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xjjon88

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Everything posted by xjjon88

  1. Did the maze and didn't get promoted. Just sayin.. I waited 25 minutes after finishing the maze.
  2. Yeah I figured that out thanks, my next step is to kill the pigs for their meat, but I don't want to kill the children :/
  3. Hmm yea that works, it's a bit wasteful of the wheat though because it feeds them even when they cannot reproduce yet. I've been trying to also devise a way to grow wheat automatically without foresty. :/
  4. I was trying to think of ways to feed the animals so that they breed by themselves. Any ideas? I tried a deployer but I don't think it worked. :/
  5. Hello, I have my server setup so that PvP is only available inside certain areas (arenas). I have to enable PvP in server properties for the PvP to work. PvP is successfully blocked in all areas except the arena but for the weapons in Balkon's Weapons Mod (the ranged ones) and potions as well. Anyone know how I can disable those items from doing damage to other players except when inside the arena? I am using PvP-Arena.
  6. Anyone else having issues with MineConomy where it takes a long long time to enable on server startup? Recently, it's been taking me upwards of 5-6 minutes to get the server running.
  7. That's what I was thinking, but I would like to allow some of these items for PvP Arena. :/
  8. Hey guys, Was wondering if anyone ran PvP Arena plugin on the server, I've gave it a test and noticed some items will bypass the "no pvp outside of arena" settings. Vanilla items such as sword and bow will not work, Tekkit items such as the warhammer, flail, and blowgun do not work but items such as: Splash Potions Ranged Tekkit Weapons such as Spear, Throwing Knife, Guns So it seems projectiles will by pass it, is there a way to remedy this problem? I wish to use PvP-Arena but only allow pvp inside the arena.
  9. East Coast Gaming (ECG) Tekkit is a friendly and mature community with a lag-free and reliable Tekkit server. The server is community ran and is dedicated to survival mode Tekkit. The server has 50 slots and is hosted on a high-speed dedicated server, which also hosts our TeamSpeak3 server, allowing players to communicate and share a laugh. Our community not only plays Tekkit, but also a variety of other games. Features: 24/7 Uptime Centralized and creative spawn. Player Markets Server Store Economy Easy Land Protection using Grief Prevention Use LWC to easily protect your chests, machines, and more. Fully Functional Subway/Transportation System! PvP and Mob Arena! We use Tekkit 3.1.2. Disabled Items: Equivalent Exchange, ComputerCraft, WirelessRedstone, EnderChest, Mining Laser, Chunk Loaders, Teleport Pipes. We also have items that need to be earned or unlocked via promotion. Our economy allows players to buy, sell, and trade for everything from resources and tools to land. Rules No Spamming - Once again, we are a mature community, there is no need to spam "lols". No Griefing - We don't tolerate any kind of griefing, if it's not yours, don't touch it.There's no exceptions to this rule. No Hacks and Exploits Machines must be turned off when logging off! - Nobody wants a full chest shooting out extra blocks of dirt, so turn off your machines when you log off. Information on joining, commands, and the server itself can be found on our site. Have a question? Hit up our forums. Interested? Check us out here. Post your info here then join us online!
  10. Thank you, I am using 3.0.5. One thing I actually noticed was that after 9/10/2012, no data was saved. I had the servers crashed on me that day, which I believe would have caused the problems in the SQL database. # OnTime Configuration File # Last Default YML Update: July 17, 2012 # Author: Edge209 #Version of this config file DO NOT CHANGE THIS configVersion: 7 # The name of your server serverName: ECG Tekkit # If purge is enabled users will be auto removed from stored file if they don't have enough play time / or have not been on for so long purgeEnable: true # minimum time in minutes someone has to be on for their data to be saved purgeTimeMin: 10 # maximum time in days since last login before purge purgeLoginDay: 60 # maximum length of 'top player' lists topListMax: 10 # Enable if data should be saved to disk on scheduled event. Otherwise it will happen on server shutdown only autoSaveEnable: true # If auto file save is enabled above, how frequently (server ticks) should this be done. (72000 = 1 hour) autoSavePeriod: 72000 # Enable if backup versions of data files should be auto-created each day autoBackupEnable: true # If auto backup is enabled above, how many versions should be retained? autoBackupVersions: 3 # Enable if daily playingtime should be collected and reported collectDailyEnable: true # Enable if weekly playingtime should be collected and reported collectWeeklyEnable: true # Enable if monthly playingtime should be collected and reported collectMonthlyEnable: true # Identify the starting day of each week for weekly reports and weekly rewards. Valid Values: 1-7 where: # 1=Sunday; 2=Monday; etc. firstDayofWeek: 1 # Identify the starting day of each month for monthly reports, and montly rewards. # Just in case you want to start in the middle for some strange reason..... and to help debug problems # Valid Values: 1-31 where: 1=1st; 2=2nd; etc. firstDayofMonth: 1 # Enable if DAILY/WEEKLY/MONTLY reports should be auto-generated autoReportEnable: true # Enable if HTML format should be used for Reports (default is .txt) reportFormatHTML: true # Enable if log file should be created. logEnable: true # Detail to be included in OnTime logfile. 1=most detail ; 2=medium ; 3=least detail logLevel: 3 # Detail to be shown on console. 