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Everything posted by Flenix

  1. I can't be bothered to argue this anymore. I've tried to be reasonable here; you said asking people to message me is to much so I agreed simply linking back is OK, then you say even that is too much? I give up, I'll just keep future updates of my mods private for my own servers use instead. If this is how the technic community really feels then I have no reason to release my mods anymore. I make mods so people can enjoy them and all I ask is a little credit; if a load of people are simply gonna shout me down over the internet when I ask for that, then I give up. (Also, I never claimed to be the champion of modders or anything like that. Frankly I was amazed when my mods got any downloads at all)
  2. Why does everyone seem against me on this? He posted this BEFORE I posted anything; "Do it, what's he going to do, sue me? Mod permissions are complete BS, if you're willingly modding a licensed game you have no rights to claim some one can't use that mod." Firstly from what I understand the underlined part is against the pack T&C as shown when you create a pack. But more to the point, I don't see how a statement like that is absolutely fine and when I get offended by it I'm suddenly the bad guy - if you can explain that to me, please do. I did say in one of my replies that it was this that got him into my blacklist, and that I don't blacklist people just because they didn't ask my permission. That's certainly not how I wanted my stance to come off. I simply thing it's fair to, if not ask me, at least have a link back to my page or something. Is that alone so much to ask? That truly does take a matter of seconds. I'd like it if people ask me, it shows my mod is popular, makes me happy and I get a new friend - but frankly so long as they at least link my page I don't really care that much. It's when they don't even bother with that it's just... offensive. And, like I just said, I wouldn't blacklist someone for just not asking me. That would just be petty; the blacklist was originally designed to be for people who actively griefed the testing/citygen build server for example, people who have a directly detrimental effect on the progress of the mod. Techimon is the first (and currently only) person to have been added for his verbal abuse and clear lack of respect for the modding community. It would be very easy for me to add similar code to GregTech and block Technic from working at all with my mods - I don't want to (and wont ever) do that, I'm trying to be diplomatic here. It just feels like I'm the only person trying to be diplomatic, and that no-one here thinks us modders even deserve a bit of credit for the countless hours we put into our creations.
  3. You do make some good arguments here, but I should point out that I myself have a modpack with around 78 mods, and all my permission emails were relatively quick and straight-forward. I know there are a few mods which are more challenging (Railcraft took me around an hour of talking to CJ on IRC), but many mods also just blanket-allow everything, my 15-second thing was an average When I said illegit, that's what I mean. I know a copyright case wouldn't hold up in court*, but I consider a legit pack to have all correct permissions etc, so an illegit pack in my mind simply doesn't have the required permissions. The always yes/blanket deny is simply this; My posts state that I don't allow technic packs right now, but if someone asks me with a relatively good case of why I should say yes, I usually will. Anyway, you did make a good argument and honestly I'm glad you made a balanced one. Frankly when I posted this I was just expecting to get a load of flaming from the lazy 11-year-olds who make AwesomeCraft modpack featuring Mo' Creatures etc (you get where I'm going with this ). The thread I linked was the main reason I wanted the ability to report packs, if a pack is simply using my mod I'd rather talk to them first and work out permissions, but last time I tried that it didn't end well... For now, I'll PM a moderator about that pack though. *That really depends on the mod and how it's written. It's obviously a very open discussion on all platforms and communities around the web, but the way I see it from what I've read (in UK law), you can copyright it so long as you're not using any Mojang (or otherwise copyrighted) code. I still doubt it'd hold up in court unless someone was making serious money off your mod and I personally would never bother going that far.
