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joe5

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About joe5

  • Birthday 01/01/1900

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  1. hello, a little while ago I posted a thread asking for people's suggestions regarding long-range power transfer, and I would like to thank everyone who responded. Your replies were, on the whole incredibly useful and very informative. now, I have much the same question regarding short-range power transfer: of the many and varied power systems available in tekkit (redpower, IC2, buildcraft, local generation of any of the above) and which you think is least likely when implemented across a medium-sized industrial base (five preloaded chunks by five preloaded chunks)? Many thanks
  2. why not just use the tools already built into the nuclear control mod?
  3. and remember to put each feild on a different circuit
  4. please reference the industrial craft website or the tekkit post titled "nuclear power plant by a nuclear engineer" or something to that effect.
  5. do ender pearls work against square sheilds?
  6. if you place a few iris equiped portals that should prevent other portals from spawning in your base
  7. it may make your life easier to imagine that every power storage block can output at an independent maximum of one amp and that it requires transformers or multiple blocks to create a multi-amp flow.
  8. you could always download the dark thunder version of the mod. It might be more resistant to such things.
  9. have you experimented with the possibility of using the wires to make a cage? I am not sure but it seems like if the wire passes by your target multiple times the target would get shocked multiple times. if so, that might reduce your power requirements.
  10. you can change the link size in the redpower config
  11. joe5

    ICBM Mod

    are you sure you are using the correct version?
  12. are you sure about the nukes? a few builds ago we prototyped (though never used) nuke cannons for a aircraft carrier and they seemed to work fine
  13. It is also worth noting that the ability to target any point on the map would server to vastly increase the value of having a portable base. particularly (as noted above) if frame ships could mount missiles. besides, it is another resource sink and it is always good to have those in late game tekkit
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