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EricFate

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Everything posted by EricFate

  1. Try reading the MystCraft Change Log http://binarymage.com/forum/viewtopic.php?f=8&t=340 You are trying to use a recipe from a previous build.
  2. The issue appears to have been resolved with 0.6.1.
  3. Title: Crash when loading map, all ver. beyond 0.5.7 Version: 0.5.9 OS: Windows 7 (64-Bit) Java Version: Java Version: 1.7.0_15 Description of Problem: Wanting to use 0.5.9, but after wiping all my game files and doing a fresh install, I crash whenever I attempt to enter a new map, whether it be from an earlier save or newly generated. This can be replicated with 5.8.1 and 0.6.0. (0.5.7 works just fine, no crashes.) I can't seem to get around the problem by giving the program more memory to play with. The only way I seem to be able to prevent the crash is by disabling ChickenChunks 1.2.1.1.jar. Error Messages: // Hi. I'm Minecraft, and I'm a crashaholic. Time: 3/4/13 9:26 PM Description: Exception in server tick loop java.lang.IllegalAccessError: tried to access field im.g from class codechicken.chunkloader.ChunkLoaderManager at codechicken.chunkloader.ChunkLoaderManager.cleanChunks(ChunkLoaderManager.java:760) at codechicken.chunkloader.ChunkLoaderManager.tickEnd(ChunkLoaderManager.java:789) at codechicken.chunkloader.ChunkLoaderEventHandler.tickEnd(ChunkLoaderEventHandler.java:39) at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22) at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:139) at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:283) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at bdz.q(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) Error Log: A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_15, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 102319328 bytes (97 MB) / 532348928 bytes (507 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048m -XX:MaxPermSize=128m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v7.26a FML v4.7.32.553 Minecraft Forge 6.6.1.527 70 mods loaded, 70 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CustomLAN [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CoFHCore [CoFH Core] (CoFHCore-1.4.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OmniTools [OmniTools] (OmniTools-3.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.115.220-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore [immibis Core] (immibis-core-52.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_InvTweaks [inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest [iron Chest] (ironchest-universal-1.4.7-5.1.0.249.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded [Minefactory Reloaded] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatSoulShards [MFR Compat: Soul Shards] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.1.3-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.2-144.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.0.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NetherOres [Nether Ores] (NetherOres-2.0.5-26.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OCS [OpenCCSensors] (OpenCCSensors-0.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PowerConverters [Power Converters] (PowerConverters-2.2.1-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Tubestuff [Tubestuff] (tubestuff-52.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml'
  4. Discussion involves two parties willing to compare and acknowledge that the other has a valid point in order to arrive at a mutually agreeable conclusion that benefits everyone. For that to happen, each has to have something the other wants. In this case, the author wants his mod out, else some vague and undefined action will occur. The downside to me if this happens is ... really nothing. The rolling machine goes away, and a handful of recipes simplify themselves. It contains nothing I particularly want or need to use. Downside for him is that his userbase decreases. New users don't necessarily ever see his work, old users who absolutely positively need to have some new powersource which follows the formula of exploding the hell out of itself if left unattended get to manually reinstall it. What a victory!
  5. And the longer the list of developers who want to restrict usage of their free mods gets, the shorter the list of developers worth donating to gets. Best case scenario, you make something so cool that Mojang emulates it and rolls it into the base game -- making you irrelevant. Worst case scenario, people stop using your work, and your efforts are either forgotten or rolled into other mods if people actually found bits that they thought were cool but weren't worth suffering through all the other bullshit to use. (Namely, Gregtech levels of bullshit). Thermal Expansion is a perfect example of a mod which balances between effort, functionality, and fun. It can be done. Railcraft hasn't been fun since the second go round with making recipes more complex. All this warrants is mockery, not respect.
  6. Does anyone even care enough about anything Railcraft brings to the table to bother? Aside from storage tanks, all it really seems to do is to reinvent itself every couple months in ways that break itself. It's the main reason why it is on the short list of mods I've never bothered to send a donation to. The only new feature I like are the storage tanks, but I can replicate that using redpower pipes and storage blocks on a smaller scale. Anything I ever tried to do with carts, I wound up doing better with ender chests and turtles.