  4. Hello, I recall that Technic's standpoint on mod permissions is that it's the user's responsibility to get the permission and Technic won't be checking up on them, but us modders are welcome to shout at the users who don't ask our permission - is that still the case? If so, I'd love to see a "Report Modpack" button, for us to request those illegit modpacks to be removed. This isn't me trying to be unfair; quite the opposite. If someone asks permission to use my mods, I'll always say yes - but when they don't bother it's a total slap in the face. I currently blanket deny Technic requests purely because of the fact I can't do anything about it if they don't ask me. I believe the button would be especially useful when people do things like THIS: http://www.technicpack.net/modpack/details/flenix-mod.192373 The guy is claiming he made the mod (despite it having my name in), my mod is the only thing there, and from the comments it doesn't even work. All that does is gives me a bad name... So, it's a simple request really. I'd even put my name forward and volunteer to moderate the requests if that's an issue, I just think something like this would really give Technic a better name in the modding community, something which I believe you're trying to achieve already. On a final note, to anyone who disagrees with this as a feature; why? Why is it so hard for you to take 15 seconds to send us a PM and ask for permission to use it? It makes us happy, but you just ripping off our work makes us not want to do it anymore. I know of modders who have stopped their mods due to excessive piracy- let's not let that happen again eh? (PS, sorry if this is the wrong place, it seemed to fit here. If not either just move it or let me know so I can do so myself, thanks)
  5. I'm glad to see there was at least one sensible response here. I don't really mind all that much about the name being taken as long as the guy isn't gonna do a load of bad stuff with it, I know there are 3 or 4 other Flenix's around the web (I've even spoken to a few in the past)- I was just curious as to why they didn't use the XenForo database. Would have been a simpler approach... I know there's been many discussions about technic and permissions in general, both here and on various other sites I've been on. I was just trying to kick the hornets nest a little there and see what the general consensus is around here... Personally I think it's common courtesy you ask the author, my server has 96 mods and legit permissions for every one and I was only turned down once. I just don't understand the drama really, it's not that hard to be polite so I don't get why people really are so defensive about it. At the end of the day though, "Modders" aren't directly modding minecraft. They're using the forge API, all their code is original and unique, 100% written by them so it is their property. I won't bother replying to the other comments, they're just generic people who want to defend what they believe and that's their decision. Everyone is entitled to say/believe what they want, I wont argue with that. I wasn't aware Technic didn't directly distribute the packs though, so yeah they can't be held responsible directly I guess. I was gonna say something else, totally forgot what it was. Ah well
  6. Ok, I have two questions about the platform really. 1. Why is the login system different to that of the forums? My username is taken there, which I am NOT happy about. I don't want some fake Flenix distributing a modpack under my name, when I own the Flenix minecraft account. I pride myself in being on good terms with some high end modders, and I don't want that ruined if someone doesn't ask them for the appropriate permissions and they thing it's me. (On a related note, is there a way to search people there? I'd love to see if he's actually made a modpack or anything) 2. Why is the permissions thing so overlooked? Honestly, I read through the T+C and it really gives me the feeling you don't care about them at all. They're an important thing to factor in, and both the modpack creators and Technic could get in serious trouble if they're just ignored. I understand Technic can't check through all the packs themselves, but some better T+C would at least cover you and mean it's purely the author's fault if they choose to ignore copyright law.
  7. Title says it all really. I can rotate the ones on the sides, but I can't rotate the top one! Well, I can, but I've done it in a very buggy manor and I don't like it (Stole the code from Piston, so it's technically not the top I just modified it so the fake piston can never be placed upright) Anyone able to help me? I've spent hours trying to find a tutorial on it...
  8. Title: Items randomly disappearing from chests Version: 3.1.2 OS: Linux Ubuntu Java Version: 1.7.0_09 Description of Problem: Any inventory or chest contents of one user are being randomly wiped without any warning. I have no idea what's causing it - no pipes or anything like that connected up. It only happens when the user opens a chest, regardless of who placed the chest. Quite an annoying bug for the user, but could be more fatal if they start opening other peoples chests and their contents get somehow wiped. Nothing printing on console, and they say they're not pressing the save buttons of NEI (Although that wouldn't wipe a chest anyway?) - I've not changed anything on the server for around a week and this is the first Ive seen of the bug. User doesn't have any special characters in their username either (I know, for example, that Towny won't play nice with users who's name starts with _ ) Anyone got a suggestion? Error Messages: None Error Log: Also none EDIT: Mods, feel free to close. I've figured out this was some sort of attempt at getting creative mode (or something along those lines). I filled a chest with spread out items, told the user to "try checking that one" and then used /invsee on them. I saw all the things quickly enter the inventory then leave again. User is banned - Other admins should be wary of similar tactics.
  9. OK, well to clarify I did buy it back in Alpha, and have been running a server since then too. Want me to log into your server (which I assume is online mode) to prove it or something? Mod textures are inside the mod jars and zips when using Forge. If you're doing the old fashioned way of installing mods then they go directly into the jar. Point doesn't matter either way really, we are both saying its easy enough to do yourself, just I see no reason why there isn't just one place with all the default textures. Yes, it takes 15 minutes to do, but why make EVERYONE do the brain-numbing task themselves instead of just one place? If it's against the technic rules to upload the mod textures, just say that. I don't remember all of the signup agreement and can't find a copy anywhere, so I don't know every rule off by heart (If one of you guys has a link that would be nice). You guys are being really vague with your points here...
