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termhn

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Everything posted by termhn

  1. For computercraft, just op [ComputerCraft] (with the brackets)
  2. http://forums.technicpack.net/index.php/topic,2797.0.html
  3. Well at least partition off some of your drive and try it there first...
  4. You could try other graphics drivers...
  5. Hmm, do you have any external hard drives big enough to hold your stuff? Even though you said you didn't want to, the only idea I have is to reinstall windows :/ If you have some space, to test it before you do it, you could partition off some of your hard drive and install a fresh version of windows, java, and technic on there and see if it works.
  6. The guy that runs SGTekkit was able to port (not really the right word, but..) CB++ so that it runs with tekkit... I asked him how he did it but he hasnt replied yet...
  7. Just wondering... what did you do to get this to work? Wondering cause I might do it with CraftBukkit++
  8. Technic Launcher... it's just a .jar, it works on windows too.
  9. Hmm, just thought of something... try downloading the mac/linux version on your PC, it's what I'm using on my Windows machine...
  10. NP, just thought you might want an extra player I get it.
  11. 1. http://forums.technicpack.net/index.php/topic,2797.0.html 2. You are allocating too much memory to java. Open start.bat in notepad and change the -XmxXXXXM -XmsXXXXM part. the numbers where the XXXX are, decrease them. try 512M, or less if you still get the error, though I wouldnt recommend any less than that...
  12. :P haha, mac for the win! I'm gonna run my new box on linux for a while... might try to make it a hackintosh.
  13. No... just disable it server-side... not in the launcher. EDIT: Oh wait... I read your post wrong. Bah... I'm not sure.
  14. 1. The error was not even posted... 2. it's called COMMON PROBLEMS AND FIXES on the board... (it's capitalized on the board, not to be rude)
  15. Ah I'm sorry, my bad... In that case, I apologize. What I did to fix this error myself (I'm on Snow Leopard, no java 7 for me ) was just delete the IC2 advanced machines mod from the mods folder... you can do basically the same thing with upgrades (though granted somewhat more expensive.
  16. Please, Please, Please read stickies! Upgrade to java 7!
  17. Sounds good... I could come play with you guys :P
  18. You should be able to run a ~20 man server on your current rig, maybe push it to ~30 if you're not doing other gaming...
  19. I think it should just be a single space after +x, so it should look like chmod +x <space> then drag the folder in
  20. Re: *FIX* Turtles, Miners, Quarries, Farms don't work on Faction land This is a KNOWN ISSUE with EVERY protection plugin. Read stickies. The problem is with tekkit itself, not Factions. Because of how tekkit modifies bukkit, it has the glitch of not passing the BlockPlace event on, so Factions doesn't even know the block has been placed. :/ Sorry, hope the technic team will work on a fix.
  21. It isn't that hard to get a server running without that app. 1. Open up TextEdit. 2. Click edit and then Change to Plain Text (or the like) 3. Type the following: cd ~/path/to/folder/from/your/home/folder/ java -Xincgc -Xms777M -Xmx1024M -jar Tekkit.jar 4. click save as, then untick the thing that says if no extension is provided, use ".txt" and name it whatever you want .command 5. Save it to the same folder as your server, then double click it to run That should solve the problem with renaming the renamed folder. Just name it to ComputerCraft. It works perfectly for me on mac :)
  22. Re: *FIX* Turtles, Miners, Quarries, Farms don't work on Faction land Did you modify conf.json? Getting a different version won't matter if you don't modify the option to USE the feature. Also, which version of Tekkit are you using? This is only tested on 2.1.1, though it should work with 2.0+
  23. I'm going to try comparing the two classes and see if I can find a fix to make both work... I'm not going to have as much time as it's back to school this week though :P
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