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po5

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Everything posted by po5

  1. If this is multiplayer you should not allow a blackhole band because using it with an alchemy bag can get some serious duping going
  2. po5

    [3.1.1] Pipe Error?

    Does anyone have any idea what caused it?
  3. Title: [3.1.1] Pipe Error? Version: 3.1.1 OS: Ubuntu 12.04 LTS 64 Bit Java Version: Java HotSpot 64-Bit Server VM (build 23.1-b03, mixed mode) Description of Problem: The server threw the following error in console, i am not sure what excactly caused it. After the error the server froze, everyone lost connection and no-one could connect until it was restarted. Error Messages: java.lang.NullPointerException Error Log: http://paste.ubuntu.com/1116499/
  4. I tried this on a 3.1.1 server and it does not work
  5. Title: [3.1.1] Nether ore wont macerate Version: 3.1.1 OS: Ubuntu Java Version: 7 Description of Problem: Putting iron or gold nether ores in rotary macerator will not yield anything Error Messages: Error Log:
  6. Hey. I really love EE, but i believe the condenser is imbalanced. The fact you can put pipes into it, and generate thousands of emc in minutes, from cobblestone generators or something similar is too imbalanced. It causes a huge supply of resources that is way above the demand, even by EE standards, which tends to require a fair amount of diamonds etc. itself. So do you think we could remove the ability to put pipes into alchemical chests and condensers to avoid these infinite resource machines, they really kill the later stages of the game, especially in multiplayer.
  7. This is kind of off topic. But most plugins will error alot if you use forcefields on your server, 3.1.1
  8. Why are you going to bring stupidty into this? Its very arrogant of you. Whoever decided to release 3.1.1 for servers, but hold the update on the clients have created this problem
  9. Thats no You are trying to manage the community but you only end up creating more problems. First of all, the servers who do update loose players because some people cant connect, 2nd of all, when people switch to the dev builds, there will be a point where you push a new dev build, and these people will update without knowing any better. Then they cant connect. And whats the reason for this? You dont want to "Break every single server". Well that will not be the case since client updates are optional.
  10. That is pretty far out. Take a look at the front page, only links to 3.1 but why should server owners use it? Clients are not 3.1 yet. Its got nothing to do with server owners failing to pay attention, its something wrong with the release cycle from the tekkit team
  11. We dont need the devs to manage the community, or more specifically server owners. When a release is ready, release it. And if help is needed to test it, say it. The way it is now they recommend server owners to run 3.1.1 but clients to run 3.0.4 which makes no sense
  12. Keep in mind the version on the front page is not what you want to get. Its only a dev build and not recommended
  13. Can you make up your mind? First you say its to give server owners time to update, then all of a sudden its to avoid bug reports. Why is 3.1.1 not recommended yet? Does it lack testing, or are the devs trying to manage the community?
  14. Of course tekkit could release the new versions of the server and the client at the same time. Then this kind of thing would be avoided. I advertise and recruit heavily to get people to my server, and all people do when they see the thread is go I wonder if theres whitelist, and WHERE IS THE IP. They dont bother reading the part where they are suppose to use a dev build. Also this is creating much more of an inconvienece for players because if they switch to use a dev build, it will remain this way, and all of a sudden a new dev build is pushed and these users will just hit Yes i will update. And then you got a new problem.
  15. Well i suggest you completely remove the game and install it again. Or you could try to run it as administrator
  16. What OS? And do you have the full stracktrace please
  17. You really changed my perspective on that table. Making factories to automate crafting seems more in the spirit of tekkit
  18. Title: [3.1.1] Random Crashes Version: 3.0.3/3.0.4 OS: Ubuntu 12.04 Java Version: Java SE Runtime Environment (build 1.7.0_05-b05) Description of Problem: The server will randomly crash. I had the same problem when using OpenJDK, so i switched to oracle java but the crashes persists. I have really no idea what could be causing it other than PermissionsEx but alot of people are using that without any problems. So i think its a problem on the server itself but i just dont know what it could be. Does anyone have any suggestions? Error Messages: http://paste.ubuntu.com/1108036/ http://paste.ubuntu.com/1108038/ Error Log:
  19. Hey i decided to test this on tekkit 3.1.1 eveything seem to work fine except the red matter morning star. What i mined with righclick i wasnt able to rollback
  20. Hey. Crafting Table III does not seem to be compatible with tekkit 3.1.1 which is devasting for alot of people. Unfortunately i cant code myself, but i would like to encourage anyone to pick up the project and update it so it will be compatible with tekkit again, alot of people rely on it! The offical CBIII thread is here: where you can also pick up the source code: http://www.minecraftforum.net/topic/1189975-b18mc125-craftingtableiii-bug-fixs-more-mod-support/
  21. Hello, i am not sure this is the appropriate place to post this but i will go ahead and do it anyway so bear with me. First of all i really love EE. I love the condenser, i love the rings, its really good. BUT, at the moment you can make machines that generates tons of trash and pipes it directly into the condenser. Some people on my server have made machines that make 1 diamond every 30 seconds. It completely takes away the survival aspect of the game, and ruins the game economy. There is almost no trade and diamonds are basically given out for free. So i could just disable EE, but that would just disable the condenser which is really usefull without being too imbalanced. The only problem for me is that you can make these machines that funnels trash into the condenser making it able to get tonnes of diamonds without any real effort. So ive been thinking how we can keep the condenser but disable those machines, and what i think i need is something that will prevent the condenser from being hooked up with pipes. This would disable the automation making the machines much less desirable. Does anyone know of a plugin, or a server side setting or mod that will prevent users from hooking the condenser up with pipes?
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