  10. I'm confused as to what you're on about. Are you getting me confused with the other guy who said he pirated the game? I bought it back in Alpha for 10 euros ;)
  11. Not quite what he means. I think he wants the default pack with ALL THE MOD TEXTURES added That requires decompiling all the mods too. Its easy to do yourself, just it takes time, which is why I agree there should be at least a default pack with all the mod textures even if it doesn't have the vanilla stuff. I think the OP is going the wrong way about getting it made though.
  12. Woo Spigot! Been using that on my main server since it was released. (For those who don't know, Spigot is a modified version of Craftbukkit, streamlined and generally a lot smoother to run. It's based off another modified version called Craftbukkit++, which was made by Afforess (who is probably one of the best dev's in the community, IMO)) Also, for all the people who are thinking of leaving Tekkit and not sure where to go, check out Spout. Not the bukkit thing, the actual Spout server - It's not totally done yet, but the concept means you could get anything like Tekkit, and your players would only need the launcher. You could add new mods which give custom entities etc easily without the players having to add the mod on their end, because the client automatically downloads from the server. It's how modding should have been from the start. For now, I'ma go try out that MCPC 1.4.5 :)
  13. Oh, I've seen quite a few people uploading the original texture pack without tekkit/other mod support, so I assumed it was allowed. My bad.
  14. Out of interest, why? Yeah, its a very easy thing to do, but its a little time-consuming to get it all together into a loading, completed pack. Why doesn't one of the people who already made it, upload it for others to download? I'm trying to find one for Tekkit before I just do it myself. If I do it myself, I may just upload it Do Tekkit packs go in here too, or only Technic?
  15. Woah, I wasn't expecting quite such a huge reaction This. This is the most true thing I've read today... I could understand if maybe half the player base were like it, but pretty much ALL the players we are getting share that same feeling. I've just put on all adverts now that we're a "Legit Survival Server" and "Condensers are banned" is clearly stated, so hopefully we'll get more relevant players No one renamed the game. Tekkit is a launcher for Minecraft , nothing more. You still need a minecraft login, which is still checked against Mojang's servers. it still says Minecraft on the title screen All Tekkit is is a convenient launcher. The only people who currently can claim a rename is the Spout team, who have remade the entire server from scratch to allow a decent modding API and use a totally different game engine. This is why we use an economy. Some people like the mining - it's my favourite part of the game and Tekkit makes it so much more fun. Players like myself then set up an "ores shop" where other players simply buy their ores with in-game money. They still get it quick and easy, but at a higher cost. That money could have been used to expand their land claim or buy a class upgrade. TL;DR the people who like mining sell things to the people who don't, so everyone is happy. I agree. It should be more complex than setting up a full sorting machine for example, which can get very complicated if you're doing any more than storing It'd be great if we could modify our numbers, and change what can become what. In reality, turning 8000 cobble into one diamond? That's fine with me. 1 diamond into 8k cobble? That's what I hate.
