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BloodravenD

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Everything posted by BloodravenD

  1. ask the server owners if they have them enabled might help...they probably have them either disabled or removed because their hoster doesn't wanna update to the newest version of java. You'd know this if you looked at stickies.
  2. Yes it's twice as powerful as normal coal, so it'll burn twice as long as it normally would. So your engines will last longer, and you will get more EU in the generator because of how much longer it burns.
  3. it's probably them not knowing how to set up their tekkit clients correctly. Either a java issue, the 2.1.1 needs java 7, or they aren't allocating enough ram to their game. It could also be them still choosing 3.0.0 tekkit and not knowing they need 2.1.1 in order to connect.
  4. pretty sure this isn't in the right place. You might wanna try to area of the forum dedicated to servers...
  5. the problem is with other people, they might not have the right java...Make sure whoever is trying to connect is using only the recommended build of tekkit, grab the tekkit files, and set the server up. Shouldn't be too hard.
  6. it's a dev build, so im pretty sure there wouldn't be server files for it until they release it as the recommended build.
  7. seeing how it's not a part of tekkit, there is no reason anyone has to help you with your permissions file. Best bet is to look at the permissions wiki for help. The cheats of NEI have also have been said on this forum, there are nodes you need to use in permissions so others can't use them.
  8. look at some of the stickys or search the damn forums...
  9. probably is a conflict with the power, it'd be better to just make different power hubs for each process rather than having them all on the same one. Maybe have two energy storage devices just after the panels and have each one power an engine that'll power a separate device.
  10. you could try fixing the computercraft mod, try removing the number on it.
  11. okay then just use the tekkit server files, shouldn't be too hard to figure that much out...
  12. best suggestion I could give is ask the server providers. It's part of their job to help you set up, let them know what it is you wanna do and see if they can help you.
  13. sounds like the option of NEI, check that and see if you have the item dropps disabled.
  14. you can run your own. all you need is the server files, which are on the technicpack.net page, just click tekkit. Then you unrar it, and run the bat file. You might need to edit a few things in the server.props file, but otherwise it's pretty simple.
  15. you need to update your java, this issue has already shown up and there is a sticky thread that has the solution.
  16. Induction furnaces will use up power as long as they have a redstone current to them, to keep them heated up. It's how they work, and a lot of the advanced machines have had their EU usage increased by a lot. I know I had to get a MV solar panel before I was pretty well set up for my machines. I have it running the induction furnace, two rotary macerators, a centrifuge extractor, a singularity compressor, and a recycler. All the adv machines are run to where they're all maxed out and I have about 10-20k eu left after the night from the MFE I use.
  17. I suggest you re-write what you wrote in something clear, because I can't make heads or tails out of what you just wrote.
  18. You might want to try and post in complete and clear sentences. What you wrote there doesn't help anyone to help you.
  19. railcraft also has world anchors which do the same thing only in a 3x3 area of chunks, with I think the anchor counting as the middle chunk.
  20. I'm one of the few idiots who hasn't actually messed around with textures all that much. Most I've done is add mod support for the faithful pack into the main texture pack. I've just next been good with graphic design, I'd probably end up messing it up :(
  21. Wow looks pretty good, but how is only having 1 major mod and two minor ones considered technic support? If he or she does manage to get all the mods done, I'll be more impressed, but I'm not holding my breath about it. Hmm, why is that though? I would think faithful would be right up your alley. I mean it is the vanilla textures, just upscaled a bit. I actually wish we could get sphax as 64x or 32x for technic, then people with lower end computers could use it as well. I know there are different resolutions of it, but the mod support is only in 128x
  22. it only lets you know when there is a current running through the cable...since your mfsu's are being filled so quickly, it only gives you a little "pop" of current. If you make a panel and batbox, and hook up a mass fab to it and have the fab run continuously. You could have the detection cable do what you want it to that way. Only way I could think of doing it...Not that you really need a huge moniter to let you know when they're on, you can tell when it's daylight on the minimap, assuming there are light sources on it for you to check.
  23. there isn't a way to "nerf" it, you can disable it from being made and such with the recipe manager. That's about the best you are going to be able to do without disabling IC2.
  24. take a look at the options part after choosing tekkit but before signing in, there should be a "manually choose" option. Do that and then you should be able to find it in the drop down menu.
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