Flenix

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About Flenix

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  • Birthday 12/15/1992

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    http://www.silvania.co.uk
  1. I can't be bothered to argue this anymore. I've tried to be reasonable here; you said asking people to message me is to much so I agreed simply linking back is OK, then you say even that is too much? I give up, I'll just keep future updates of my mods private for my own servers use instead. If this is how the technic community really feels then I have no reason to release my mods anymore. I make mods so people can enjoy them and all I ask is a little credit; if a load of people are simply gonna shout me down over the internet when I ask for that, then I give up. (Also, I never claimed to be the champion of modders or anything like that. Frankly I was amazed when my mods got any downloads at all)
  2. Why does everyone seem against me on this? He posted this BEFORE I posted anything; "Do it, what's he going to do, sue me? Mod permissions are complete BS, if you're willingly modding a licensed game you have no rights to claim some one can't use that mod." Firstly from what I understand the underlined part is against the pack T&C as shown when you create a pack. But more to the point, I don't see how a statement like that is absolutely fine and when I get offended by it I'm suddenly the bad guy - if you can explain that to me, please do. I did say in one of my replies that it was this that got him into my blacklist, and that I don't blacklist people just because they didn't ask my permission. That's certainly not how I wanted my stance to come off. I simply thing it's fair to, if not ask me, at least have a link back to my page or something. Is that alone so much to ask? That truly does take a matter of seconds. I'd like it if people ask me, it shows my mod is popular, makes me happy and I get a new friend - but frankly so long as they at least link my page I don't really care that much. It's when they don't even bother with that it's just... offensive. And, like I just said, I wouldn't blacklist someone for just not asking me. That would just be petty; the blacklist was originally designed to be for people who actively griefed the testing/citygen build server for example, people who have a directly detrimental effect on the progress of the mod. Techimon is the first (and currently only) person to have been added for his verbal abuse and clear lack of respect for the modding community. It would be very easy for me to add similar code to GregTech and block Technic from working at all with my mods - I don't want to (and wont ever) do that, I'm trying to be diplomatic here. It just feels like I'm the only person trying to be diplomatic, and that no-one here thinks us modders even deserve a bit of credit for the countless hours we put into our creations.
  3. You do make some good arguments here, but I should point out that I myself have a modpack with around 78 mods, and all my permission emails were relatively quick and straight-forward. I know there are a few mods which are more challenging (Railcraft took me around an hour of talking to CJ on IRC), but many mods also just blanket-allow everything, my 15-second thing was an average When I said illegit, that's what I mean. I know a copyright case wouldn't hold up in court*, but I consider a legit pack to have all correct permissions etc, so an illegit pack in my mind simply doesn't have the required permissions. The always yes/blanket deny is simply this; My posts state that I don't allow technic packs right now, but if someone asks me with a relatively good case of why I should say yes, I usually will. Anyway, you did make a good argument and honestly I'm glad you made a balanced one. Frankly when I posted this I was just expecting to get a load of flaming from the lazy 11-year-olds who make AwesomeCraft modpack featuring Mo' Creatures etc (you get where I'm going with this ). The thread I linked was the main reason I wanted the ability to report packs, if a pack is simply using my mod I'd rather talk to them first and work out permissions, but last time I tried that it didn't end well... For now, I'll PM a moderator about that pack though. *That really depends on the mod and how it's written. It's obviously a very open discussion on all platforms and communities around the web, but the way I see it from what I've read (in UK law), you can copyright it so long as you're not using any Mojang (or otherwise copyrighted) code. I still doubt it'd hold up in court unless someone was making serious money off your mod and I personally would never bother going that far.