  16. How come? Maybe I'm missing something, but I thought that condenser was effectively a slightly less powerful transmutation tablet but with a chest attached? :P
  17. Most players seem to want to abuse it. Ideally, I'd love more players like me who dislike it, but I wouldn't know where to promote for them. Seems like the general tekkit community want that "earned" it scenario you described. I like this idea actually. It means the kids will shut up, but I have to block them from the economy somehow, as we're trying to use BOSEconomy at the moment. I'm sure I can do it with a multiworld config :)
  18. Hey guys. We've just banned condensers from our server, and its apparently not the most popular of moves. So, I was wandering - what's your opinions? I'm looking mostly at other server admins here, but players can give their thoughts too (I'd appreciate if you say whether you're a localhost admin, dedi admin or player, so I just get an idea of who you are ) Before you post, hear my reasoning for disliking them. Bear in mind I'm thinking LONG HAUL here, frankly the people who only play a server for a week I don't care about, I care about the lasting player base who keep coming back. OK, so you join a survival minecraft server, the legit kind where the /give command is completely disabled even for admins. You look around, get a feel for what kind of server it is, and you find a nice place. Now, you have two options: Option 1: Spend a few in-game days mining, maybe get a quarry going. Gather all your resources, then start working on your house. You want a nice big wall around your house, so you make a second quarry or go mining to get enough cobblestone. In the process, you get a nice open underground area which you'll later use as storage or a dungeon. Option 2: Spend maybe 10 minutes mining to get enough for a condenser. Whack it in your shack, and generate everything you ever need for the rest of the game using a collector. You decide you want a 50 high cobblestone wall? A few bits of Nikolite (which we all know is easy to get) and you've got yourself a few full inventories of cobble and you're on your way. Option 2 is much quicker, easier and might at first seem tempting. But think about it - What do you do in this game called MINECRAFT? You mine, and you craft. Structures are always more impressive when built legit, because the people took the time and put effort into it. So, surely Option 1 will give you a lot more time playing the game to reach your goal, and in the end will feel much more satisfying! So at the end of it all, my question really comes down to this; What's the point?! If you want to build quickly, play a creative server where you can also fly and not take damage. If you still want the survival feel, play a non-legit survival where you have access to /give. What's your opinion? Do you think that every Tekkit server should always have condensers available, or would you embrace the idea of for once playing a server where you have all other awesome stuff, just you know people have got it fair and square. Also, I'm not saying that I removed all of EE, it was only the condenser and transmutation tablet. People can still make the jewelry etc. I'm also not saying "all servers should ban EE", I'm just saying my server did and I can't understand why every player dislikes the idea. Is the entire player base at this neck of the woods just obsessed with getting as much stuff as they can as fast as they can? One last note: People flaming, trolling, or being a general idiot, I'll just ignore. I want your opinions, and I've given mine - if you can't give a decent reason why all servers should use condensers, then don't post it :)
  19. Yeah that worked, thanks If the dev ever updates redpower, they should just add something to check op status of the fake player on each startup, and if its not opped, then op it.
  20. Hey guys I tried to make a redpower frame engine on my server today, and it doesn't seem to work. Everything is fine, but it simply doesn't turn "on". The side lights up blue so it's getting enough power. I tried an identical setup in SSP, and it workes absolutely fine. Anyone else getting a similar issue? I'm guessing it's something wrong on the server, but what?
  21. Title: Creotose Oil crashes client on 3.1.3 Version: 3.1.2 OS: Windows 7 x64 Premium Java Version: JRE 7 Description of Problem: When trying to smelt coal into oil in a furnace, as soon as the oil is output, the player crashes if looking in the furnace. If you break the furnace, you cannot enter the area without crashing - we had to use a drop clearing command to make it "safe" If you get the oil in your inventory, you cannot log in at all without having your player.dat deleted - Fine for us with access to such things, but if a player gets it who isn't registered on our forums, they can't tell us. If you try and spawn it with NEI, it tells you the item doesn't exist, so I assume it's simply not "in the game", but should be. It's texture shows up fine in NEI recipes, and the crafting recipe works until it's output. Is anyone else getting something like this? Error Messages: N/A Error Log: N/A
  22. @Torezu - Do you know any other things that might fix this? Sorry if I seem like I'm pestering, I just can't get my head around this at all. I do all sorts of things with servers outside of Minecraft too so I don't mind how complex a solution might be - I just wanna get it all working so I can open up my Tekkit server.
