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IDED

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Posts posted by IDED

  1. yes but pve implies co-op as in no pvp in a set area, yours is pure pvp though yes you can fight mobs that doesnt make the server pve as you can still be killed by players anywhere on the server... that makes it pvp not both.

    I run a tekkit classic server we have pvp and pve this means that one world is pure pve as in pvp is off in that world and thus players cannot kill each other the other is pvp which means players can kill each other, both have mobs but that doesnt make the pvp world a pve/pvp world lol

    Edit I suggest correcting the error in your title as it is misleading and actually completely false, have a look at the other listings just pvp servers dont have mobs turned off they like yours just mean that pvp is enabled in all worlds

  2. Maanaged to solve the first error was due to a corruption in redpowers mod pack but now getting

    25.06 18:00:38 [Multicraft] Skipped 34 lines due to rate limit (60/s)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:54)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:65)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:297)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.Chunk.a(Chunk.java:649)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.Chunk.a(Chunk.java:675)
    
    25.06 18:00:35 [server] SEVERE java.lang.Exception
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:579)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:83)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:119)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.NetworkManager.b(NetworkManager.java:234)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.Packet250CustomPayload.handle(SourceFile:46)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1361)
    
    25.06 18:00:35 [server] SEVERE at forge.MessageManager.dispatchIncomingMessage(MessageManager.java:419)
    
    25.06 18:00:35 [server] SEVERE at forge.PacketHandlerServer.onPacketData(PacketHandlerServer.java:42)
    
    25.06 18:00:35 [server] SEVERE at forge.PacketHandlerServer.onModListResponse(PacketHandlerServer.java:108)
    
    25.06 18:00:35 [server] SEVERE at forge.PacketHandlerServer.finishLogin(PacketHandlerServer.java:169)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:126)
    
    25.06 18:00:35 [server] SEVERE at com.bergerkiller.bukkit.nolagg.examine.TimedChunkProviderServer.getChunkAt(TimedChunkProviderServer.java:147)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:86)
    
    25.06 18:00:35 [server] SEVERE at com.bergerkiller.bukkit.nolagg.examine.TimedChunkProviderServer.loadChunk(TimedChunkProviderServer.java:96)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:143)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:54)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:65)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.ChunkRegionLoader.a(ChunkRegionLoader.java:297)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.Chunk.a(Chunk.java:649)
    
    25.06 18:00:35 [server] SEVERE at net.minecraft.server.Chunk.a(Chunk.java:675)
    
    25.06 18:00:35 [server] SEVERE java.lang.Exception

  3. Hey guys and girls,

    I'm experiencing an issue with my server and wondered if anyone here would be so kind as to help.

    I searched and found a few threads similar but none containing a solution to the issue, below is a snippet of error I'm getting beyond this there are no other errors in my console.

    I have tried removing wireless redstone as one of the other topics suggested it could be the issue but I'm still getting this error log.

    Any and all help is appreciated.

    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.updateCurrent(RedPowerLib.java:1220)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:508)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.k(World.java:528)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.BlockMultipart.doPhysics(BlockMultipart.java:29)
    
    23.06 09:51:43 [server] SEVERE at eloraam.wiring.TileWiring.onBlockNeighborChange(TileWiring.java:243)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.updateCurrent(RedPowerLib.java:1220)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:504)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.k(World.java:528)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:508)
    
    23.06 09:51:43 [server] SEVERE at net.minecraft.server.World.k(World.java:528)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.BlockMultipart.doPhysics(BlockMultipart.java:29)
    
    23.06 09:51:43 [server] SEVERE at eloraam.wiring.TileWiring.onBlockNeighborChange(TileWiring.java:243)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.updateCurrent(RedPowerLib.java:1220)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.notifyBlock(RedPowerLib.java:25)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.BlockMultipart.doPhysics(BlockMultipart.java:29)
    
    23.06 09:51:43 [server] SEVERE at eloraam.wiring.TileWiring.onBlockNeighborChange(TileWiring.java:243)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.updateCurrent(RedPowerLib.java:1208)
    
    23.06 09:51:43 [server] SEVERE at eloraam.wiring.TileRedwire.updateCurrentStrength(TileRedwire.java:144)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.updateBlockCurrentStrength(RedPowerLib.java:1227)
    
    23.06 09:51:43 [server] SEVERE at eloraam.wiring.TileWiring.getConnectionMask(TileWiring.java:197)
    
    23.06 09:51:43 [server] SEVERE at eloraam.core.RedPowerLib.getConnections(RedPowerLib.java:801)
    
    23.06 09:51:43 [server] SEVERE java.lang.StackOverflowError

  4. In-Game Name IDED

    Age and Global Location? 28 UK

    Have you ever been banned before? No but I've been made a moderator and run several servers

    Why do you play SMP? Because single player is boring as hell and working with people improves the experience and increases the rate of learning

    You know this is a member application right? Yes

    How long have you been playing Minecraft? couple years

    How did you find us? Tekkit forums in this thread

    What's your favorite color? .... Red i fail to see hwy this is relevant

    Will you please make an account on our Website? if the server is good then I will more than likely do so.

