Jump to content

lukeb28

Members
  • Posts

    2094
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by lukeb28

  1. Theres the problem! It's not a direct download link! If it was going to that would have started a download but it brought me to a page where I had to press a button to download it. You need the direct download link.

    To do that, click on the file (In this case your modpack) so that it is highlighted. Then at the top there will be a new tool bar. At the far left of that you will see "Copy public link". Click that and use the URL it gives you.

  2. ok so I have followed the rules to the letter and I get my mod pack to the laucher and I hit the login button and it starts extracting files and then I get a error message saying

    error unzipping file for the following mudpack: the miners3 modpack

    error unzipping file: C:\users\kingjareth13\AppData\Roaming\.technic\the-miners3-modpack\cache\the-miners3-modpack-1.0.zip

    so I go to the location it says to see what happened and It says it is in a unknow format or it is damaged

    do you know what I did wrong

    Normally that means it was archived in a .rar format. I'd double check that. If that's not the problem then I would double check the direct link. If that's fine, then I imagine you forgot a folder or miss named one like naming "configs" "config" or "mods" "mod". If it's none of those, post the link and I'll take a look at it myself.

  3. I want mine to only have maps could you tell me how to do this?

    If you want to have maps in the pack, then you just add the saves folder with all the others when archiving. If you are trying to make a vanilla pack with just your maps then you only archive the saves folder and share it the same way, no need for the mods, coremods, etc.

    Thanks! Helped a lot! May I ask what is MultiMC?

    I think I'm going to make my pack for 1.5.1 now. Also, this is kind of irrelevant, but I'd like to have NEI (and CodeChickenCore) in my Modpack. Before 1.6, NEI and CodeChickenCore were both coremods. But now on the MC forums, chickenbones posted that they both go in the mods folder. I'm wondering, since my pack is 1.5.1, if I should put them in the mods folder or the coremods folder?

    You need to have code chicken core and NEI in the core mods plus the NotEnoughItems file in your mods folder.

    Everything Dwwojcik said is spot on. Thanks for that!

  4. I meant "is". you won't get far enough for it to complain if your hosting isn't working. kinda like the issue you are having now. I'd check the link you're using, as you may have run afoul of dropbox's direct downloading limits.

    A single user would be very unlikely to use up dropbox's max unless he's hosting twenty other well used packs with it. I suspect the link itself. Another problem may be packing the wrong files in the wrong way. To help you it would be far easier if we had the link to the modpack so we may see exactly what you have done. It may be as simple as packing the folder containing your main folders or a misspelled file.

  5. Shame on the two of you.

    Weaponmojo: What packs have you downloaded? Have you tried any of the mainline packs? (Tekkit classic, tekkit lite, tekkit, etc...) Or has this only been happening with user made packs?

  6. yes only now the mods wont install I think it is forge but I dont know why I install it correctly

    http://forums.technicpack.net/threads/luke’s-hopefully-comprehensive-modpack-making-guide.44197/#post-362891

    Q: My modpack loads vannilla! What did I do wrong?

    A: There are a few things that could have happened:

    • Most likely you did not link your pack from your host to the platform right. Make sure that if you go to the link in your Internet browser it downloads your pack without having to press any butons on screen or otherwise.
    • You compressed the folder that bin, mods, coremods, and config was in insted of copressing them themselfs.
    • Your modpack.jar was made or named incorrectialy. Re-make it or just take a copy from someone elses pack replacing the old one.

  7. Yes, I'll have it synced with dropbox in a couple minutes.

    As for timewarp, that line of thinking is what made kethane scanning a pain.

    Time does matter, especially if you have other flights with non-stable orbits going on. And if you add in a life support plugin (which I will once tac life support matures a bit) time becomes a major limiting factor since you can't run converters on non-active ships.

    Realistically the kethane plugin should support off-deposit mining and depleted deposit yields. Iron isn't only present in ore deposits, and both iron and energy resource (oil, nat gas) extraction operations don't stop because they drain the deposit, but because they got the easily available stuff. With the right tools and enough work (energy x time) you can get build and fuel a rocket pretty much anywhere.

    I see where your coming from. Alright cool. As for your modpack (Is it safe to call it that or will modders cry out?) I cant wait!

  8. Lotsa tweaking and updates over the last week or so. HOME, kethane, spitfire, and extraplanetary launchpads all had nice updates and I went through fixing sas discrepancies and other bugs from mods not fully updating.

    Started a new game today and got most of my bootstrap setup done. Just need one more load of metal shipped to minmus and I'll be able to get the miner and smelter built to make it self sufficient (till the deposits run out).

    Just wish they had a lighter smelter part. Something that weighed less in exchange for slower work rate and higher power use.

    Are you going to zip this one up too? :D

    Slower work rate and greater energy cost are not great expenses with time warp. The only real expenses mods can have is mass and efficiency. Once cost is incorporated that will be as well.

  9. Okay, I have looked all over this thread, and i still cant find a solution to my issue.

    I am using dropbox to host my pack. It looks like its downloading but then it gets an error unzipping. I followed the error and looked at the cache folder in the particular modpack, and is only downloaded 22kb, or of the 23 mb. So i changed the destination folder. Now my modpack loads Forge, but after that its just a grey screen. Everything looks good, except the actual game wont load. I know its a glitch with forge but I'm not sure if I should just downgrade it or something.

    Modpack: https://dl.dropboxusercontent.com/s/cxz5afdyl606uf1/modpack.zip?token_hash=AAHugrhpcNZ6q8ZL0FUHdWtMqv_w6GGkHZkDpPti-nlbRw&dl=1

    Platform: http://www.technicpack.net/api/modpack/the-spartancraft-modpack

    Btw, I have a server with these mods loaded and it works fine

    http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/

  10. After the download, your modpack brought my computer to it's knees with the unpacking. Then I took a quick look at it and the first thing I saw was that it was missing ChickenCodecore. I found the right version HERE.

    After that, I got a few errors and removed Plugins for Forestry and MoCreatures. After that it finally made a real crash report that comprised of ID errors.

    I'm not here to fix your modpack, just to help you in making it work. Take this and work off it to fix your pack. If you continue to have problems, please feel free to message me again.

×
×
  • Create New...