  23. Alright, Java is updated. Still errors: [email protected]:~$ ./tekkit.sh 182 recipes 27 achievements 00:58:47 [iNFO] Starting minecraft server version 1.2.5 00:58:47 [iNFO] Attempting early MinecraftForge initialization 00:58:47 [iNFO] Completed early MinecraftForge initialization 00:58:47 [iNFO] Forge Mod Loader version for Minecraft 1.2.5 loading 00:58:47 [iNFO] Loading mods from /home/user/Minecraft/tekkit/mods 00:58:47 [iNFO] Directory weaponmod contained no mods 00:58:47 [iNFO] Forge Mod Loader has loaded 38 mods 00:58:47 [iNFO] MinecraftForge v3.3.8.152 Initialized 00:58:47 [iNFO] MinecraftForge v3.3.8.152 Initialized 00:58:47 [iNFO] [WeaponMod] Properties file read succesfully! 00:58:47 [WARNING] Configuration for mod_ComputerCraft.enableAPI_http found valu e 0 outside acceptable range 4.9E-324,1.7976931348623157E308 00:58:47 [iNFO] Loading ComputerCraft: To change block IDs, modify config/mod_Co mputerCraft.cfg 00:58:47 [iNFO] ComputerCraft: computerBlockID 207 00:58:47 [iNFO] ComputerCraft: diskDriveBlockID 208 00:58:47 [iNFO] ComputerCraft: diskItemID 4000 00:58:47 [iNFO] CONFLICT @ -49 item slot already occupied by dan200.computer.sha [email protected] while adding [email protected] 00:58:47 [iNFO] ComputerCraft: Searching for RedPowerLib... 00:58:47 [iNFO] ComputerCraft: RedPowerLib and methods located. 00:58:48 [iNFO] CONFLICT @ -48 item slot already occupied by dan200.computer.sha [email protected] while adding [email protected] 00:58:48 [iNFO] Initializing alchemy values for Equivalent Exchange.. 00:58:48 [iNFO] NetherOres: loaded Macerator Recipes 00:58:48 [iNFO] Loading properties 00:58:48 [iNFO] Starting Minecraft server on *:25565 00:58:49 [iNFO] Loaded codechicken.wirelessredstone.core.CommandFreq 00:58:49 [iNFO] CONFLICT @ -15 item slot already occupied by net.minecraft.serve [email protected] while adding [email protected] 60 00:58:49 [iNFO] CONFLICT @ -204 item slot already occupied by net.minecraft.serv [email protected] while adding [email protected] a47 00:58:49 [iNFO] [iC2] Config loaded from /home/user/Minecraft/tekkit/./config/IC 2.cfg 00:58:49 [sEVERE] java.lang.IllegalArgumentException: Slot 241 is already occupi ed by [email protected] when adding ic2.common.Bl [email protected] 00:58:49 [sEVERE] at net.minecraft.server.Block.<init>(Block.java:181) 00:58:49 [sEVERE] at net.minecraft.server.BlockFlower.<init>(SourceFile:11 ) 00:58:49 [sEVERE] at net.minecraft.server.BlockFlower.<init>(SourceFile:19 ) 00:58:49 [sEVERE] at net.minecraft.server.BlockSapling.<init>(BlockSapling .java:18) 00:58:49 [sEVERE] at ic2.common.BlockRubSapling.<init>(BlockRubSapling.jav a:14) 00:58:49 [sEVERE] at net.minecraft.server.mod_IC2.load(mod_IC2.java:289) 00:58:49 [sEVERE] at cpw.mods.fml.common.modloader.ModLoaderModContainer.i nit(ModLoaderModContainer.java:351) 00:58:49 [sEVERE] at cpw.mods.fml.common.Loader.modInit(Loader.java:263) 00:58:49 [sEVERE] at cpw.mods.fml.common.Loader.initializeMods(Loader.java :618) 00:58:49 [sEVERE] at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(F MLBukkitHandler.java:142) 00:58:49 [sEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftSe rver.java:176) 00:58:49 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer ver.java:438) 00:58:49 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(Sour ceFile:492) 00:58:49 [sEVERE] Unexpected exception java.lang.IllegalArgumentException: Slot 241 is already occupied by codechicken. [email protected] when adding [email protected] 660b at net.minecraft.server.Block.<init>(Block.java:181) at net.minecraft.server.BlockFlower.<init>(SourceFile:11) at net.minecraft.server.BlockFlower.<init>(SourceFile:19) at net.minecraft.server.BlockSapling.<init>(BlockSapling.java:18) at ic2.common.BlockRubSapling.<init>(BlockRubSapling.java:14) at net.minecraft.server.mod_IC2.load(mod_IC2.java:289) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderMod Container.java:351) at cpw.mods.fml.common.Loader.modInit(Loader.java:263) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:618) at cpw.mods.fml.server.FMLBukkitHandler.onLoadComplete(FMLBukkitHandler. java:142) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:176) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) I get it is just conflicts of two mods using the same blocks, or something like that? Issue is, it doesn't seem to tell me what block ID's or often even what mods. Some state it, some say the wrong ID, some don't even say what mod it's having issues with... Also quick side-question. If a player has a mod in the client, but the server doesn't have it, do the blocks from that mod still appear in the creative inventory of the player? If so, any way to block that off to stop crashes?
  24. Sounds like a permission issue - you couldn't run the script in the normal folder because it didn't have permission. The location of the script doesn't matter at all, because they point to where the relevant things are - the script tells the server where to look for Tekkit.jar (or whatever it is you're starting) - Personally I always have scripts in the default place that the SSH goes to for a quick-start every time.