    Anything else you want to add? Not currently

  5. Hey peeps I spent an hour making my forum topic match the given rules before the change over

    Please see

    http://www.minecraftforum.net/topic/1476848-312-craftopia-pvegreylistfreebuildtownymultiworlduser-fundeddonation-ranks/

    now can someone point out where I didn't comply before I go ahead and copy it over again?

    The only thing I did not put was the slot amount just due to the fact that our slot total can change day to day due to user funding but beyond that I cannot see what I did wrong, I guess I'm just being dumb but still I obviously need someone else to point out my foolishness as I cant see it.

  6. same as bud, if you have steam my account is ided2010 just drop me a message and I'll get on, otherwise you'll need to give me a rough time so I can try to be there for you as the design machine seen above is not in a public location currently and I'm currently chewing through Torchlight 2 and 3 c#.net courses so its unlikely I will just be hanging around on the server, but if Dredcor is on I'm sure he will gladly show you it if I am unavailable.

    Till tomorrow (later on today at this point) have fun and I'll look forward to seeing you soon.

  7. tekkitserv-1.jpg

    Hi all

    When I started this project I didnt realise others had even tried this but before posting as first ever I did a search to ensure it was and found people had done this but none were made in this way and most were no where near as interesting or well thought out so I proudly present my own take on the tekkit slot machine

    2012-09-20_06.29.48.png

    The machine has an input chest so you can place multiple plays worth of diamonds (or whatever you set as the cost item) in the input chest and unlike any other machine this is a reel based machine with a graphical output (no spin animation at the moment) with a push to play activation so its not just constantly pulling in items making it in my view a lot better than the currently available machines.

    Once pressed the machine kicks in pulling 1 diamond from the chest regardless if there are stacks or not and will only activate if the correct currency is used (bad currency is left in the chest so no harm no foul) when the price is paid the reels spin (each reel having 5 possible outcomes but can easily be reduced or expanded as required) once the spin is complete (takes less than a second) the screen displays the result plus tells you if you have won or lost

    2012-09-20_07.14.19.png

    2012-09-20_07.14.24.png

    Currently I have chosen the face reels but any ascii could be used and as you can see on this spin I won and the machine lets you know this and asks the player to then wait for 2 seconds for your winnings to be placed in the chest to the right (allows you to play multiple games and stack your winnings rather than throwing them on the floor like other machines seem to do.

    once completed and the correct amount of winnings is paid the machine resets ready for the next play (as above this takes about 2 seconds only due to delay added to allow player to see results).

    Its simple and works like a charm its not as large as other machines and the biggest part is the screen which I think is the most important part of any slot machine and works just like a real machine would.

    I will be uploading a video of it and how to make it with the code for the computer element soon.

    But to let you have a rough idea the machine totals 3 blocks high, 5 wide (7 if walled around) and 7 blocks deep but I'm working to reduce this into a smaller size but the screen is what makes the machine the size it is (screen can be only 1 wide and tall if you happy to display instructions in pages or on signs and have numerical reels instead of ascii) and totals 104 lines of code to make it function but once again this can be reduced if you only want numerical output and no instructions built in.

    So this is my take on a slot machine which is really a copy of a real life one for tekkit.

    We will be building a casino on server soon and I will try to create some more rl copies of other machines to.

  8. ok heres a real weird one for anyone whos up to the challenge

    User IDED checked for "modifyworld.items.pickup.1266", "-modifyworld.items.(craft|have|pickup).(125-133):?*" found

    now surely that means the geedy repeat at the end isnt checking meta data but just matching any number thats larger than its self

    Odd also please not if its .?* or :?* it still has the error

  9. can you repost the new perms file please so we can take a look at the new one, also how are you testing these? are you demoting yourself or are you using a second account, just as the individual user perms maybe effecting it.

    I'll do my best to assist, if you can give me access to the server directly I will try to login and test with you as that will give you a blank user to try it with no current perms beyond that that are set on the per group basis.

    as during my checks what you have now corrected should have fixed the issue well at least it did on my tests.

    If you wish I will give you a copy of my perms, pex config, modifyworld config that I know are configured correctly and do work and you can alter them as needed using the existing structure which may help you progress the issue towards a resolution.

  10. first thing try.?* not : as i believe that doesnt work.

    turn off use item checks as this will simplify the perms rather than have use on block you can just block the base item for interact and place then just block item use and thats it rather than trying to do the additional on block bit as I think that also might be part of the issue.

    Also try using /pex user <your ign> toggle debug then place the blocks (if it will allow) if so you will get a console log for the event which will tell you what perm its checking and if its seeing your rules or not.

