IDED
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Posts posted by IDED
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To be honest you should message the mod team and see if they will let you expand their threads to include all these additional corrections as I use regex for alot of asp and php but never run into problems like these lol I will try these and update with results as I think my issues maybe a bit deeper than I imagine as I have started encountering various unusual error since my world reset and perms update (like the admin being able to chat but no one but admin can see it... now thats a random one considering everyone can chat and all perms are inherited as you can see so I'm thinking a corruption of some form but I cant be sure until i eliminate all other issues so full reinstall ad add plugins one by one testing after each i guess until its all working.
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really so I have to list every block damn I was hoping their websites wiki was actually correct for once lol
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Ok so I've been lingering on someone elses thread about this but really I guess I should make my own.
So here we go
Version 1
Version 2
The problem section here is somewhat unusual
In version 1
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- -modifyworld.blocks.(place|interact|destroy).(125-99999)
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- -modifyworld.items.(craft|have|pickup).(125-256)
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- -modifyworld.items.(craft|have|pickup).(385-99999)
this doesn't seem to work well at least modifyworld doesn't seem to understand or recognise these lines as during my tests the user is still able to do all the listed actions with those blocks but the other blocks do seem to being blocked.
In version 2 the reverse becomes true
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- -modifyworld.blocks.(place|interact|destroy).7
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- -modifyworld.blocks.(place|interact|destroy).19
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- -modifyworld.blocks.(place|interact|destroy).46
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- -modifyworld.items.(craft|have|pickup|drop|enchant|throw).7
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- -modifyworld.items.(craft|have|pickup|drop|enchant|throw).19
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- -modifyworld.items.(craft|have|pickup|drop|enchant|throw).46
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- -modifyworld.items.(craft|have|pickup|drop|enchant|throw).368
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- modifyworld.blocks.(place|interact|destroy).(1-124)
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- modifyworld.items.(craft|have|pickup|drop|enchant|throw).(1-124)
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- modifyworld.items.(craft|have|pickup|drop|enchant|throw).(257-384)
In this one we haven't used the modifyworld.* as we are explicitly stating the actions a user can take but now the user cannot interact at all with any blocks even those specified.
I'm so lost with this one I've tried adding .?* to the end of the numbers, [] or () around the numbers even without any at all and I don't want to have to list every item individually as that will bloat the file and the hours of work I will need to pour into it.
Any and all ideas welcome as I'm stumped or maybe I'm just doing something stupid that will be obvious to you that isn't to me hey either way I owe ya a beer if you can point it out to me.
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- -modifyworld.blocks.(place|interact|destroy).(125-99999)
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I've made my own thread rather than pinching the help from yours, but still thanks for your previous assistance but rather than getting off subject, seems logical to get my own lol
http://forums.technicpack.net/threads/modifyworld-syntax.24235/
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The #1 thing to remember about modifyworld is you NEED to have modifyworld.* AFTER everything else. I always put it at the bottom of my permissions.
If you don't have modifyworld.* it is essentially blocking you from placing anything that you don't have specific permission for.
Also remember the way permissionex does permissions checks. It is always from top to bottom. Meaning it checks the permission at the top of the list first and then so on down the line. That is why you put modifyworld.* at the bottom of all of your other modifyworld permission nodes.
I should also note that contrary to my previous post, you no longer have to put an "x" in front of your item numbers. They removed that requirement several versions ago and just recently removed it from their wiki page.
Your a legend that fixed the issue up nicely, I'm very thankful for you time to help out.
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Can anyone tell me what I'm doing wrong
as i cant place any blocks on my server if i dont have modifyworld.* perm even with the following
Member: options: rank: '950' prefix: '&0(&fMember&0)&f' permissions: - multiverse.access.* - towny.town.resident - admincmd.item.kithelp - bukkit.command.me - bukkit.command.tell - modifyworld.damage.* - modifyworld.mobtarget.* - modifyworld.interact.* - modifyworld.items.* - modifyworld.digestion - modifyworld.bucket.* - modifyworld.usebeds - modifyworld.chat.private - modifyworld.sneak - lwc.protect - admincmd.player.list - admincmd.player.msg - admincmd.player.afk - admincmd.player.roll - admincmd.player.played - admincmd.player.reply - admincmd.tp.back - admincmd.tp.home - admincmd.server.help - admincmd.spawn.tp - admincmd.server.motd - admincmd.server.news - admincmd.server.rules - admincmd.kit.cart - modifyworld.blocks.(place|interact|destroy).x(1-6) - -modifyworld.blocks.(place|interact|destroy).x(7) - -modifyworld.blocks.(place|interact|destroy).x(126:10) - -modifyworld.blocks.(place|interact|destroy).x(126:11) - modifyworld.blocks.(place|interact|destroy).x(127-213) - modifyworld.blocks.(place|interact|destroy).x215 - modifyworld.blocks.(place|interact|destroy).x(217-222) - modifyworld.blocks.(place|interact|destroy).x(224-236) - -modifyworld.items.craft.x126:10 - worldportal.use inheritance: - default worlds: world: {}
- modifyworld.blocks.(place|interact|destroy).x(1-6)
- -modifyworld.blocks.(place|interact|destroy).x(7)
- -modifyworld.blocks.(place|interact|destroy).x(126:10)
- -modifyworld.blocks.(place|interact|destroy).x(126:11)
- modifyworld.blocks.(place|interact|destroy).x(127-213)
- modifyworld.blocks.(place|interact|destroy).x215
- modifyworld.blocks.(place|interact|destroy).x(217-222)
- modifyworld.blocks.(place|interact|destroy).x(224-236)
- -modifyworld.items.craft.x126:10
as im grabbing cobble (id:4) trying to place and it wont let me but the first line clearly allows it, but if I put the .* perm it doesnt block any placements etc so it seems like it either block everything or block nothing surely thats not right
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wish I knew why this doesn't work to
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Thanks for the tour of your beautiful server, very impressive and very interesting, definitely A+ place to play tekkit, hell it just cool to even hang out in.