  4. Hello, I recall that Technic's standpoint on mod permissions is that it's the user's responsibility to get the permission and Technic won't be checking up on them, but us modders are welcome to shout at the users who don't ask our permission - is that still the case? If so, I'd love to see a "Report Modpack" button, for us to request those illegit modpacks to be removed. This isn't me trying to be unfair; quite the opposite. If someone asks permission to use my mods, I'll always say yes - but when they don't bother it's a total slap in the face. I currently blanket deny Technic requests purely because of the fact I can't do anything about it if they don't ask me. I believe the button would be especially useful when people do things like THIS: http://www.technicpack.net/modpack/details/flenix-mod.192373 The guy is claiming he made the mod (despite it having my name in), my mod is the only thing there, and from the comments it doesn't even work. All that does is gives me a bad name... So, it's a simple request really. I'd even put my name forward and volunteer to moderate the requests if that's an issue, I just think something like this would really give Technic a better name in the modding community, something which I believe you're trying to achieve already. On a final note, to anyone who disagrees with this as a feature; why? Why is it so hard for you to take 15 seconds to send us a PM and ask for permission to use it? It makes us happy, but you just ripping off our work makes us not want to do it anymore. I know of modders who have stopped their mods due to excessive piracy- let's not let that happen again eh? (PS, sorry if this is the wrong place, it seemed to fit here. If not either just move it or let me know so I can do so myself, thanks)
  5. I'm glad to see there was at least one sensible response here. I don't really mind all that much about the name being taken as long as the guy isn't gonna do a load of bad stuff with it, I know there are 3 or 4 other Flenix's around the web (I've even spoken to a few in the past)- I was just curious as to why they didn't use the XenForo database. Would have been a simpler approach... I know there's been many discussions about technic and permissions in general, both here and on various other sites I've been on. I was just trying to kick the hornets nest a little there and see what the general consensus is around here... Personally I think it's common courtesy you ask the author, my server has 96 mods and legit permissions for every one and I was only turned down once. I just don't understand the drama really, it's not that hard to be polite so I don't get why people really are so defensive about it. At the end of the day though, "Modders" aren't directly modding minecraft. They're using the forge API, all their code is original and unique, 100% written by them so it is their property. I won't bother replying to the other comments, they're just generic people who want to defend what they believe and that's their decision. Everyone is entitled to say/believe what they want, I wont argue with that. I wasn't aware Technic didn't directly distribute the packs though, so yeah they can't be held responsible directly I guess. I was gonna say something else, totally forgot what it was. Ah well
  6. Ok, I have two questions about the platform really. 1. Why is the login system different to that of the forums? My username is taken there, which I am NOT happy about. I don't want some fake Flenix distributing a modpack under my name, when I own the Flenix minecraft account. I pride myself in being on good terms with some high end modders, and I don't want that ruined if someone doesn't ask them for the appropriate permissions and they thing it's me. (On a related note, is there a way to search people there? I'd love to see if he's actually made a modpack or anything) 2. Why is the permissions thing so overlooked? Honestly, I read through the T+C and it really gives me the feeling you don't care about them at all. They're an important thing to factor in, and both the modpack creators and Technic could get in serious trouble if they're just ignored. I understand Technic can't check through all the packs themselves, but some better T+C would at least cover you and mean it's purely the author's fault if they choose to ignore copyright law.
  7. Title says it all really. I can rotate the ones on the sides, but I can't rotate the top one! Well, I can, but I've done it in a very buggy manor and I don't like it (Stole the code from Piston, so it's technically not the top I just modified it so the fake piston can never be placed upright) Anyone able to help me? I've spent hours trying to find a tutorial on it...
  8. Title: Items randomly disappearing from chests Version: 3.1.2 OS: Linux Ubuntu Java Version: 1.7.0_09 Description of Problem: Any inventory or chest contents of one user are being randomly wiped without any warning. I have no idea what's causing it - no pipes or anything like that connected up. It only happens when the user opens a chest, regardless of who placed the chest. Quite an annoying bug for the user, but could be more fatal if they start opening other peoples chests and their contents get somehow wiped. Nothing printing on console, and they say they're not pressing the save buttons of NEI (Although that wouldn't wipe a chest anyway?) - I've not changed anything on the server for around a week and this is the first Ive seen of the bug. User doesn't have any special characters in their username either (I know, for example, that Towny won't play nice with users who's name starts with _ ) Anyone got a suggestion? Error Messages: None Error Log: Also none EDIT: Mods, feel free to close. I've figured out this was some sort of attempt at getting creative mode (or something along those lines). I filled a chest with spread out items, told the user to "try checking that one" and then used /invsee on them. I saw all the things quickly enter the inventory then leave again. User is banned - Other admins should be wary of similar tactics.