  7. I used to get around this by using a solar panel as my detector. Ran the panel to a bat box, ran the bat box to something which would keep a constant drain on it (the luminator used to work well). Then set the batbox to emit a redstone signal when empty. That signal was then used to switch on all the lights.
  8. I'm glad to see this discussion happening. I would not have had any interaction with any of these mods were it not for the initial discussion threads on Something Awful or this launcher. It wasn't a lack of awareness, it was a lack of interest. Debugging isn't fun. An evening spent rolling back the server because some interaction between items I dropped in my Bukkit folder or my .jar now cause instability, chunk corruption, or unbearable lag is a wasted evening. This was an ideal alternative. Interoperability and stability right out of the gate, with no more need to go sifting through Reddit, ad.fly links, or the Minecraft Forums when something needed a slight tweak. It gave me a tool I could use to set everything up, let me know whose work I was enjoying, and let me know where and how to reward the individual authors for that work. It also let me safely ignore the larger community of online personalities who seem to exist solely to broadcast their social dysfunction. The problem with being introduced to modmakers via drama is that the drama quickly gets tuned out as noise. It doesn't matter if that drama comes from the modmaker directly or their fanbase. Noise is noise. Here, the noise gets filtered or squelched. (It also tends to get mocked.) I've always figured that the launcher and the website would basically stick around until the modding API finally came to fruition, at which point it would no longer be necessary as a tool. Either that, or someone else would take the tool -- branch it -- and expand upon it. I watch the various spotlights and the one thing I have started to see more often is that the modmakers are showing a greater level of awareness. Direwolf20 and Slowpoke in particular have done a spectacular job at providing a venue for them to be seen and heard without all the usual noise and drama by being able to cast the spotlight on them as players, outside of their fanbase, and encouraging them to not just showcase their own work, but to get them play with all the new toys. I'm starting to see interoperability by design rather than by hack. And that's all I really wanted from the start. Something fun, which just works, and a general awareness of who to thank for it.
  9. Nice! I'd been wanting an excuse to play around with that mod for a while.
  10. It isn't an issue with the modpack. Minecraft.net can be up and running and have a nice clear route for traffic to reach where the player is, but if there isn't a clear route between the server or the launcher and minecraft.net, all you can do is keep resetting until it finally connects.
  11. Looks good. I'd been running the dev version since the 6th without any issues. Dropped this one right over the top and didn't even need to re-render. Nice work.
  12. Cool. That will save me from having to go with 'plan B', which would have involved going around and coating the bottom of the rail structure with stone slabs. The concrete looks boring, but it cuts down on the repair time when the occasional iron golem wanders into the high speed area and causes a train wreck.
  13. That would be this guy. http://railcraft.wikispaces.com/Concrete+Block+%28Structure%29
  14. Cool. That seems to take care of the rails and the stone posts. That only leaves the concrete blocks to figure out.
  15. Three obsidian down the middle, Two diamonds left and right of center, One gold bar in each of the four corners. And you can combine it with a railcart if you want a mobile version. The only feature the teleport tether has that the anchor does not, is that when you place one, you can press f9 to see the coverage area. So you can still use them for that, then break them and put down the anchor once you are satisfied you've got the right spot.
  16. You rarely if ever need more than two. One for your home base if you have things 'generating', via IC, BC, or EE, and one if you have a separate location remotely providing materials to that base that you don't spend any actual time adventuring in.
  17. Cool. I came very close to getting the blocks matched up using trial and error, but I still keep getting the concrete posts wrong.
  18. That merge script is so much more elegant than the way I went about smoothing out the chunk transition areas. (I used lots of explosions).
  19. I'm using v0.39 on a 3.0.4 server without any issues. The only tiles I can't see are for my railcraft v5.2.4 related blocks. But I can at least see the shadow and the torches that line the reinforced concrete railway. I'm thinking that if I just take the numbers from the tile conversion program, and match those up with the numbers in the old config, I should be able to get them back in alignment.
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