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IDED

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Posts posted by IDED

  1. I think this issue was addressed a while ago.

    Here was the solution that seemed to work for most people.

     

    You need to download the 4.1 version of "Flan's mod".
    Then open the version 4.1, go to the folder co / uk / flansmod / common / drivables and look for the file called entityseat.class.
    Next open the same folder in version 4.1.1 in your attack of the b-team folder and copy entityseat.class into the folder, ensuring to replace files (make a backup first).
    Now you should be able to turn the cockpit without issue.

     

    This may not work with servers unless you update the packs server side.

  2. Quite a lot of the mods used do not have updated versions for the latest version of mc though admittedly a lot of them have been updated to 1.7.10 so there is a possibility that they might update it to current but I think its unlikely to see that update anytime soon.

     

    I hear there is a revenge of the B-Team coming that I assume will use what mods have been updated to latest and most probably drop a few and add a few new ones to bring in a new more up to date pack.

  3. On a side not I dont believe there is a shaders pack that works consistently in AOTBT so far I find during my mod tutorials I have to switch between at  minimum 2 different shader packs to get things to display correctly.

    An easy example of this is if you use seus which in my mind is truly the best shaders pack you will notice on any thermal expansion blocks you will get a constant flashing white overlay where the shader doesnt work correctly with the overlay or carpenters blocks become solid and regardless of applied material the shows show the frame work pattern.

    If you manage to find work that does work consistently please feel free to let me know as I would love to not have to constantly switch packs during recording to ensure everything displays correctly.

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