  9. OK, well to clarify I did buy it back in Alpha, and have been running a server since then too. Want me to log into your server (which I assume is online mode) to prove it or something? Mod textures are inside the mod jars and zips when using Forge. If you're doing the old fashioned way of installing mods then they go directly into the jar. Point doesn't matter either way really, we are both saying its easy enough to do yourself, just I see no reason why there isn't just one place with all the default textures. Yes, it takes 15 minutes to do, but why make EVERYONE do the brain-numbing task themselves instead of just one place? If it's against the technic rules to upload the mod textures, just say that. I don't remember all of the signup agreement and can't find a copy anywhere, so I don't know every rule off by heart (If one of you guys has a link that would be nice). You guys are being really vague with your points here...
  10. I'm confused as to what you're on about. Are you getting me confused with the other guy who said he pirated the game? I bought it back in Alpha for 10 euros ;)
  11. Not quite what he means. I think he wants the default pack with ALL THE MOD TEXTURES added That requires decompiling all the mods too. Its easy to do yourself, just it takes time, which is why I agree there should be at least a default pack with all the mod textures even if it doesn't have the vanilla stuff. I think the OP is going the wrong way about getting it made though.
  12. Woo Spigot! Been using that on my main server since it was released. (For those who don't know, Spigot is a modified version of Craftbukkit, streamlined and generally a lot smoother to run. It's based off another modified version called Craftbukkit++, which was made by Afforess (who is probably one of the best dev's in the community, IMO)) Also, for all the people who are thinking of leaving Tekkit and not sure where to go, check out Spout. Not the bukkit thing, the actual Spout server - It's not totally done yet, but the concept means you could get anything like Tekkit, and your players would only need the launcher. You could add new mods which give custom entities etc easily without the players having to add the mod on their end, because the client automatically downloads from the server. It's how modding should have been from the start. For now, I'ma go try out that MCPC 1.4.5 :)
  13. Oh, I've seen quite a few people uploading the original texture pack without tekkit/other mod support, so I assumed it was allowed. My bad.
  14. Out of interest, why? Yeah, its a very easy thing to do, but its a little time-consuming to get it all together into a loading, completed pack. Why doesn't one of the people who already made it, upload it for others to download? I'm trying to find one for Tekkit before I just do it myself. If I do it myself, I may just upload it Do Tekkit packs go in here too, or only Technic?
  15. Woah, I wasn't expecting quite such a huge reaction This. This is the most true thing I've read today... I could understand if maybe half the player base were like it, but pretty much ALL the players we are getting share that same feeling. I've just put on all adverts now that we're a "Legit Survival Server" and "Condensers are banned" is clearly stated, so hopefully we'll get more relevant players No one renamed the game. Tekkit is a launcher for Minecraft , nothing more. You still need a minecraft login, which is still checked against Mojang's servers. it still says Minecraft on the title screen All Tekkit is is a convenient launcher. The only people who currently can claim a rename is the Spout team, who have remade the entire server from scratch to allow a decent modding API and use a totally different game engine. This is why we use an economy. Some people like the mining - it's my favourite part of the game and Tekkit makes it so much more fun. Players like myself then set up an "ores shop" where other players simply buy their ores with in-game money. They still get it quick and easy, but at a higher cost. That money could have been used to expand their land claim or buy a class upgrade. TL;DR the people who like mining sell things to the people who don't, so everyone is happy. I agree. It should be more complex than setting up a full sorting machine for example, which can get very complicated if you're doing any more than storing It'd be great if we could modify our numbers, and change what can become what. In reality, turning 8000 cobble into one diamond? That's fine with me. 1 diamond into 8k cobble? That's what I hate.