1=most detail ;2= medium; 3=least detail consoleLogLevel: 3 # Log Levels Include: # Level 1 (Level 2 and Level 3 events plus) # Player login event # Player Quit event # Rewards scheduled # Rewards cancelled # Level 2 (Level 3 events plus) # Players purged from records due to low play time # Players purged from records due to long absence # Players not scheduled for reward due to lack of receive permission # Level 3 (Level 3 events only) # 'set', 'add', and 'remove' commands executed # Rewards Issued # Error Messages # Enable if OnTime Rewards system to be enabled rewardsEnable: true # Enable if Reward Notification Messages to players should be displayed rewardNotifyEnable: true # Enable if players are allowed to be referred by other players, and 'referred by' rewards defined and issued referredByEnable: true # Max total OnTime (in hours) where player can still be referred by another. After they have been on this long, they can no longer claim # a reference by another player. Set to -1 for no limit. referredByMaxTime: -1 # Enable if AFK status to be checked, and AFK time NOT counted afkCheckEnable: true # If AFK is enabled, max time (minutes) with no activity before player is considered AFK afkTime: 5 # Selection of Data Storage Method. Valid values= DAT, YML, MYSQL dataStorage: MYSQL # MySQL - This must be enabled and properly set up if MySQL is to be used for data storage and/or # data import is to be done from another plugin MySQL table. (currently support for LogBlock is provided) MySQL: enable: true host: localhost port: **** user: **** password: **** database: **** # Top Player Rewards # # Enable if rewards should be allowed to be defined as 'top player' rewards for the associated time period. topRewardDailyEnable: true topRewardWeeklyEnable: true topRewardMonthlyEnable: true topRewardTotalEnable: true # When should rewards be issued to the overall top (total OnTime) players? Valid settings: "daily", "weekly", and "monthly" totalTopReward: weekly
  11. Hey guys, I usually try to figure this out myself, but I don't know much Java. I am getting a few errors, and would like some help to get rid of them. java.lang.NumberFormatException: For input string: "null" at java.lang.NumberFormatException.forInputString(Unknown Source) at java.lang.Long.parseLong(Unknown Source) at java.lang.Long.valueOf(Unknown Source) at me.edge209.OnTime.DataIO.loadPlayerDataMySQL(DataIO.java:364) at me.edge209.OnTime.DataIO.loadAllData(DataIO.java:32) at me.edge209.OnTime.OnTime.onEnable(OnTime.java:195) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:337) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:386) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:264) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:246) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:387) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:374) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:208) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) I think this may have to do with a plugin (ontime) being outdated? Tekkit still runs on 1.2.5. though so I probably should not update to 3.1.2. versions, correct? 2012-09-13 21:54:33 [sEVERE] Could not pass event BlockPlaceEvent to ChestShop org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:304) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:482) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:467) at railcraft.common.structures.ItemMetalPost.interactWith(ItemMetalPost.java:120) at net.minecraft.server.ItemStack.placeItem(ItemStack.java:83) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:318) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:647) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:234) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:119) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:83) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:579) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.Acrobot.Breeze.Utils.BlockUtil.isSign(BlockUtil.java:18) at com.Acrobot.ChestShop.Listeners.Block.BlockPlace.onBlockPlace(BlockPlace.java:27) at sun.reflect.GeneratedMethodAccessor112.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ... 14 more I assume this has to do with ChestShop, though I am not sure what is wrong with it. I've tried to replicate this problem, but am not sure when it arises. It has come up quite a few times. Thanks for all the help guys, appreciate it. :)
  12. Sorry, no I haven't tried that because this is happened on my server and I am trying to not have to restart the map. :/ I have daily back ups though. Is it possible to just restore that one chunk with a backup? Thanks!
  13. If it is map corruption, is there a way I can fix this?
  14. I am getting this error when I run my server, how can I solve this? :/
  15. Is there a way to blacklist BC2 pipes from being restored by CoreProtect? Because it can't do so?
  16. Does anyone know what causes the warning where it says that the RailCraft save is not in GZIP format? I assume that it is because the files are corrupted? But what could have corrupted it?
  17. I've done a lot of regen on people who build ugly crap near the spawn. Seemed to work fine. As greed said, there will be a slight 2-3 second delay but not really noticeable.
  18. Try installing CoreProtect.
  19. I believe he has to forward the port with his router.
  20. You need to open up your ports, I'm assuming it's a default setup (25565).
  21. All the plugins you mentioned can be installed by just putting them in the "plugins" folder. When you download the .jar file just put them in the plugins folder. I would recommend either Residence2 or GriefPrevention for claiming land. Also PermissionsEx for setting up groups/permissions.
  22. Please post the launch error. Since it is a VPS, I'm assuming that it's managed, you also mentioned McMyAdmin. If it came preinstalled, try contacting support, they should sort it out for you if your server won't even launch.
  23. Where can I find the config to set a minimum time for the timer? I don't see a Rp2 config file?
  24. How does cobblestone generators fare when making them with block breakers / timers in terms of server load? Can they easily take down a server!?
  25. Not that I am aware of, I use it with permissionsEX btw.
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