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My Modpack Loads As Vanilla


lewislovesgames

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I hid the modpack for testing so I'll give the API link instead: http://www.technicpack.net/api/modpack/engineers-toolkit       Github Link: https://github.com/lewislovesgames/Engineers-Toolkit

 

I'm using the beta technic launcher but I used the non beta aswell and it boots up as Vanilla Minecraft.

 

I used forge universal as my modpack jar file. Is this correct?

Edited by lewislovesgames
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  • Discord Moderator
  • The contents of your modpack archive are in a subfolder. The required folders (bin, config, mods) must be at the top level of the folder structure inside the modpack archive.
  • You are using the correct version of Forge as your modpack.jar file.
  • You are using some woefully outdated mod versions in your pack. All your CoFH mods and ProjectRed stand out as examples.
  • You have the 1.6.2 version of Buildcraft. You need to be using the latest version of Buildcraft for Forge/MC 1.6.4 (1.6.4-4.2.2)
  • Some of your mods (ChickenChunks for example) are named oddly. The implication is that you did not get them from the mod author's preferred distribution channels.
  • You have no config files in your modpack archive. This is bad and often fatal for Forge/MC <=1.6.4.

This post on getting mods may help you:

 

This post on using my BareBonesPack to build your modpack has information about config files:

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