Jump to content

perpetualgamer

Members
  • Posts

    189
  • Joined

  • Last visited

Posts posted by perpetualgamer

  1. So, I have been attempting to get my own little modpack working for a let's play, I've gone through the installation process of all these mods about 13 times in total. I have gotten fixing block ID conflicts to a fine art. Today I was playing along in what I thought was a finally 100% working product only to find out that placing coke oven bricks right next to each other causes a client crash, when I do it in multiplayer, but no such crash in the single player of the same modpack.

    It was at this moment that I took a step back and thought to thank the Technic guys for all their hard work. This whole modpack business isn't something that someone can just drop into without a lot of work. So Thank YOU~! You guys are the cream of the crop and thank you for your hard work.

  2. Just so everyone is clear, I've come to grips with the reality over the terms of this thread and other methods. I agree that Eloram is not copying, I agree that her "version" of things is usually better. I also agree that this is a good thing for the minecraft community. I was incorrectly judging her based on things she doesn't do. I was tainted from the start by FC and then pursued a line of questioning that while made sense in my head, after research and hearing some things from you guys I find to be incorrect.

    For what it's worth, as the OP, since i've gotten my two sense from this, and no one else seems to want to play well together. I will be requesting that this is closed and moved to the whalebox. Thank you all so much for you help.

  3. This argument has been used before, and it irritates me every time. Eloraam is the primary contributor by choice. Not because she's the only one authorized to do so. Forge has a whole team, and anyone from that team could make changes to the code. Eloraam is added the things that she thinks are useful, because that's how it works.

    If the others on the team were more proactive about including new hooks, forge would do more, and benefit other mod authors more greatly, but we can't expect eloraam to code in things that she doesn't see a use for.

    I agree 100% with everything you just said, which puts me at odds with my original thought. I dont know enough about the interworking's of the forge team. I always assumed based on what I heard (granted I probably hear a lot from BTW supports in disguise) that Eloraam kind of strong-arms people into working on specific things via the method I explain earlier. Making them compete with her improvements of their mods, taking their time away from advancement of the overall mod. However if that's completely untrue and just some rumor spread by BTW Supporters then I am incredibly misinformed and you can consider the truth to be in my head.

    Long live Eloraam?

  4. After reading Eloraam's post, I have to make sure I say this again. I like RedPower, I don't hate Eloraam, part of me thinks it's a little underhanded in what is supposed to be a non-competitive market (non-competitive meaning no money to be made). However I am glad that they are constantly improving upon things.

    My only real issue is that Eloraam seems to determine who improves what when. As the primary contributor to forge (which rocks) she has a lot of power over it and its tools; she has the ability to dictate the flow of mod development, and when she is creating her 'improvements' of other mods, she is in theory forcing them to stop whatever they are working on or doing to improve upon the system that she 'improved' just to keep relevance.

    That entire last paragraph was not spoken in fact, I speak from what I see, what I have heard, and what I can reasonably assume. So take that for what it is.

    EDIT:

    Are you aware that FlowerChild, the author of BTW hates Eloram? He withdrew BTW from forge because he did not like how Forge was adding hooks that allowed Red Power to do things,. which is somewhat full retard since these hooks were one of the primary reasons forge was created.

    That said, just because mods draw inspiration from each other does not mean they are copying/stealing from each other. Eloram, the IC2 devs and the buildcraft devs are a jolly group that openly communicate with each other and share code.

    I do like your "no trolls" line in your opening post though, considering this topic is guaranteed to devolve into flamethrowers (as it always does).

    Yes I'm aware that FC is kinda dumb, and that he is anti-social and extremely biased against Eloraam. He is NOT right, just so we are all clear, he is wrong. But the part about eloraam putting features from other mods into hers and improving upon them and adding tons of hooks so she can continue to do so is actually correct.

    He is dumb. Eloram is obviously incredibly talented, and skilled at what she does. Do I 100% agree with her methods, no. I agree with her methods 80%. If this was a money driven market, I would agree 100% as constant competition is needed in a market where money is on the line otherwise monopolies are formed. I have a hard time seeing this as the kind of market that needs the level of competition I PERSONALLY feel Eloraam is creating.

    I hope this doesn't turn into flamethrower fest cause that would defeat the purpose of honest discussion and debate. I'm trying to learn more about this issue, not spout that my way is the truth and eloraam is the golden thief.

  5. Care to bring specific examples where RP replaces some functionality of other mod?

    I tried really hard not to imply replace, but apparently I failed in that respect. While replaced is the best word in my immediate vocabulary, it does not fully describe what I'm trying to bring across.

    Buildcraft Pipes are my best example as its the most complete system eloram has written a "replacement" for. Why use buildcraft pipes when Tubes do everything better. Even if they don't do it better, there is a multitude of people now using redpower tubes instead of buildcraft pipes. I would ASSUME this makes SpaceToad a tiny bit sad. It's like he came up with the idea, then eloram took the idea and did basically the same thing and renamed it.

    Moral: Replaced isn't the right word, but it's the best word I have.

  6. EDIT: The following is no longer my view or opinion on anything. This thread has served its purpose I will not be the cause of any further flame.

    DISCLAIMER: Trolls need not read, nor reply.