    Also as I have already said - modifyworld.* must be the last item as it checks top to bottom so at the moment before it sees any of your perms it gets to - modifyworld.* and goes ok your fine to do anything and allows it as why check the rest when your already saying they can do anything... please read the replies and follow them before asking for help as you will find many people will ignore you as well your ignoring them and I know I will not reply again until you fix the items I have already told you are wrong if you choose to ignore that then well you'll never fix it as your not paying attention lol

  11. Deimos, like myself you are better off pasting your entire permissions.yml file into pastebin.com and giving the link to use as this would allow us to take a look at everything as it may well be you have made a mistake else where that is causing this not to work (much like I had)

    But to get the basic checks done

    Goto http://yaml-online-parser.appspot.com/ paste in your code and see if it returns any errors and if the grouping stays as expected as those seem to be the most common issues (people using tabs rather than spaces, incorrect indents etc)

    Next up is verifying that you have got modify world enabled in its own config.yml file as without that nothing you alter using it will function also remember that the use-check option alters the way in which the checks are performs and also setting use-item-names is a weird one I would recommend this be off so you can just use id's as names don't seem to work correctly for anything other than vanilla mc or at least the names are not the same as ingame which I verified myself using nei's item/block dump)

    Once you ensure all that is set correctly then come back here and paste your pastebin link so we can see the whole config as this will allow us to see any obvious errors and test it ourselves to see if it maybe to do with your layout (remembering that pex checks the perms top to bottom so the order in which the items are listed is important, ensure your modifyworld.* is the last line after you remove prior item/block perms).

    Good luck and remember stay positive, its taken me 4-5 days of work to get my modifyworld setup correctly and working, so dont expect an instant fix or someone to fix it all for you as its never that easy and will require dedication and a lot of work but you will find we can give advice and suggestions that will get you heading in the correct direction but we will need all the info to do so.

    Education is key in modifyworld and the learning curve isn't easy specially due to their wiki being incorrect in places and completely lacking in others.

  12. Pex - Full permissions.yml - http://pastebin.com/GYCViLU2

    Pex - Config.yml - http://pastebin.com/WW5LcGGZ

    But just to note I'm still only working on the guest level here so there is no inheritance for that group so I'm doubtful of it having any effects in reverse.

    CoderJ its not belittling to admit that someone may have more experience than I using this system.

    Modifyworld is configured but I have set more options as you pointed out but the only option you have set there differently to me is the item-use-check: true so I will alter mine to match and see if that produces more results, I assume that will make it recognise those rules? as Im use pex toggle debug already and I've noted that it isnt seeing them it just sees the items.* based on the final perm of modifyworld.*

    but I must admit I think I screwed up with my current one with the bracket placements so I will try with you new layout ).?* instead of inside.

    Yep already using debug but I do notice it doesnt always seem to fire as I have noticed some placements and using certain blocks doesnt seem to triiger the modifyworld event or if it does at least the debug doesnt post it to the server.log file.

    Don't worry I'm a programmer (namely asp, vbscript, javascript, jquery, html) so I do have a very good grip of code and how it functions that's why I posted syntax as the subject as I understand the code and layout etc, its just the exact syntax that seems to be catching me out as shown by the above as I had it just slightly wrong for the final regex statement but the original code is correct and laid out exactly as stated on pex wiki which I have studied for days now lol my issues is lack of experience as we all know documentation is rarely updated for such large community projects and is often outdated where as someone who has had use of it may well see the answer easily due to knowledge that isnt published currently, or as in this case is skipped completely as its not a fore seen usage of the plugin.

    Ok checking back in. Coder your suggestion doesnt seem to have changed anything item-use-checks:true is set but no additional debug posts and no difference in the guests permissions beyond what vdub has already helped with.

    But I have noticed once again certain events aren't firing e.g. when I craft a collector I get a lot of

    2012-09-06 23:58:12 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:58:20 [iNFO] User IDED checked for "modifyworld.items.use.4306.on.block.58", "modifyworld.items.*" found

    2012-09-06 23:58:20 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:58:20 [iNFO] User IDED checked for "worldguard.override.infinite-stack", no permission found

    2012-09-06 23:59:01 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:59:02 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:59:03 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:59:03 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:59:04 [iNFO] User IDED checked for "worldguard.region.bypass.world", no permission found

    2012-09-06 23:59:04 [iNFO] User IDED checked for "worldguard.override.infinite-stack", no permission found

    but as you can see not a single craft check happens in the log even though during this period I crafted 14 collectors which are banned via the modifyworld regex

    So is it that modifyworld is broken or is it purely that it doesnt trigger everytime and thus is unreliable... I have no idea which but either way it seems for crafting, having, using, etc modify world with tekkit just doesnt function as expected but then it was never ment for this kind of usage as its aimed at vanilla, unless anyone else has a suggestion.

    Ok pardon my stupidity after looking at this for hours it seems I couldnt see the forest for the trees, I've removed the modifyworld.items.* from the guest now and it has restricted some actions now but still is not removing them from people.

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