shamanger Posted February 13, 2015 Posted February 13, 2015 this is my first time creating a pack from scratch instead of editing pre-existing ones. I wanted to have a more streamlined, resource friendly pack that had only the mods I liked in it for me and a friend to play over LAN. evidently I don't really know what I'm doing since I haven't got it to run yet. Latest log file: http://pastebin.com/1ZFHPZHb Latest crash report: http://pastebin.com/g82LTgUA Link to the pack in question: http://www.technicpack.net/modpack/shamangs-banana-pack.589789 help is much appreciated.
Discord Moderator plowmanplow Posted February 14, 2015 Discord Moderator Posted February 14, 2015 Forge Multipart belongs in /mods/1.7.10/ Baubles mod belongs in /mods/1.7.10/ AE2 should be updated to the latest rv2 version. Almost all mods are including the latest rv2 as their dependency when relevant. A number of your mods are out of date. You have included NEI for MC 1.8. Get the latest 1.7.10 version. Your WaslieCore mod is out of date and incompatible with your Blood Utils mod. Your Extra Cells mod is for AE2rv2 (see bullet point number 3) Address these issues and come back to this thread if you are still having troubles.
shamanger Posted February 14, 2015 Author Posted February 14, 2015 Forge Multipart belongs in /mods/1.7.10/ Baubles mod belongs in /mods/1.7.10/ AE2 should be updated to the latest rv2 version. Almost all mods are including the latest rv2 as their dependency when relevant. A number of your mods are out of date. You have included NEI for MC 1.8. Get the latest 1.7.10 version. Your WaslieCore mod is out of date and incompatible with your Blood Utils mod. Your Extra Cells mod is for AE2rv2 (see bullet point number 3) Address these issues and come back to this thread if you are still having troubles. Thank you, Mr. Plow Manplow! I fixed the main issues you listed and my pack is able to run just fine so far! I'll admit I was fairly careless when downloading the mods in the list. I should've taken notes and been more patient. Is there a simpler way to check which of my mods are out of date? I wont ask you to check them all for me, but could you maybe list which mods you noticed were out of date? thanks, Mr. Plow. you're doing great work.
Discord Moderator plowmanplow Posted February 14, 2015 Discord Moderator Posted February 14, 2015 The only way to ensure you have the most recent, matching, working versions is to: Be familiar with the distribution channels where the author publishes the mod. MinecraftForum? Curse? Jenkins? Github? Custom website? Be familiar with the current "buzz" about the mod. Are people reporting issues in the mod's forum or issues tracker? Are those issues relevant to your pack? Before I get into listing out of date mods, I did notice that you have no config files in your pack. This is always bad, even with 1.7.10 that doesn't get too worked up about IDs. These config files will be generated in your test environment as you assemble and debug the modpack. They should be tuned to balance mod interactions and to stay in line with your vision for the pack. Some outdated mods (non-exhaustive list): Applied Energistics Chicken Chunks Chisel (use Chisel 2) Ender IO Your NEI may be the 1.8 version. Double check that you have the latest 1.7.10: http://chickenbones.net/Pages/links.html Project Red ThaumicTinkerer (over 300 builds old): http://jenkins.nekokittygames.com:8080/job/Thaumic%20Tinkerer/ Those are just some highlights.
shamanger Posted February 15, 2015 Author Posted February 15, 2015 came up with another crash while updating a handful of the mods, in order of what mods I thought were most important to me. Crash Log: http://pastebin.com/Q6FgCjLZ Log: http://pastebin.com/eqQttJaD yeah, I had adding configs to the pack in mind (thanks to your helpful signature). I already have some ideas on what configs I want to change, but I want to make sure the mod list was stable before working on the configs. Thanks again!
Discord Moderator plowmanplow Posted February 15, 2015 Discord Moderator Posted February 15, 2015 You have altered your modpack archive referenced in your pack settings, but have not incremented/changed the pack version number there as well. This will prevent the Launcher from recognizing that a new version is available. One of your mods is requiring ComputerCraft which isn't present. Not sure which mod it is.
shamanger Posted February 16, 2015 Author Posted February 16, 2015 I found the problem. it was with Thaumic tinkerer build 466. I found a bug report about it through google. I regressed it back to build 162, hoping it's the most stable version. and the pack is able to run again. I'm getting into the habit of adding pack version numbers. I'll focus on editing configs for now. I'll think about updating more of the mods later. thanks for everything!
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