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Posted

Hi there! i made a modpacks few weeks ago and it perfectly works in single player, but once i place it in a folder to launch a server it crashes everytime, the server loadup for few minutes before crashing (i changed Eula settings btw). it's not the first time i run a moded server, i used tu run a lots of in 1.6 but this is my first in 1.7, i might be doing something wrong but i dont know what, i know i have to delete all singleplayer mod such as journeymap ect... i deleted few mods but it still the same maybe i didn't delete all of them, i don't know, i need your help

here is the techniclauncher link to download my modpack
http://api.technicpack.net/modpack/comoys-bigpack

Posted

Where are the server files?  Downloading your modpack doesn't really do anyone any good if it's only the server that crashes.  We need to see what's left in the server folder you're trying to run, as well as a crash report from the server itself.

  • Discord Moderator
Posted

Client Only Mods: (must be removed on the server)

  • FlatSigns
  • JourneyMap
  • MineMenu
  • NEIAddons
  • NEIIntegration
  • NEIPlugins
  • OptiFine
  • TiCToolTips
  • WailaHarvestability

Item of note: Many of your mods are very old. If you are rolling out a new pack/server it is usually a good idea to use versions which are more up to date with known critical issues addressed.

Posted

i've just update all of my mods and remove all mods you listed (didn't get the time to upload my pack on technicpack) but the problem seems to be the same

  • Discord Moderator
Posted (edited)

I'm not sure what to tell you then. I started with your modpack, removed those mods on the server and was able to connect with your client. Make sure you are following a procedure similar to this:

Edited by plowmanplow

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