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Looks crazy complex, but very cool.
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I would expect no less of you two, a lovely design and beautiful construction.
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Cheers tbh its my first month of using tekkit and mirco blocks so still getting used to doing the extra touches
also just a side note we aren't in creative mode these buildings were created by crafting each piece :-D (except the power plant walls which were created using world edit)
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Well we have had a lot of people on the server and though I must admit we arent the most creative bunch we do have some nice buildings of note...
The lighthouse lights and doors all controlled by computercraft using microblocks to add a bit of flair.
Entrance (password locked piston door using light blocks, flair is goldblock panel strips)
The lighthouse itself, light blocks controlled by cc to give a 2 part rotation of lights
The aircraft carrier (1/3rd scale)
We even gave it a copper...
and planes
Our little holiday town
Including free bacon breakfast
The creeper and pyramid house
The lagfree nuclear power plant
basement ee based ice production controlled by cc
2nd floor houses 4 reactors all with their own heat alarms and linked to cc for control, also our incinerator for cleaning out the reactors once the cell are depleted.
3rd floor houses the control room with the heat alarms for each reactor and the overflow system that produces uu matter with excess electric
Here you see the overflow system that is linked to power cutting cables so the msfu's never over charge in the battery bank but rather than waste the extra its redirected into the mass fabs (waste not want not)
Our Japanese inspired admin shop
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IGN: IDED
Age: 27
Project you plan to build: Couldn't honestly say as it would depend on the currently available resources, I like to try and fill niches that havent yet been done but I'm a big fan of cc and redstone :-D
Minecraft experience: from alpha to current I've done it all... ok thats a lie I've played since alpha but even in normal mc I still havent got around to potions and getting to the end
Tekkit experience: quiet vast now, I've made lagless nuke power plants, quarries, frame lifts, massive fan of microblocks for hiding wiring and adding detail to structures.
Why you want to join the server: well you used to play on mine a lot and now I've decided to have a look at yours :-D
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cool ill add that bookmark
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... minecraft.net isnt down and I am still getting this same issue so it is the correct forum now :-P
*eats those words* as mc.net has gone down again, it seems intermitent that or everyone logging in at same time when it comes back up
*spits the words back out* strike that I just logged in to mc.net and got the updated version via the play online page and its all working fine but tekkit still will not work...
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if you use admincmd I believe the command is /air 214 [world size] I did that on mine it removed 8/9 of them but unfortunately im forced to search for the last one as I believe the air command uses sphere so you would need to repeat at each level to ensure you get them all.
Also as an added alternative (so you can let certain players use the items or allow them in set worlds) try using worldguard and adding 214 to the blacklist with on-aquire=deny and on-place=deny this means you can deny by world rather than completely or using modify world in the perms - -modifyworld.blocks.place.214 this will allow you to deny them to certain groups instead (remember to turn inherit off or if you disallow to lower levels it will auto deny to higher)
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thanks for heads up this most certainly does fix the issue.
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Nope no new plugins but the plugins I've been running since way before there was this issue is...
AdminCMD
Pex
Dynmap
Worldedit
Worldguard
Worldborder
and LWC
none of which ever caused an issue previously, they stopped working after I upgraded from 3.1.1 to 3.1.2 there has been no other changes.
Not sure but this looks like an upgrade issue as a fresh server they are working fine, maybe its time for a clean install... damn
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Title: Engines and quarry no longer function 3.1.2
Version: 3.1.1
OS: xp
Java Version: 7
Description of Problem:
IC2 Engines appear to operate but they will not pump materials or create quarries.
**Pumps are working for liquids etc, it seems that it is just quarries that are broken.
Error Messages:
Error Log:
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ToBeFair that is a clever work around I will note it down for anyone who asks me about it.
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same issue but I'm using "world" as the folder so multiworld is not the issue here its something breaking in the mod as on mine it allows fuel generation but even after putting a star in it will not reset just continues allowing you to create fuel and only that.
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nope no reload used and its only happening to advanced machines not all items, all items do vanish for a sec but reappear the advanced machines dont come back.
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what would you suggest if no one has used the reload command?
Modifyworld Syntax
in Server Op Swap Shop
Posted
Yeah I had taken that into account for now I was just trying to get it working at default then I was going to start only adding the additionals but as I was having issues I was having two copies one for guest and one for member so I could do two tests each restart rather than one.
vdub do you have steam? if so feel free to add me IDED2010 I'll have to buy you a game or sumin for all ya help
Ok I resolved the chat thing apparently towny.* breaks the chat as when it was removed and replaced with each node set individually it works fine, another crazy solution to a problem that shouldnt really occur as why towny is controlling my chat i have no idea as its not even enabled in the world in question.
Ok the blocks are now blocked but the items work fine for example from pex debug log
checked for "modifyworld.items.craft.126", "modifyworld.items.*" found
yet I am using
- -modifyworld.items.(craft|have|pickup).(125-256.?*)
- -modifyworld.items.(craft|have|pickup).(385-99999.?*)
as you said so I take it this is wrong still ?
ok its not the (craft|have|pickup) bit as it also doesnt work with
- -modifyworld.items.craft.(125-256.?*)
- -modifyworld.items.craft.(385-99999.?*)
- -modifyworld.items.have.(125-256.?*)
- -modifyworld.items.have.(385-99999.?*)
- -modifyworld.items.pickup.(125-256.?*)
- -modifyworld.items.pickup.(385-99999.?*)
all items/block can still be crafted, picked up and in their inv without modifyworld jumping into action.