    So for my spare time last night I was browsing the minecraftforums mod section, I came upon BTW. Seeing as how I've known that no one likes FC, I've never figured out why. So I went to listening to a Q&A on his mod's thread. First I must say that I think he sounds like everyone describes him to be. So it was funny to hear the blatant "jerk" tone of voice.

    That being said he brought up one point that has bothered me for awhile before his videos and I want to get the opinion of others on. I like discussion, even a bit of heated debate, but I don't want this turning into a flamewarfest, or a copyright argument.

    The question is:

    Many of the features of forge mods, aka IC2, BC, ETC. Are quickly ending up inside of RedPower, it's slowly becoming a mod that does everything that all the other mods do. Is Eloram playing fair by taking things that other mods already do and then modifying forge so that she can do them too? Is she breaking some kind of modder code of ethics by turning a pastime into a competitive environment. If you are against it, why? What benefits does it bring us to not have her do this. If you are for it, why? What benefits to do we get if she is doing this.

    I do not care to hear anything relating to copyright, that is not what this discussion is about, for the sake of discussion assume that mod makers have all rights to their work, and there is no legal grey area. I just want to see what you guys think, it kept me up a bit thinking about it, mostly because I love redpower, but I don't like Eloram's adaptation of BC (the biggest one she borrows from, imo).

  7. How do you merge all the different mods ore types into a single type. EX. Isntead of 3 different types of copper, you only have 1, but it still works for all of the mods.

    I have

    IC2

    RP2

    and BC2.x

    All on a SMP server, it's working well but LOTS of different ores.

  8. You'll now realize I wasn't being serious. There are things called jokes, y'know.

    I know, I knew, its ok.

    Why can a Mod Maker distribute the files they made changes to from Mojang, but we can't do the same to them. Also as has been said millions of times by people much smarter than me, Mojang's words are hollow if they do NOT change their TOS. Until that time it's still against the "letter of the law" to distribute ANY modification of mojang code, which is exactly what a mod is.

    Their rights are forfeit as soon as they break TOS (distribution).

  9. I thought I bought Diablo 3 earlier this week. In fact, I even remember giving my credit card to a cashier, and remember that after paying, I walked out with a box with black and red artwork.

    But, when I started to install, I was informed, very rudely, that I had not bought Diablo 3, but instead my payment was only for a license to use the product I was installing.

    As I continued to read through the EULA, it basically said that the bits on the DVD are not mine. The bits on my hard drive are not mine, they are just residing on my property. All that I have own is a license to play the game.

    I should be outraged, but a few hours into Act 1, and I had forgotten about it entirely.

    Why would you be outraged at the norm? They've been selling "licenses" of games for the past year or so, if memory serves.

  10. Krid the truth of the matter is that a mod cannot be made without MODIFYING mojangs code, thus they are committing copyright infringement when they make a mod. Also the precedent in copyright law is that you can modify whatever you want for personal use, but you break the law when you distribute that modification.

    Modding is widely accepted because mojang hasn't risen a stank about it, that doesn't make it legal. It means mojang doesn't care right now, but they would totally be within their right to shut down the distribution of all mods.

  11. The ToS doesn't change copyright ownership. It doesn't even mention it. Under the Berne convention you own the copyright for everything you create barring a specific agreement otherwise; all other legal issues are irrelevant

    The Berne three step test:

    Right of Reproduction: 1. Generally; 2. Possible exceptions; 3. Sound and visual recordings - (1) Authors of literary and artistic works protected by this Convention shall have the exclusive right of authorizing the reproduction of these works, in any manner or form. (2) It shall be a matter for legislation in the countries of the Union to permit the reproduction of such works in certain special cases, provided that such reproduction does not conflict with a normal exploitation of the work and does not unreasonably prejudice the legitimate interests of the author. (3) Any sound or visual recording shall be considered as a reproduction for the purposes of this Convention.

    Now I am not a lawyer but even to me it sounds like Mojang being the author has exclusive right to reproductions (alterings) of minecraft. In ANY manner or FORM.

  12. On the server we changed it to 166 and still got the same error on the server.

    I am sure its not a client problem

    I'm having the hardest time believing that ee.BlockEEDevice@3d3c40c when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@43ebf1ca is the exact error, as I didn't know that ChunkLoader took up two block ID's completely separate from each other. But alas if you did get that EXACT error then you didn't modify the id correctly.

    But even more flabbergastingly odd is that I provided you with not only a link to the bug forum but that you choose to ignore ONLY that part of my post. Post it there your way more likely to get help.

  13. I have had this problem in the past and it didn't seem to matter to much, I think the main issue was that when you "run" the launcher your not running the game, so when you manually set the memory usage and such it kinda just looks at you and says "no thanks". Reboots the launcher with the memory it needs. If you want more memory use the launcher to set it.

    If my answer doesn't make you giddy and happy, theres a lovely bunch of people over at http://forums.technicpack.net/index.php/board,4.0.html who can only read the following format

    Launcher/pack Version:

    Operating System:

    Version of Java:

    Description of Problem:

    Error Messages:

    Link to pastebin of log:

    Who would love to give you more satisfying answers I'm sure.

×
×
  • Create New...