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Posts
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Everything posted by Spaceshipable
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I actually like the new carriage controller and the template carriages the best. I'm not really a pretendy sort of person so I guess I will have to be patient. I will just have to see how I can go the other way and see how complex I can make the stuff on the carriage. I'm thinking a thaumic node finder, some form of lava siphon for a lava ocean myst age, a mining well digger (obvious) and maybe some sort of mobile work room. You know what would be really so so awesome? If you could some how do mystcraft portal support. I think they can be any size so you could teleport whole carriages from one side of the world to the other!
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I don't think it's cheaty really I just think it would add to the depth of the mod and I like a little complexity to test my problem solving skills. That's why I liked the old frame bores in a way as it was fun always trying to get them a little more compact whilst still getting power to the engines and a pipeline to the breakers etc.
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- yeah this solved it. (maybe add to code example?) Are power requirements low down on list along with harder recipes? I think that if you added a power requirement for the main energies (UE, EU, MJ) then a config for energy consumption could let people balance the cost of using the controllers more easily.
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I'm getting the same thing. The carriage will move twice and then stop. It's almost like it needs a block update for the computer to re-boot as it will only move from then on if I click the computer.my code goes: whilst true do if redstone.getInput("back") == true then peripheral.call("back","move",2,false,false) end end