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Walking Fishy

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  1. Yea if you use the underwater upgrade http://forum.industrial-craft.net/index.php?page=Thread&postID=65261 Also would you screenshot it when your done, would love to see the results
  2. Large sorting machine connected to an ender chest, so what ever you put in that chest gets stored in its correct place. Anything useless gets turned to scrap, the scrap then either turn to scrap-boxes, auto used them and collect dropped stuff, or use the scrap to make UU matter. Large rail system between areas. Under water city using only force-fields, which will need to be powered constantly (using something renewable) Automated tree farm Automated food farm, which then cans the food. Will need a place players can then drop off empty cans. Thats all i got so far, bit brain dead today.
  3. As you have worldguard you could deny PVP in that region using flags, for more about worldgaurd flags see here: http://wiki.sk89q.com/wiki/WorldGuard/Regions/Commands But i think the command you looking for is: /region flag <region name> pvp deny Or are you already trying this and it doesn't work for the musket. You could try the invincible flag, but i've never tried it. http://wiki.sk89q.com/wiki/WorldGuard/Regions/Flags
  4. Might sound like a stupid question, but is it just an ocean biome? A screenshot may help
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