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DeCoY

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About DeCoY

  • Birthday 07/04/1989

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  1. Just posted this elsewhere but hey, might help you as well where the textures are -> detailed here http://forums.technicpack.net/threads/making-a-texture-pack.19185/ There is literally a ton of textures for tekkit, so I would suggest going through every .png file and see what you can recognize. If that fails, just write a number on it, save it in the rar file and start up minecraft. Note which side is numbered how and even though its a tedious process, it does work. Increasing resolution: I use photoshop for editing, thus in Ps go to Image -> Image size and change accordingly. x32 will be 512x512, x64 is 1024x1024 and x128 is 2048x2048 etc. (x16 is 256) Pixel art tutorial: Youtube is your friend =) http://www.youtube.com/results?search_query=pixel+art+tutorial
  2. Hey, I signed up just to help; unfortunately I cannot help with a video -yet- but here is the main things you need; 1.) as Smurfkiller said you go into %appdata%, in there you go to .techniclauncher 2.) Within .techniclauncher there are many folders depending on which type of minecraft you installed (aka tekkit, yogscast, ect.) here go to the "tekkit" named folder. 3.) [quite important!!!] When there, you will want to make a backup of the mods folder either in your documents folder or on your desktop (just in case). 4.) once thats done, open the mods folder and you will see a bunch of rar/zip/java files. These are all the mods tekkit runs off on (all 41). 5.) open the files (even the java files) using winrar. At this point its blind luck if you find the exact thing you want to re-skin, but here are some markers: Most mods will have either a telltale sign (such as block_machine will be machines and item_ will be items). Everything that starts with gui_ will be the background image of what you interact with within the game (aka crafting tables and furnaces etc.) IC2 block files can be found here: industrialcraft-2-client_1.97.jar -> ic2 -> sprites (here the machines are titled block_machine.png and block_machine2.png and items are under item_0.png) Buildcraft textures are here: buildcraft-client-A-core.zip -> net -> minecraft -> src -> buildcraft -> core -> gui -> block_textures.png Railcraft textures: Railcraft_Client_5.3.3.zip -> railcraft -> textures -> railcraft.png Redpower World: RedPowerWorld-2.0pr5b2.zip -> eloraam -> world -> world1.png EE: EE2ClientV1.4.6.5.jar -> ee -> art -> sprites -> eqexterra.png (eqexsheet.png is the item texturepack) Ironchests: mod_ironchests-client-3.8.0.40.zip -> cpw -> mods -> ironchest -> sprites -> block_textures.png Weaponmod: Weaponmod.zip -> gui -> weaponmod -> weapons.png (the cannon and other textures are in the other folder titled item -> weaponmod -> ... - I havent touched these in my personal reskinning yet, so I have no idea what is what yet, but it should be straight forward) There is a bunch of other folders and textures, but I think it shouldn't be that hard to find them. Pretty much you need to look out for folders named either "textures" "sprites" or "gui", and with a little bit of luck you find what you were looking for. I hope this was helpful. Happy Skinning! Decoy out.
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