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Akaji

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  • Birthday 04/21/1987

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  1. The best way to deal with hacked clients is the same as it's always been since the dawn of online gaming - active mods and a hefty banhammer.
  2. This may simply be a situation where a mod is set up to take unused cycles for some purpose - e.g. the wireless redstone mod may take unused cycles to listen for wireless transmissions in realtime (rather than processing a transmission queue whenever it has priority). It's difficult to know for certain without knowing a mod's implementation details, but it's not an uncommon practice in other server applications (non-Minecraft related). In a similar vein, modtiming may be reporting idle time as belonging to the last mod active to forcibly display 100% utilization -- when it really ought to be reporting idle time separately. This would be a 'bug' (rather, an unimplemented but necessary feature) within modtiming itself. It would be helpful if people could post their logs if they're seeing bizarre results from modtiming so that we can get a better idea of what's going on.
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