11. You have pex working with essentials? Have you tried it when you are not Op or admin?
  12. What version are you using? So do you sneak and right click on the chest and type [Private]?
  13. Permissionsex still not working with essentials. Core Inspect and Lockette not working.
  14. Is there a way to let essentials use group manager but everything else use Pex? Also what version of core protect should we be using now? EDIT: i changed over to regular Essentials and when I loaded up my server I was left with two jars of each plugin. Is this normal?
  15. Is there much involved in setting up an SQL based plugin?
  16. Going through the Core protect logs is pretty tedious. Has anyone discovered a logging plug in with an ingame interface that works?
  17. Thanks. I was hoping to just protect my spawn but I'll use this for now.
  18. Yeah it's probably a good idea to mention if you are using custom stuff. Anyone using essentials figure out how to make /home work between nether/homeworld. Also has anyone found a way to stop block damage by creepers yet?
  19. Have you tried Essentials? It has a blacklist for placing and using items. I haven't been able to test it yet though
  20. Ok I've been testing a bit and have found that CoreProtect (1.63) does seem to log the information but it doesn't allow you to access it other than reading the actual logs which can be long and tedious. Lock Protection also seems to work but I had to replace all the chests that were already there. Essentials seems to work pretty well. Permissions is giving me problems. It seems to have a problem communicating with other plugins. WorldEdit works without much problem.
  21. The mods were all available in the public anyway. All the Technic team did was put them together and make them work together. As to a public permissions list? Personally I don't see why they should have to make their agreements with modmakers public. CJ should only be concerned with his own mod. If the other modmakers want to make their position public they can, otherwise it's between them and the Technic crew. I think it's a great shame that some modmakers are trying their best to restrict the use of their mods in a pack when they give free access to it anyway. Seems incredibly redundant. Personally I would never have known about Forestry, Railcraft or Mo'Creatures if not for Technic. I never modded Minecraft before Technic and probably never would have. It's done great things for minecraft and modmakers in general.
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