lewislovesgames Posted November 14, 2014 Posted November 14, 2014 (edited) I hid the modpack for testing so I'll give the API link instead: http://www.technicpack.net/api/modpack/engineers-toolkit Github Link: https://github.com/lewislovesgames/Engineers-Toolkit I'm using the beta technic launcher but I used the non beta aswell and it boots up as Vanilla Minecraft. I used forge universal as my modpack jar file. Is this correct? Edited November 14, 2014 by lewislovesgames
Discord Moderator plowmanplow Posted November 14, 2014 Discord Moderator Posted November 14, 2014 The contents of your modpack archive are in a subfolder. The required folders (bin, config, mods) must be at the top level of the folder structure inside the modpack archive. You are using the correct version of Forge as your modpack.jar file. You are using some woefully outdated mod versions in your pack. All your CoFH mods and ProjectRed stand out as examples. You have the 1.6.2 version of Buildcraft. You need to be using the latest version of Buildcraft for Forge/MC 1.6.4 (1.6.4-4.2.2) Some of your mods (ChickenChunks for example) are named oddly. The implication is that you did not get them from the mod author's preferred distribution channels. You have no config files in your modpack archive. This is bad and often fatal for Forge/MC <=1.6.4. This post on getting mods may help you: This post on using my BareBonesPack to build your modpack has information about config files:
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