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Wudzerivovneach

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Everything posted by Wudzerivovneach

  1. Re: Video Just try not to inexplicably turn into a jaundice-skinned and/or Greek person, please.
  2. Apologies, then. I have a tendency to be immune -- or very close -- to sarcasm and jokes and such at the worst possible times. Though, what I said stands just the same and should be noted by anyone genuinely worried.
  3. True enough, but that was mentioned as well, if you'll read up. And not by myself. Close enough to that topic, I'd say.
  4. Technic will surely survive and anyone who's worried is paranoid.
  5. Oh, please. If anyone's worried about this, calm down. If I may be overly dramatic but very truthful for a moment: There is no force in all of existence stronger than a tenacious will. A commitment to a passion grants ample tenacity to any will, and the team behind Technic are clearly rather passionate about this wonderful little hobby of theirs. Clearly if your strong reaction is genuine it emboldens your willpower about staying with the team. Things might go all wayward and topsy-turvy for a while, just like they might do the same anywhere else from time to time. However, a strong mind and its strong will has kept ordinary men of woman born guarded from bullets, blades, breaks in bones and battered bodies. A short time of "Gah, these people have all gone beyond the pale!" with no physical violence and generally petty problems due to it being on the internet is comparatively nothing. In the long term, Minecraft and the Technic Pack and so on will be fine. In the short term, anyone staunchly dedicated to the Technic pack and its ideas of a better Minecraft will see the worst that could happen as a minor nuisance and maybe leave the official Minecraft fora and possibly other places they may be in favor of places like this one, likely only temporarily until the storm blows over. Technic will survive on some level, and I for one look forward to the healthy competition that may come soon.
  6. I'm certainly not the very best of the best of the best with programming, but it looks to me, according to the way you've described the problem, like somewhere down the line something stupid happened and now the game places the functional ores depending upon the metadata, but also places a bunch more and then sees the metadata for ones that shouldn't exist in the first place as something like "x/8" (You said zero through seven, which is eight integers.) where x is the actual metadata, and uses the remainder to figure out which of the possibly infinite copies of the original eight it should put and what texture it should have, like tin, diamond, coal, iron, and so on. But then, somewhere within the web of inter-mod interactions or even within the mod itself, there's a problem that makes it so that the game doesn't know if you put item y into crafting slot z, -- with y being any of the ores save for the originals and z being the top slot of a furnace -- what it is it's supposed to do, and just assumes the player is crazy and thinks this funky stuff is supposed to burn even though it, from the game's perspective, doesn't. Seems it handles names and processing into ingots differently from textures, in a way that says "If it's more than 7, it's tin, okay? Don't worry about what that weird guy who's talking about x/8 says, it's tin." Which would explain why it automatically equates any nether ore with a metadata of greater than 7 to tin, and assumes those same ores result in tin ingots. I think it could be fixed by altering config files and/or the jar itself to say "No you fool! That doesn't go there. That doesn't go ANYWHERE!" Then do a universal replace of 135:8 with nether coal, 135:9 with nether diamond, and so on in already affected areas. (Any chunks loaded into ROM before you fixed it.) If it's just one set of copies you could do it manually with server commands if you installed the right plugin, (Magic wand can do it if memory serves, but that's for Bukkit, and obviously this is Tekkit.) but if it goes up in numbers for ages, it'd probably be quicker to find out how to set something up to look for every block in pre-explored areas and replace those with the corresponding functional originals. And if all else fails and it's a big enough problem in your mind to deserve such an action, you can hit the reset button. Or a selective reset button, possibly, by completely gutting the server of the mod and deleting the nether sub-folder and any inventory instance of something that shouldn't be there any more like the inventory block versions players have already mined.
  7. There's also the possibility of some of them being plainly lazy, including the minds behind the big mods. Minecraft modding, much like many modding circles, seems to imitate evolution in some respects, so I sincerely doubt it will be an annoyance in the long-term. However, in the temporary it could cause a schism a bit along these lines: 1 print "MY API'S THE BEST!" 2 print "NUH-UH! MINE IS!" 3 print "NUH-UH! MINE IS!" 4 goto 2
  8. While I'm not entirely sure that's been officially, explicitly said by anyone who would know for sure, I find it believable. Notch said he wanted to make the game more mod-compatible "eventually," and Jeb seems to be working very hard to that end. Notch even said he was glad that Jeb was doing things he was "hesitant" to do. (Whether he was genuinely worried about problems some of these things might have presented or just lazy is an interesting question, but it's not very important and I'd take his word on good faith.)
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