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TECH_PH33R

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Everything posted by TECH_PH33R

  1. 1. Go into configs, and find the config file that is for mmmPowersuits. Open it for text editing, and under the properties section find "D:"Plasma Cannon.Plasma Explosiveness.Voltage.multiplier"" and set it equal to 0.0, that will nullify it's explosive effect on EVERYTHING. 2. To disable rejuvenation explosives, we do the same thing. Open the config folder, then open the Universal Electricity folder. Find the config file called ICBM and open it for text editing, the second section (the one under crafting) should contain "B:"Disable rejuvenation"" and set it equal to true. Since you disabled the rejuvenation explosives, it probably wouldn't be nice to allow people to craft it since it would be a waste of resources, so under the crafting section find the values "B:"Allow rejuvenation Crafting"" , "B:"Allow rejuvenation Minecart Crafting"", and "B:"Allow rejuvenation Missile Crafting"". set them all to false. Follow those steps, and the plasma cannon will not do harm to any blocks, and disabling certain explosives (ie. RedMatter, Ultrasonic, etc.) is a breeze.
  2. If you happen to be using Bukkit Forge I would suggest using MCPC+ all you have to do is go to the voltz mainpage and download it under server tools after finding the latest version for the minecraft version you are playing in (1.4.7 for Voltz). If you can't find it let me know and I will post a link. I had the same problems and upon switching, I can use Invsee the random spawning of essentials got fixed, and I have yet to run into any problems with other plugins. Just replace your current Voltz.jar in your server files, and remove Bukkit Forge (if you happen to be using that particular bukkit port) from your coremods. The integration problem has nothing to do with voltz, since all it is, is a modded Minecraft pack. The problem arises with the port for bukkit, and Bukkit Forge has alot of issues when it comes to certain plugins, as it is a work in progress.
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