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Posts
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Everything posted by Spaceshipable
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What happens if you move a turtle and then move it back into place? If it picks up the code again then it would suggest that the code is tied to the block and the turtle's move command alters the block that the code is tied to. If you could get the mod to trigger the code's block co-ordinates to be changed then that would be sorted. I of course have no idea if this is actually how it works however. Look into the redpower code if possible also as I am pretty sure turtles used to work on them fine.
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Because the carriage controller doesn't move with the carriages, which makes a 6 axis frame vehicle much more complicated (needing 2 carriage engines) as one side of the engine has to be touching the carriage and this can't be powered from that side. I think a that the controller carriage working like the engine as opposed to the motor makes more sense and has more possibilities. (If I'm not clear tell me and I'll post some pics to illustrate).
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Is immibis working on the API cos his covers are pretty nifty. I thought anyone could hook into that/any block would work if you added it to a config. TBH I'm not that fussed if I can't mount the wireless stuff on a wall or ceiling. It's the actual wirelesses of it that I'm interested in. On top of that, I was pretty sure the RP2 bit was an addon?
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Fair enough on the timescale thing. As for the engine being CC controlled like the motor can be, that would allow one computer one one side as opposed to needing multiple computers or redstone to each of the sides (except the once connected to the carriage) thus requiring another engine. For the disguise blocks I had only really thought about it being an aesthetic feature as opposed to actually needing to be undistinguishable from other blocks (In retrospect thats a little counter intuitive). I suppose its not a problem for those who have good memory (not me!)
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I'm eagerly awaiting hardcore mode now. I think it makes sense for the engines and motors etc to need a power source. Other than that possibly a little tweaking of the recipes to tie in with some other mods might be nice. On another note I would second CC suport for engines - would make life a lot easier! One more thing I would suggest is maybe corners or a border to disguised carriages so it's apparent they are carriage blocks.
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you can use misc peripherals as it turns out: Peripheral Wrappers: You can use the following items as peripherals: Most Railcraft rails you can modify (set/get) Portal Gun Aerial Faith Plates (setHPower/setVPower/getPower/setPowered/getPowered) and Portal Spawners (setGun/setColor/getPortal/setPowered/getPowered) Thermal Expansion Tesseracts (getFreq/setFreq/getType/getOwner/getMode)
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There's no reason why that wouldn't work other than the tesseract is there? For that use a wrench turtle. Not sure what mod it is probably Open CC or Misc Peripherals but could just be thermal expansion. Direwolf did a similar thing in his SMP lets play. EDIT: turns out he uses an engineering turtle.
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I think what he meant was that the player is locked in place even from quite a distance from the carriage. I agree that the linking should only be done when the player feet are a block above a carriage piece. I had another though about locking the players movement when in transport. Firstly why not have a keypress that dictates whether the player links to the craft or not? Secondly why not have a 'Sticky carriage' or sticky mat/block that locks the players movement? Then a player could have areas of the craft that will lock a player and other areas that wont.